OMGPOP Team Tried To Buy Back Its Site, But Zynga Killed It Instead
techcrunch.com
techcrunch.com
I don't want Zynga to sue my ass, but it's almost worth it. Would anyone else be interested in collaborating? Obviously I can't emulate all the games myself.
It seems plausible to me that they would have been, which implies to me that companies that are like OMGPOP are worth more independent than if they are acquihired. The process of acquihiring such companies could very well be self-defeating.
If you try to buy "it", you don't actually get "it".
And anyway Stock Aitken and Waterman were actually a Hits Factory :-) http://en.wikipedia.org/wiki/The_Hit_Factory:_Pete_Waterman%...
I'm using music as my model here. Some bands never make it (those guys who played your highschool house party in exchange for beer), some bands get lucky once but just didn't have the right team to keep it rolling (one hit wonders), and other bands get lucky once and do have the team to keep that sort of momentum going (I'd say The Beatles fits in here. Nobody really cares about their first hits, but they were a band for a while before 'getting discovered'.)
(In extraordinarily rare cases you have bands that arguably didn't strike gold through luck alone, but they are probably rare enough to right off.)
So OMGPOP got lucky and hit gold once. Maybe they had the right team to keep that rolling, maybe they didn't. Acquihiring surely puts a breaks on the possibility of having the right team to keep it rolling though.
I don't think "being acquired" (getting signed) kills a band quite like it kills a dev team though.
...maybe the trick is to acquihire dev-teams like labels sign bands.
For a studio like OMGPOP though it's important to note the downsides of cashing out big on the strength of one huge hit. It was great for the founders because they got their payday, but from a business perspective everyone else got ripped off. Had they not been acquired OMGPOP would not have been beholden to try to win back their purchase price in game sales, they would have only had to maintain healthy profitability. Which I think was well within their means considering the low cost of development of their games.
He did this primarily by a form of marketing, possibly unintentional, in which he was constantly accessible to and friendly with his fans.
E: Removed a dumb statement.
Having that leverage is a big advantage in the iOS marketplace where discovery is a major challenge for newcomers.
Also, I didn't say it was a guarantee, but it is far far easier. Also, remember the scale of Draw Something. Over 100 million downloads in the first year.
We'll never know, since Zynga effectively kneecapped them.
tell that to the people that got in on that secondary offering ;)
http://www.bloomberg.com/news/2012-03-23/zynga-ceo-pincus-to...
Probably didn't understand that Draw Something isn't even a game when you think about it, so didn't really have a competitive angle and became tiresome quickly.
But there are many other explanations which (while not as likely in the opinions of many observers) would at very least create a large slice of "reasonable doubt" (and occasionally actually be true!).
And you'd be pretty late to the party:) The short interest ratio on them is already .8. Thought its less than it was a couple of months ago.
But I doubt one more competitor in the gaming industry would have a substantial impact on Zynga's long-term health. There are so many competitors already, many of whom create smash-out hits. Zynga does not anymore. OMGPOP's existence or non-existence won't change that.
If that was the idea, their execution was flawless.