Mutex Nintendo
marco.org
marco.org
1) Nintendo is the Disney of Video Games. Lots of companies make cartoons & there's tons of theme parks, but there's only 1 Disney. It's a seal of quality, of fun, of playability. Nintendo's reputation, and the consumer mindshare is in this.
You fill yours and your kid's shelves with Disney books, movies, and Nintendo video games and other assorted merch. A $500 very breakable phone with a $100 a month of data services for my 9 year old? I don't think so. A $130 handheld with a few games he's earned from doing chores that he can beat around, drop and otherwise drag and kick around is where it's at. Sure you see the occasional bored kid at a family dinner using their mom's phone to play angry birds. But you see 20x as many with their Nintendo xDS playing Mario Brothers.
Nintendo generally makes lots of money by using slightly older technology to make this year's great new gaming experience. They've survived generations of very competitive onslaught. They've never targeted the high end gamer...from the beginning.
"Nintendo needs the profits of the high end" is quite simply, incorrect. Nintendo profits from pretty much every unit of everything they move. And on top of moving games and systems they have a substantial merchandising business probably second to only Disney.
The only surprise is that Nintendo hasn't been able to get into theme parks and cartoons in a bigger way. A Disney/Nintendo cross licensing for characters would be amazing. Bring your kids to Walt Disney <insert park>, your daughter gets to meet all her princesses and your son gets to hang out with Samus and Mario.
2) "But but but", Marco argues, "people are getting used to paying <$10 for a game". Yeah, but those games suck compared to a new Mario title. But let's say that suddenly amazing $4 games started coming out.
Let's play a game, given that kids abuse systems so badly and selection of Apple handhelds is...limited. Would I rather buy a free/cheap Android phone for my kid to abuse or an expensive and fragile iPhone? I can guarantee it would be the one with the lower replacement cost, especially after the first couple phone go in the toilet or down the stairs.
But let's be serious, there's zero possibility that Nintendo will go the way of Sega in the next generation or two. They dominate handhelds in a way Microsoft used to dominate the desktop business and the WiiU, while a technological disappointment in some ways was a carefully calculated system designed to ensure that the big N never lost a dollar on any part of their vertically integrated gaming empire that they sold. There's no such thing as "loss leader" at Nintendo.
And let's face it, phone gaming frankly sucks compared to holding a DS and working a d-pad.
- edit -
for anybody to get what Nintendo is about should read up on Gunpei Yokoi's "Lateral Thinking of Withered Technology" (枯れた技術の水平思考) It makes analysis like this really seem very uninformed about the company.
Like Apple, Nintendo has seen great success by adopting the Blue Ocean Strategy with the Wii, but now is expected by the public to repeat that success with further innovation. Innovation is hard, and WiiU isn't very innovative.
Neither of these are insurmountable challenges, partly because the public (either kids or adults) is full of casual gamers who don't really care for a lot of innovative in either their games or their hardware. But it's a bit disappointing.
For many decades, I'll grant you, this would have been an almost perfect analogy. Nintendo's brands, characters, and franchises transcended every console generation and consistently drove critics and audiences crazy with anticipation and delight. Mario was the Mickey Mouse of gaming; he and his fellow characters were licenses to print money.
But key to the analogy is that Nintendo used to push the envelope of game design in the same way that Disney pushed the envelope on the animated narrative (and the musical, and the theme park, and so on). The hardware was important, but it was always somewhat incidental. Mario, Link, Donkey Kong, or Yoshi would have grown stale a long time ago if their successive sequels hadn't completely rethought the very fundamentals of gameplay in their respective genres.
You're correct in stating that Nintendo "never targeted the high-end gamer," but for most of Nintendo's history, such a gamer didn't really exist -- at least not in the console space. The particular effect of Sony's, Microsoft's, and later Apple's entries into the gaming business was to segment the market (intentionally or otherwise). Nintendo's brands still appeal across genres, across age groups, etc., but they've grown increasingly limited in reach, due to the segmentation of the market by hardware and platform.
"they dominate handhelds in a way Microsoft used to dominate the desktop business"
And where is the desktop business now?
