The Fall jams your gun on jailbroken iOS devices
joystiq.com
joystiq.com
http://www.gamasutra.com/blogs/WeiCiaoJheng/20130124/185392/...
A high number of pirates may use BitTorrent to pirate software, but that doesn't mean your program was pirated using BitTorrent.
If there are better methods of copy protection, you should use those.
I think making people pirate your product so they can enjoy it, even if they bought it just means they will pirate it in the first place next time.
This is as dumb as blocking users on windows that know the administrator password.
On the up side, jailbeakers will take that as a challenge, so i expect community mods for this game in two weeks tops.
Stuff that tries to detect piracy by looking at its runtime environment or whatever is bound to go wrong, of course.
http://thenextweb.com/apple/2013/01/01/low-down-dirty-iphone...
http://arstechnica.com/tech-policy/2012/10/jailbreaking-now-...
Citation? I just skimmed the iOS agreement and couldn't see any clauses that would imply that, but maybe I missed something or missed a separate App Store agreement somewhere.
Pirate a $7 app and subvert the DRM using a Jailbreak tweak like xCon.
It seems that this only hurts the legitimate users, as others will still be able to pirate the app.
So yes, the gun-jamming hurts legitimate users, but those legitimate users can use xCon to work around it.
Here's some more documentation: http://theiphonewiki.com/wiki/XCon
http://kotaku.com/patch-will-give-jailbroken-deus-ex-players...
Only indies seem to treat their customers with respect. That is why I buy all bundles for at least a buck even if I have the games already.
Piracy detection involves checking the app executable's compile time, permissions and similar.
The methods change from time to time, but that is basically the gist.
http://stackoverflow.com/questions/413242/how-do-i-detect-th...
Say, apps having access to other apps' data could unfairly modify cached user data, frustrating legitimate multiplayer gameplay? i.e.: write an app which auto-maximizes all player capability stats?
To wit: cheats may become easy to perpetrate and hard to block when full sandbox access is not prevented.
I think its naive to assume that Square-Enix didn't have data that said "Money lost to pirates > Money to be gained from legitimate purchasers on jailbroken devices."
That being said, pirates always seem to win the DRM-escalation arms race -- and the PR blowback from this will probably outweigh the extra purchases they snag.
Essentially they're saying it would have been okay if they'd told everyone up front, even though it's still tantamount to calling all those who jailbreak their phones a thieving pirate.
Still, it's wise to jailbreak any device as soon as you get it. This way you can be sure of having a jailbreak method, it's still in the return period, and you won't end up becoming reliant on a locked down device and worried about changing it.
Also, this is an article about how a bit of 3rd party software behaves on jailbroken devices. It seems entirely relevant to discuss how Apple itself views the practice.
Please be aware, the Deus Ex: The Fall play experience is currently restricted on jail broken devices. Do not purchase if you have voided your warranty and have Jail broken your device.
I'm not sure whether that's exactly fraudulent (equivalent for people not reading what devices an app supports and purchasing it)
I wonder if the TOS says anything about agreeing to not play on jail-broken devices...
Bonus points would be to show how many jailbroken users have purchased vs how many have pirated. Not sure how'd you detect this without IAP and receipt validation, though, given that that's the point of piracy...
It's stupid to do this so obviously, so quickly, and for it to be triggered by jail breaking. Jailbreak != piracy!
Chargebacks aren't just "I want my money back". They're meant to fight against fraud, and there's an implicit indication that you won't be doing business with that vendor any more because of this.