Off-hand, the easy out would be that 'giving people what they want' is actually pretty costly. The steep pilot culling selects for mass appeal. If 80% of the (paying) viewing public like a pilot, it's probably a low-risk venture with pretty predictable rewards. If those returns (ROI) are sufficient to keep the studio running, do the people writing the checks really care that more niche products _might_ gain slightly better rewards?
"We sold more copies in the first 24 hours of the sale than we had on Steam in the first three months since release," Fish said, adding that the two-day price drop yielded more sales than the game drew in its first month on Xbox Live Arcade.
All told, Fez sold 105,000 copies in the 48 hours the game was on sale. He also posted a picture of Fez's Steam sales graph to better illustrate his point.
http://www.gamesindustry.biz/articles/2013-07-15-fez-sells-1...
I highly recommend watching the whole thing.