The contention in the linked article is that by pushing your "startup" app (which they imply to be a high quality app in a novel category) into the Android ecosystem first you can take advantage of the generally poorer app quality to get a "bigger piece of the pie". (This is the same argument that was made for years about Mac game development, btw.)
I'm not quite sure I buy all of that, but arguing against is has to be a lot more subtle than asserting that Android users "don't pay for apps".
If Google had sent that much to developers they'd be saying something. 90% of the data points we see are of the form:
My app made X on Android and 5-10X on iOS
The reason those "data points" are skewed is psychology. No one is inspired to write a vitriolic blog post whining that their Android app only makes 73% as much as the iOS version. Nor is the iOS-centric HN echo chamber well equipped to give you a random sample of these things. And, frankly, lots of those bigger numbers are simply old. Android's market share is growing rapidly. Three years ago, I think 10x was probably correct.
And 2.3 was 2.6 in January so for a really bad back of the envelope calculation we can guess 2.3 will be 1.0 sometime before 2017.
I think there are lots of advantages and good reasons to target both, but as long as the majority of the revenue comes from iOS, it makes sense to target iOS first.
Also, lots can happen between now and 2017. 4 years ago nokia and blackberry were still competing. iOS or Android could in theory be small players in 4 years. (Note that I don't think that will be the case, but it's possible.)
> Nor is the iOS-centric HN echo chamber...
Read the comments here. The significant majority are pro-Android. The whole 'plucky little Android' schtick is extremely tiresome and frankly devalues your point. The "psychology" that you cite is basically confirmation bias, so beautifully illustrated by your comment.
Whilst Android is making gains is some markets, so Apple is in others. Apple is up before a hardware update in the UK, France and US, taking share away from Android.
Of the data points that in your circle you see, you mean? I've seen anecdotes recently of publishers making much more on the Android market. That's the thing about anecdotes.
The most recent stats are that they are closing very fast.
But it is incredibly variable. How are they marketed? Do they pander to the demographics? Do they take advantage of the platforms? Are they crowded segments on each platform? How does it compare to the incumbents in those segments? Etc. It is impossible to separate all of those, which is why such comparisons are usually bunk.
On a personal level, I'm currently witnessing the phenomenon. We're at the moment creating a mobile app for an organization. When development of the Android version ended, people at the organization chose to shun it and decided to rather wait to test the iOS version, thinking that delivery was just around the corner. It's been 3 months now.
iOS might make you more money right now if you're lucky enough to chance on an app which matches what users already want, but even that ship may soon be sailing.
Suppose iOS apps pay two times as much on average right now. Tell me: what is two times one-tenth of what you should be earning? You're hobbling yourself by MUCH MORE building an app that inadequately addresses your user's needs.
There are more apps on the play store than the iOS store, and apks have always been easy to work with and had this same advantage.
If this advantage has always been present, why aren't the apps already better than iOS apps?
And it seems to be a compelling package - pretty much every app beta I care about has switched to it (even those that already had an existing off-Play-Store setup).
Many businesses started on iOS first, producing an Android version as an afterthought by contractors. Others produced a minimum viable product which made them money, so they felt no need to iterate. This means upstart competitors can easily take away the market share of established products. It's a good thing for startups.
Most successful startups began with a niche. Look at AirBNB's cheap conference attendees or Microsoft's Altair owners.
What is it that causes people to indulge in such hyperbole on this point? It's such an utterly ridiculous statement (obviously, people do buy things on the Play Store, there are plenty of paid apps with tens of thousands of purchases), yet it gets trotted out time and time again as an absolute as if it is an obvious accepted fact. How about a tiny bit of moderation:
"People pay for things less often on the Play Store"
You will sound a lot less like a troll.
Customers don't give a crap about how easy it is to [write|deploy|test|debug], but if you add a lot of friction to the iterative process, you take away a lot of the advantage a small startup might have over an established business operating in the same space.
Established businesses actually have a lot of efficiencies when it comes to maintaining the status quo and slowly evolving change, and the Apple AppStore model adds enough friction such that status quo and slowly evolving change are much more of the terrain than not.
