I haven't used an Oculus, but just thinking about it I suspect the solution is going to be to locate HUD elements in world space locked to the player's position.
I haven't used an Oculus, but just thinking about it I suspect the solution is going to be to locate HUD elements in world space locked to the player's position.
I'll probably be recommending it on http://www.oculusriftinfo.com tomorrow.
(For anyone else looking for Rift demos - First Law is a really excellent demonstration of the power of the Rift for cockpit-based games. )
http://community.eveonline.com/news/dev-blogs/eve-vr-an-expe...
Maybe gun models that give a visual indication of remaining ammo will become more popular.
Perhaps adding blur/color saturation filters to your entire field of view might take off as a primary indication of remaining health.
Otherwise, yes, watch, checking gun magazine or condition of a blade, or a PDA/map - gaming is going to take a monstrous step up.
Not to mention immersive story-telling as a new way of presenting films.