In any GC'd language, the less you allocate the less you GC, so "recycling" old objects when you need new ones can help. So where you'd normally make() a []byte, you can instead get one from a list or buffered channel you made of old discarded []bytes. So that gets you back to malloc/free/new/delete, but you can at least do it only for the most performance-relevant allocations in your program and keep being lazy everywhere else.
Another sometimes-useful way to save allocations--not for a cache, but in general--is just to turn short-lived allocations into longer-lived ones: if fooBuf is used and thrown away by each of several calls to obj.baz(), then make a single fooBuf and store it as a (private) field on obj, assuming that doesn't present thread-safety or other problems in the specific context.
There are certainly things you wouldn't use Go for, but now you know more about reducing memory pressure in GC'd languages. :)