The fact that you are launched into a game where your fun depends on the performance of a bunch of strangers in a fast -paced, hostile environment that penalizes mistakes heavily with only short bursts of text to communicate is a recipe for vile players.
The weird thing is that the stakes are largely only whether the game will meet the player's expectations.
Also, humans are generous when judging their own abilities and are miserly when judging a stranger's abilities.