A very credible argument could be made that the days of dedicated, handheld gaming devices are numbered. (In fact, a lot of consumers no longer draw distinctions between "handheld gaming" as a distinct genre delineated by specialized hardware, and "handheld gaming" as seen on mobile devices). Indeed, Nintendo's core audience seems to be the very audience most readily cannibalized by mobile-device gaming: primarily, younger gamers without a lot of need for specialized, hardcore hardware.
I'll grant you that there's so many things you can do on a DS (or similar device) that simply can't be done on an iPhone. But these days, the gameplay envelope is increasingly being pushed on the iOS side -- not the DS side. Innovative gameplay is Nintendo's lifeblood, and Nintendo needs to be where the most potential for innovation lies.
"And on top of moving games and systems they have a substantial merchandising business probably second to only Disney."
It may seem that way. But "non-game merchandise" represents a $19.2 million business for Nintendo -- approximately 0.2% of its annual sales in 2012. (Source: http://www.nintendogal.com/2012/04/27/nintendo-releases-fina...)
I agree completely that Nintendo had -- and may still have -- Disney-esque potential in the gaming space. But its long-term horizon is cloudy, and it may need a pivot of some sort. Marco's suggestions may or may not represent the ideal strategy (and indeed, I see many of the same limitations in them that you do). But some serious strategic rethinking is in order.
"But I was always thinking of making iOS games and making their own hardware as mutually exclusive."
For Nintendo, it is. As far as I recall, Nintendo never released one its games on another platform. And Satoru Iwata (Nintendo's CEO) explained it lately [1]. Relevant quote:
"By integrating hardware and software, we can be unique. And because we have hardware and software developers in the same building, they stimulate each other."
Have you ever bought a Nintendo system just for its Nintendo games? I know I did. Several times. The N64 for Mario Kart and Mario 64, the GameCube for Mario Sunshine, the Wii for Mario Galaxy and Mario Kart again...
Maybe Nintendo looks like an idealist in a corporate-driven business, but consumers are somewhat sensible to Nintendo's commitment and that's why they're still successful.
It can backfire someday. Currently, the Wii U is sold at a loss [2]. I don't know how it will sort iself out. A bit too early to tell.
Anyway, Nintendo games on iOS would be hugely successful, but it's neither in their DNA nor in their long-term business strategy, no matter what gaming platform you're talking about (because yes, iOS has become a gaming platform).
[1] http://www.gamespot.com/news/iwata-explains-why-nintendo-won...
[2] http://www.gamespot.com/news/nintendo-continues-to-sell-wii-...
I've seen many suggest that Nintendo should port their back catalog of games over to iOS simply because "people would buy them" - ignoring the fact that these games need dedicated input control and smudging your fingers up against glass with no tactile feedback is a terrible experience. This would never happen (yes I know about emulators).
Nintendo recognizes Apple as their main competitor now and it's hard to compete with a company that refreshes their hardware yearly, making the old "console advantage" not much of an advantage anymore.
Nintendo will always be around, they hold the keys to the greatest video game franchises of all time[1], but I think their future will be in handhelds. You can already see a shift happening as the majority of their focus has been on the 3DS this year.
Their next handheld after the 3DS really needs to be a hit for them.
1. http://en.wikipedia.org/wiki/Category:Nintendo_franchises
Nintendo has to compete against that, and it is not easy. On the other hand, Nintendo could make an absolute killing by selling a gamepad accessory for the iPhone - extra battery life plus a decent d-pad/thumbsticks would be an easy sell for gamers. You could probably even price it at a pretty steep mark-up and make nearly as much profit as they must be making on the DS. Make all Nintendo games compatible with it, and run a licensing scheme so that other game companies can list themselves as compatible with the hardware.
This strategy allows Nintendo to continue innovating where they have successfully done so in the past - specifically with clever input devices. It's been a long time since Nintendo could claim to rule the roost for things like raw processing power, so leave Apple to do the heavy lifting there.
In fairness, that says more about my phone than my DS, I think.
When would you have to walk out of the house with only one gadget?
http://www.lostgarden.com/2005/09/nintendos-genre-innovation...
Maybe when Apple and Google get serious about mobile gaming, it'll make sense to release AAA, not until then.
