Are there any more stories like this of failed indie devleoper retrospectives?
Created it with HTML5, targeting the desktop, rather than mobile. Didn't win, but had a lot of fun. That's kinda like the op's story compressed into a time-span of a few hours, sort of.
Btw, I recommend game-jams to anyone interested in indie game development. It forces you to create something quick, take decisive actions, and finish the game.