Chrome handles these samples very well, except for one thing which I think would be a major distraction for games: there's a ~1/sec stutter, which I assume is a GC pause. Google touts their stop-the-world GC as being ultra efficient and accurate, and in many ways it is. But I'm not sure that STW is an appropriate approach for games.
The stutter has improved in recent updates, but it's still there. I wonder if they'll consider an alternative GC approach for situations involving continuous rendering.