However, I do like the idea of targeting mobile platforms as companion devices to Nintendo games or consoles. For example, It would cool if you could use an iPad or iPhone, in lieu of the Wii GamePad. SmartGlass-type stuff is cool and detracts nothing from the platform. Slick mobile app access to your account is awesome. Nintendo should have a presence, but releasing standalone games today is not necessary (didn't save Sonic).
http://gamerthumb.com/2013/08/01/mobile-dev-abandons-overcro...
Why would Nintendo go to being lost in the crowd like that.
I understand that both Marco and Gruber see that Nintendo would bring a lot of games that almost seem tailor made to the IOS platform. Animal Crossing is almost a perfect cell phone, but one that is unsullied by micro transactions and the usual mobile bullshit. But they both seem to have a view that what is good for Apple is good for everyone sometimes.
People have been saying this since the Gamecube days, and what happened after that? Nintendo Wii. This link[1] has an enumeration of quotes saying things like "Nintendo should stop making hardware", dating back from 2003.
[1]: http://kotaku.com/5986942/nintendos-doomed-they-should-go-th...
Footnote: I loathe Gawker as much as most people in here, but it's the only place I could find a compilation of such quotes.
Instead Nintendo uses cheaper technology to create cheaper gaming experiences. I, for one, am glad they did. I bought a Wii, never bothered with an Xbox or PS3. And I did it for the games, not for the specs.
We have a Nintendo 64, a GameCube, and a Wii in my apt, because there are versions of MarioKart and SmashBros that are best on a particular system. But the games, not the system, are the reason we keep them all.
The Euro N64 didn't have RGB and (obviously) neither have HDMI and building the right cable for the GC is... non trivial. Since they were from the 4:3 era you either get a stretched screen or black borders. On the GC it seems to force my TV to stretch all the time even if I set it to 4:3, which is a bit annoying. At least the Game Boy, DS, etc have their own screens built in so this is less of a problem.
Plus, gaming with buttons is so much better than touchscreen gaming, IMO.
I gladly keep a mint SFC with FF3 and Mario Kart packed away than spending a cent on pseudo reminiscent experiences.
"Over the last few years, I’ve learned a lot about competition. The biggest lesson has been that in most cases, products and companies live and die by their own actions, not their competitors’."
"... Sega threw away the Genesis’ tremendous fanbase and success by sloppily releasing the Sega CD, 32X, and Saturn, all of which were overpriced, uncompetitive, and poorly supported by game developers and Sega itself."
No company exists in a vacuum. This is why we promote competition and eschew monopolies, right?
And not following this field (RSI means I had to give up on games decades ago) I don't know what the author means by "uncompetitive", but if that's in concert with the overpriced, as in less features for more money, it's all of a piece, even if not as dire as the Windows Office examples.
If you're late and your product is impossibly buggy, like Word Perfect, even your most loyal customers will defect.
I'm assuming people who watch gaming will be able to apply the above sort of analysis ... but that of course depends on just how awful these failing products were, something I don't know.
OK, I didn't, but a lawyer friend who was a very loyal to the DOS version did, and gave up because it kept dropping his tables and such to the bottom of the document. I guess you could have used it as an electronic typewriter for the most basic of stuff, but in your hypothetical I would have gone back to TeX, Scribe or even nroff if I really needed things like tables.
However, I didn't have to do that, I could and did buy a copy of Microsoft's solid Word for Windows (on floppies, even).
All in all, Nintendo may not have its former glory, but it's still a strong contender in the space. They just need to hit their stride again.
One could argue Nintendo should make games for the Xbox One / PlayStation 4 if these consoles outsell the Wii U as badly as it looks like they will. But they're not going to.
The reason Nintendo is flailing right now is that the 3DS released with poor battery life and too expensive. The Wii U released with no "must play" games even on the horizon, let alone available at launch. (Still only one side scrolling Mario game, no Zelda or 3D Mario even announced, and Mario Kart is a ways off.)
Marco is right that Nintendo did this to themselves, but both Marco and Gruber know nothing about Nintendo if they think there is any chance of them releasing any iOS games.