Bjork Brings Biophilia to Android With a Little Help From Apportable (YC W11)
blogs.wsj.com
blogs.wsj.com
Hence, app albums. Album apps. Whatever. Point is, people have smartphones now. The music experience is changing because of that. I'm down with it. In fact, $13 for an album with all the extra app functionality seems pretty good, seeing as the standard iTunes album price is $10.
But the problem with creating this sort of future-music experience is that it leaves some people behind. It used to be simply an iPhone app, but now there's an android port. Guess what: my phone still can't get it, because my phone's version of android isn't supported by the app. I couldn't get the Magna Carta Holy Grail app either. Apps aren't a universal format like a record or a cd or an MP3. They therefore necessarily leave some people behind.
You could argue that every media shift does that. But when the album becomes a sort of multi-media experience, it's tragic that somebody would need a different device that in almost every other respect is functionally identical to their current device to experience it.
Which is what makes a service like apportable important: it's expanding the audience of this numedia album experience. I doubt there are many people who want to limit who has access to what art or information, but the problem with being so future is that you're imposing those limits in the pursuit of making something unique.
Maybe I'm overthinking it. But I hate feeling like I'm missing some part of the experience because I'm happy with the phone I have.
Vinyl got left behind by cassettes (for some people at least).
Everything is 'left behind' by whatever replaces it.
But when you own a smartphone, you don't necessarily know if it'll play apps. When I bought my phone, it was the current android release and it had everything I wanted in a phone. Now, it still has everything I want in a phone, but they aren't updating the OS. I could mod it to support android 4.x, but i'll lose some of the functionality of the device. This is not so uncommon, and it's not likely to stop happening any time soon. The solution I tend to get is that I just have to deal with it or buy a new phone. That seems silly to me, but perhaps I seem silly to you.
I think it's about abstractions and where you draw the line of 'different thing' - I see 'If you own an iPhone 4s it will play the apps for it until it dies' and 'If you own an Android phone with 4.x on it, it will play the apps for it until it dies' as being equivalent with 'If you own a cd player it will continue to play CDs'.
You're blurring the lines between CDs, Vinyl, Cassette, Hi-CD, SACD, DVD, HD-DVD, and BluRay audio as being all entirely unique 'universes', while smooshing all of the smartphone world into one 'universe'.
I see the difference between an iPhone 4s and an iPhone 5 as more like CD->DVD: similar, but distinctly different. Sure, lots of content works on both, but then, lots of content doesn't.
It's just now, with software-based (primarily) differences, that people even THINK about backwards compatibility/etc. as a feature to offer. CD players didn't offer backwards compat. with vinyl albums, for example (although, this argument might be flawed in that most future optical-disc drives did compat. back to CD).
With software, we CAN provide backwards compatibility, and you're argument (if I do understand properly) is that because we can, we probably should. I am torn by that, and can see strong arguments on both sides of the fence.
An iOS or Android app, on the other hand, is architecture-or-platform-specific code, depending on a particular OS-sized API and all its UI libraries, all of which are expected to become obsolete and unusable in a relatively short time.
App albums are totally lame IMO. Just like having apps for a small to medium retail/service business are generally lame. It's not worth the effort for most people to find and download this app.
Look at Bjork's iPhone app reviews. There are 763 ratings. From what I've read, you can multiply ratings x 30 to get a rough estimate of sales [1]. That would put sales at 22,890 units. At $12.99 that's a net (after Apple's cut) of roughly $208K. Maybe that covers Bjork's cost of developing the app, producing all the additional content, and her additional time needed. Maybe. But I'm skeptical.
Even if it was profitable for Bjork or Jay-Z, the problem is smaller artists are going to try and emulate this and it's going to fail miserably for them.
[1] http://osxdaily.com/2011/04/27/estimate-sales-downloads-of-i...
I disagree that this wouldn't be a good move for smaller artists, though. A mildly technical assistant could get some simple iOS functionality up for a band; maybe not on the scale of bjork's app, but there should never be a reason to stay out of the mobile market. It's too integrated in modern culture to safely ignore.
You want a great million-dollar start-up idea? Be the first company that app-ifies albums.
The most use a Mac user could get out of one of these today is opening the HTML files directly in a browser, if the files can be accessed. Same deal with accessing any actual music/images/video/text in an app album on an "unsupported" phone (which, keep in mind, could be a new iPhone or Android a couple years from now).
Meanwhile, I have mp3s from the 90s that play and sound just fine. Not sure if the Apple or Google stores will even exist in 20 years, but my mp3s will always play.
Also, it took them two years to make the android port. That tells me how little invested they are in future proofing this thing. What happens when the next couple of versions of iOS or android break it? I doubt they're going to be there to support it. So this is music as temporary gimmick. I can't say this is a good thing. This app is more like a game Bjork wrote the soundtrack to as opposed to an album with games.
The same thing is happening to you, here. You're not getting a new phone (you like your current phone just fine), so you're getting left behind.
Don't lose any sleep over it. If you want to "extra" content badly enough, you'll get the right device to play it.
I'd upgrade in a heartbeat if there were a good, modern smartphone with a physical keyboard though. But hey, you can't have everything in life.
In 15 years, I bet I'll still be able to listen to my mp3s, no problem at all. If I still have some CD's I haven't ripped, I bet I'll be able to rip them without too much trouble, even 15 years from now. I'll probably still have my turntable and be able to play my vinyl, even.
Will I be able to listen/play to Bjork's app/album in 15 years?
That said, I'm sure that the actual music will be released in a more portable/permanent format at some point.
This really isn't that much different from other album concepts that depend on a particular medium. The Who's Tommy is a rock opera; but more people know just the album. I recall various artists releasing albums on CD-ROM with interactive graphics and animation back in the mid '90s; and of course those were platform specific, for now obsolete platforms (though you may be able to run them in an emulator if you want to try playing them).
Enjoy the art now, in the context it was created for. Maybe it will exist in the future, maybe it won't. Don't worry about it too much.
Just the album? Tommy is a rock opera album. Rock opera is a genre, or subgenre. How does a rock opera depend on a specific medium?
Emulating an NES (15 years ago, woot!) is a LOT more technically straightforward than emulating either a Wii or iOS. But in 15 years, will emulating 2013 iOS seem about the same level of challenge as emulating an NES today? I honestly don't know, but we will find out.
I think the huge difference for VHS, CD, DVD, BlueRay is that every publisher supported the standard (after a format war). That can't happen for iPhone/Android, but yet another standard can be built atop - java, flash, HTML5 etc.
Suggestion: you may want to have somewhere a screencast showing a standard UIKit app demoed, may be the standard Widget catalog demo that's available with Apple SDK.
I assume and hope your upcoming announcement is regarding non-game apps. :)
The more closed platform has a stricter standard for user experience. It makes sense to build around that standard, then port it to the "free-for-all" platforms with necessary adaptations.
Anything to help with making it easier for developers to make reliable cross-platform apps is very valuable to the industry.
It is the usual story about selling shovels in any gold race.
and the slides: https://slid.es/zacbowling/objective-c-for-android
http://www.reddit.com/r/IAmA/comments/1iiyxu/i_cofounded_app...
More on that story: http://pevc.dowjones.com/Article?an=DJFVW00020130717e97haong...