Microsoft Research turns Kinect into sign language reader
blogs.technet.com
blogs.technet.com
When writing prose (as opposed to code), I could actually see signing being very speed-competitive, and possibly a more natural way to communicate text than a keyboard. (Other advantages might be use with Glass, or the ability to pace around a room while "typing".) Maybe someday, kids will learn signing instead of keyboarding.
How so? Signing isn't as "complete" as written or spoken language. You would say/write "The dog ran in the park yesterday" but the signing would be more like "YESTERDAY, DOG RUN [THROUGH] PARK."
You're not going to get David Mitchell out of ASL, but then again you can't get motive music videos in Dejima either. They each have their place and meaning, but they aren't quite interchangeable.
Sign-language is different to English in the same way German is different to English.. you can translate, but it's not quite the same.
Regardless, I did wonder - given how cretinous most Human / Computer Interfaces still are - if learning signing would be a better way of interacting with a machine. It would certainly have the side-benefit that users could talk to deaf people more easily (and possibly would help reduce the stigma that being deaf seems to still have, even today).
Like I said, complex and nuanced. You have some incorrect assumptions in how signed languages work.
I wouldn't claim an ASL recognizer would suddenly identify BSL or anything wacky like that. Systems can even be trained (or generalized) down to a per-signer level. You could even have "Joe Pikachu's Generic Gesture Translator" too.
Think solutions, not problems.
[1] http://en.wikipedia.org/wiki/American_Sign_Language
[2] http://en.wikipedia.org/wiki/Signing_Exact_English
[Edit: links]
Just today I found out about this great company which allows to control the mouse with head movements and facial expressions. http://kinesicmouse.xcessity.at/
PS: In my opinion the uselessness of the current Kinect for gaming is mostly due to the latency (up to 1s!) and to a lesser extend to the accuracy of the tracking.
- Forza head-tracking is really immersive and extends your screen.
- Ally control by voice is great too because it's a lot more expressive and parallel than buttons (and it frees up buttons).
The signaling guy stands in front of a large wrap-around projector screen with a Kinect to capture his arm movements, which were sent over the network to a central server which ran the simulation. The pilot in the heli cockpit simulator would see the guy on the ship. The pilot and signal guy could be training on different sides of the country (or world).
Maybe at some point they will integrate research into the product groups so that we can still really cool (self driving car cool) projects coming out of Microsoft