I ponder, you realise that your description of real life vs gaming worlds sounds like a fairly severe indictment of real life?
What I mean by this is that success in real life can often be reduced to a fairly wide array of things that extremely talented and competent people find abhorrent. Networking, soft skills, all these associated asskissing pursuits that fundamentally have little to nothing to do with advancing the state of the art in any sphere beyond carnival barking often enormously influence the degree to which a given endeavour may be successful in reality.
In artificial worlds? Do the math, that's pretty much it, the psychology vs the actual task is massively geared toward filling the tasks rather than stroking egos and convincing everyone to love you or your team. It's a great form of escapism and really a huge bonus over the real world, I think that's why a lot of people who are otherwise extremely talented can be satisfied and indeed thrive in these artificial environments.
Sometimes, the world simply is not good enough, and this is a fairly good illustration of a time when this is the case.