Google updates Play policies to require games to use its in-app billing service
thenextweb.com
thenextweb.com
8 out of 10 games I download have this weird splash screen pop up advertising another game or trying to peddle me something.
It's gotten to the point where I don't even download any apps anymore. Too much crap out there and these practices seem completely legal according to Google TOS.
Is it so hard to just pay 5$ for a game, and leave me the fuck alone? Why do devs bombard me with upsells every loading screen after every level?
I haven't used an iOS product for about 3 years, but I don't remember it ever having this particular problem.
Is it so hard to just pay 5$ for a game, and leave me the fuck alone? Why do devs bombard me with upsells every loading screen after every level?
What game did you pay $5 for? Examples? Most people refuse to pay $1.99, much less $0.99, leading to the current situation. Again, this is the same on both platforms.
We have in total, summing iOS and Android, about 500.000 downloads, but only about 2000 was paid... So far this is not much profitable.
IMO what we really need is a short, free (optional) trial period for many apps. You really really need to get past the "but what if it's shit?" perfectly-rational reflex when someone sees a non-free app.
The first time you purchase an app you have 15 minutes, during which time you can go back to the store and hit "refund" to reverse the charge and uninstall the app.
I'd be able to pick up new games every week for my weekly commute and never have to pay for them.
Yes, actually, it is. It's clearly a lot hard than you realize.
> Why do devs bombard me with upsells every loading screen after every level?
They want to get paid. Not specific to your description, but they are optimizing to get the most money from their players.
> I haven't used an iOS product for about 3 years, but I don't remember it ever having this particular problem.
Making you aware of IAP? They do. PvZ2 has this. It's constantly making you aware that IAPs are right there, quick and easy to purchase, throughout the game. And it does feel like every new level had some in-game way of sharing this information with you.
If you really did pay money for it, there's no excuse for it to annoy you in that way.
Last several months almost every week you hear a new ad company that is based on Notification Ads, Icon Ads. These guys are in for Quick Money with no regard to developer or end user. (I am restraining my self from talking about how developers have been abusing notification ads in order not to spread the spam techniques).
People reported it long time ago, but Google hasn't updated that issue since February 2013, and it was reported on February 2012 !
https://support.google.com/googleplay/known-issues/1319135?h...
Google and Android have generally provided a relatively open third-party alternative to what Apple and others are offering. If the degree of openness is changing, however, then I can see people speaking out against them, too, and possibly looking for alternatives.
I am especially dismayed because Apple is forcing app developers to sell app with no upgrades except in-app purchases. When a new version comes out, the consumer either gets it free or at full price. Apple can do this because they don't really care about customer loyalty on that level. As an app developer, you can sell "feature packs", but that is really confusing and a burden.
It's a bunch of people and organizations around the world offering their software for download over the Internet. It's other people who then possibly pay for and download those apps.
It's distributed, it can optionally include compensation, and how that compensation is delivered is up to the app creator and purchaser.
It may not be as pretty or convenient as what Apple or Google offer, but at least it has the freedom that's desired.
Of course, a package system like dpkg or pkgsrc can be used to help make it far more convenient to find and install software. And websites offering a directory of available software can help with this, too.
All of this already exists. I think that a lot of people have just forgotten about it within the past five or six years.
I agree that download over the internet is better as in more libre, but then developers and users lose the convenience of having a simple way to pay and a simple CDN and update system that developers don't need to deal with. The users buy less and it makes less sense for developers to distribute software that way.
I suspect they are both negligible..
Of course, it is also possible that they recognize there is a lot of revenue flowing now from games through in-app purchases and have decided just to be anti-competitive assholes. But I would have to say, that has not been their form to date.
What if I ran a coding challenge on an app that had prizes?
Strikes me that this one will be a hard line to draw and apply consistently.
The only 3rd party non-Google app/package manager I know of being used on Android is Debian, and it definitely doesn't have an app store or payment gateway for in app. Kindle of course is their own bag, and B&N is around too; it seems like there's got to be some place to start to begin to set both app-makers and app-users going.
On an iPad, Apple does not allow Amazon to sell things directly in the Kindle app -- because it's an "in app purchase", and Apple wants their 30%.
Google does allow this currently. The Kindle app on Nexus, downloaded from the Play store, embeds a complete store within it that does not use Play to do purchases. It uses the standard Amazon "one click" purchase mechanism.
The question is: is this changing so Amazon can no longer sell directly within the Kindle application when downloaded from the Play store?
[Edit]: I am not talking about the sideloaded Amazon App store in this case. The straight up kindle app from the Play store.
"Developers offering additional content, services or functionality within another category of app downloaded from Google Play must use Google Play's in-app billing service as the method of payment, except ... where payment is for digital content or goods that may be consumed outside of the application itself (e.g. buying songs that can be played on other music players)."
the kindle store is kind of straddling the line between affected and unaffected. if reading a kindle book on an e-ink kindle device counts as outside the app, they're fine. I'm guessing google will give amazon a pass here, the regulation is clearly meant to stop games with scammy IAP, not ebookstores.