On the down-side they do not appear to have implemented 3d animation yet. Assuming we can go from animated FBX to Babylon fairly seamlessly, this starts to look pretty useful.
The next thing would be a halfway decent positional sound library.
On the down-side they do not appear to have implemented 3d animation yet. Assuming we can go from animated FBX to Babylon fairly seamlessly, this starts to look pretty useful.
The next thing would be a halfway decent positional sound library.
Plus we have a level designer, physics engine, scripting API, hosted publishing, and a halfway decent positional sound library :-)
You can see importing models and animations in action here http://www.youtube.com/watch?v=qy_fRcV-3wk, or signup for yourself [http://playcanvas.com]
Cannon.js is a promising physics engine[3].
Nonetheless, it is exciting to see Microsoft not only supporting WebGL, but also promiting open source libraries to ease development on the platform.
[1] https://github.com/danielribeiro/three-hub
Collada support is a lot more impressive, but FBX support -- even though FBX is proprietary -- is much more useful given the wider and broader support for FBX out there (even Blender can export to FBX).