Keep in mind the innovator's dilemma, and think about how startups exploit it. You want to pick some area where the established businesses aren't competitive, which has narrow margins, larger scale, faster development cycles... and then when you've got a lean and mean product, you go after the established territory.
Users do care how easy it is to develop, they care by proxy when they choose the earlier to market, better designed or most inovative one.
Whatever the story of Android has been in the passed, things are rapidly changing, and it's better to be there first, instead of coming in later to an established competition.
Bottom line is that I'm beginning to think that a mobile-only company strategy is likely to be doomed. Anyone thinks otherwise?
Is this based on your opinion, or what?
http://www.idigitaltimes.com/articles/17985/20130531/ios-app...
People on iOS are more willing to buy apps and do more in-app purchases but the gap doesn't seem that wide to bridge, especially as iOS users move to Android.
Google Play gift cards exist too, I don't know if you can buy music with it though, if not it's logic that iTunes cards sells better.
I've been using Android since I got rid of the iPhone 3G (circa Nexus One), and this thread is the _first_ time I've heard of it being available.
In general I agree but if those things have a material effect on how good the app is (e.g. "focused" functionality) then I think the customers would "give a crap".
Tests about different directions to take, or anything, really, are much simpler with a faster turnaround.
Your [potential] users & their value should drive the platform decision.
Two years ago the Play store yielded 1/10th the revenue of the App Store, by common metrics. One year ago it was 1/4. The most recent stat is 1/2 -- still months old. Do you see where this is going?
The #1 source of revenue for many games and other media on the App Store is via gifted iTunes cards. This is a mechanism that is only now finding its way to Android.
It is not just a 50 USD card (or other similar values) that people buy and gift around? What this has to do with games?
I don't have any source for that, or even necessarily believe it (I don't disbelieve it either) ... I'm just pointing out what OP meant by that comment.
As a second effect, people don't think of things like iTunes cards as real money. Give someone $50 on an iTunes cards and, I suspect, it will see much less discretion than a $50 bill.
I was wondering about it...
Gift cards do not exist on my country, neither on my target markets, thus why I was kinda confused about it!
It is also a bit comical that iTunes Connect is down today.
Sure: I see that, if I'm releasing an app this year, I should target iOS first because Android is a distant second.
(And can I say that I continue to hate the "puck" quote and, while it was a mildly clever over-generalization when Jobs used it, nowadays it seems mostly to be used as a kind of pompous way to say nothing useful whatsoever. Which is to say: In a few years everyone's going to be freakin' tired of that quote and so continuing whip it out is very "where the puck was.")
if I'm releasing an app this year, I should target iOS first because Android is a distant second
Personally I target both "first", because the tools and methods to do so are simple and effective. However if you are somehow making Absolutely Median Software, then sure. Reality tends to be dramatically more nuanced, and such a blanket statement is almost certainly naive nonsense.
Indeed, which is why I dislike the "puck" bromide, regardless of who popularized it.
I thought cross-platform development creates less quality apps.
Could you please share what tools and methods are you talking about?
Yes, the Play Store revenue may be gaining on iTunes revenue. -- but per-app revenue in The Play Store has not necessarily grown. Revenue growth indicates nothing without the number of apps on each platform. Since the Play Store has more apps than iTunes, we cannot reliably correlate an increasing revenue (and a decreasing revenue differential) with increasing per-app revenue.
In fact, per-developer revenue represents more useful data than per-app revenue. Since the developer (firm or individual) pays the cost of residing on the platform, he also recoups the revenue. He can decide to reinvest revenue in more apps. Therefore we should not exclude developers with multiple apps from our model. So we use per-developer revenue instead of per-app revenue.
What is the per-developer revenue of The Play Store and iTunes?
The overwhelming majority of apps on both platforms are free. Among what I could charitably call "pay-worthy" apps, my personal impression is that there are probably a magnitude more on the iOS platform. Indeed, this submission seems to talk to that, pointing out that there is more of an opening for quality apps on Android.
I've never respected any number of apps metric because they are overwhelmingly chaff.
I know there are a lot of arguments AGAINST the play store, but this is quite real and imo quite valid.
Developers are motivated by per-DEVELOPER revenue...
not per-APP STORE revenue.
It's just crass selfishness... but there it is.
Are you being sarcastic?