The evolution of a website design
thinkvitamin.com
thinkvitamin.com
IMO, this is an example where a complex view [along with a modular sense of control] can work for busier interfaces.
[added_edit] I think your Stage 4 criticism holds true and for a very good reason, which is that most web-designers don't know how to control or present a view as something the_developer/the_user can rationalize and digest in visual terms according to the model of which it is representing. Generally, the view doesn't need to obsess so much in how the model looks but I think why 2advanced stands out in this regard is how he is able to encapsulate control according to the view and present a modular sense of what information means according to the spaces it occupies.
It's OK for a design studio's website to be over the top, because they're trying to wow you. But outside portfolios and games, please just give me a vanilla, responsive websites.
As long as HTTP reigns supreme as a transfer protocol, so will formatting source files as text...
There was a top gear episode, Clarkson was talking about driving...the quote is something like
"THIS, now this is fast driving. Boring, smooth, not a lot of tyres screeching...boring, efficient...
now THIS, this is TELEVISION driving, car going sideways, tyres smoking something furious! WAAAHOOOOOO!!! FUN! See the difference?"
This is like...television design, its fun and loud, but not very effective.
I'm sorry, this makes no sense at all.
Carry On.
Also it's always heartening to see even great designers like Mike have to scrabble and grab for inspiration.
1. This is shit
2. Okay, I'm getting somewhere
3. This is pretty good!
4. This is shit
I don't know why, but if I look at a design for too long I end up hating it, even if I liked it initially. So I try to get away from my work quickly if at all possible.After you view something for hours on end, your mind become numb to the nuances that make it great. On a tight deadline there isn't always the luxury to actually get away from it. My solution is to look at some work of other animators that inspire me - but only for a couple of minutes - then go back to my animation and prepare myself for the "Single Viewing Moment of Truth". I get one or two truly objective viewings of it until my mind slips back into the abyss, so I keep my pen in hand ready to scribble notes about what I see.
I don't think I can improve on that comment.