A Statistical Analysis of Nerf Blasters and Darts
shawntoneil.com
shawntoneil.com
To improve accuracy of Nerf Blasters, we realized that barrel rifling had little effect. So we took a different approach.
Prototype: http://zpr.io/PphB.png
High-speed footage of added rotation: http://www.youtube.com/watch?v=87Y0A6IMJM8&list=SP0FF1657C0B...
(all videos: http://www.youtube.com/playlist?list=PL0FF1657C0B08FAB8)
PPT report: http://mikeknoop.com/upload/MAE4980CapstonePresentation.pptx
Major problem is fishtailing. Adding too much rotation and the darts just aren't rigid enough to hold a solid spiral.
In the end, adding 4 degrees per flywheel off the horizontal gave the best rotation vs. consistency (the darts held about 1500-1800RPM). There are already Nerf Blasters in production that use flywheels, so it's not hard to imagine introducing a small tilt.
We didn't do hardly the statistical analysis from OP but our numbers:
Distance +4.6 ft. (14%)
Accuracy Standard Deviation -2.3 ft. (40%)
Would adding a cocktail stick to the dart help? Or is modifying darts not acceptable?
However one of our design requirements was not to modify the darts because it was disallowed for safety concerns from another student-org of mine: http://muzombies.org
One thing that Nerf offers over paintball, and Airsoft is that it's playable in an urban area, without much planning, and coordination with local authorities. I think there are a lot of us in this community that would be very open to making this field (real life gaming / ARGs) more mature, with better equipment.
I even built a better version of the game engine which is still actively used at Mizzou and Truman State: https://github.com/mikeknoop/knoopvszombies
Also, now I've got an urge to submit a patch allowing sub-fora for squads and factions. I can't believe it only hit me yesterday what fun it would be to wreak politics on a game of HvZ!