The skill level with DOTAlikes is not the problem.
The problem isn't DOTA (though for obvious reasons its more extreme) - its the general format of unorganized online competitive team play. If I'm bad at Starcraft for instance, and get thrown onto a ranked team game - my team suffers, and balance can only control so much of that. The social infrastructure is too limited to be effective at preventing things like rude comments, scapegoating, lack of mentoring, or easy pairing with people you enjoy playing with. Immature young adults + no consequences + people they'll never see again = crap behavior. And sadly, the social features haven't progressed (in some cases regressed) since I played TF 15 years ago.
There is a concede vote option in HoN, it can be called after 15 minute with 5 of 5 votes (which becomes 4 of 5 after 25 min), so if whole team agrees, you can end the misery.
It sounds weird but I think it taught me to be patient and to fight till the end.
http://web.archive.org/web/20090624132302/http://www.gotfrag...