So how about Microsoft moves quicker in adopting open standards, instead of backing proprietary ones, or dragging their feet? It took them 2 years to even decide they will use WebGL, finally. I guess it will take them another 2 years for WebRTC.
So how about Microsoft moves quicker in adopting open standards, instead of backing proprietary ones, or dragging their feet? It took them 2 years to even decide they will use WebGL, finally. I guess it will take them another 2 years for WebRTC.
It's not. There is no mandatory video codec in WebRTC at this point, only mandatory capabilities namely:
> o MUST support at least 10 frames per second (fps) and SHOULD support 30 fps
> o If VP8 is supported, then it MUST support the bilinear and none reconstruction filters
> o OPTIONALLY offer support for additional color spaces
> o MUST support a minimum resolution of 320X240
> o SHOULD support resolutions of 1280x720, 720x480, 1024x768, 800x600, 640x480, 640 x 360 , 320x240
Source: http://tools.ietf.org/html/draft-cbran-rtcweb-codec-02#secti...