Clojure core.async and Go: A Code Comparison
blog.drewolson.org
blog.drewolson.org
This is also a good example why macros are just awesome. Go is a language design to work well with goroutins and channels, but the clojure code looks just as good and readable. You could simply not have such idiomatic use of these concepts without macros.
Or am I wrong, can a flexible language like scala or python be extended to look as good for that usecase? I dont know enougth of the tricks scala people use, I cant juge if it is possible.
You can find the code here: http://github.com/stuglaser/pychan
And documentation here: https://chan.readthedocs.org/en/latest/
But don't mistake this for having the same runtime characteristics- For what its worth the Computer Language Benchmarks Game shows Go as generally being faster, using much less memory and less code.
http://benchmarksgame.alioth.debian.org/u64q/benchmark.php?t...
Also with clojure, the actual timeconsuming calculations can be made with java and that should be at least as fast as go (with a bit more memory).
So all in all I value the architectural things much more then pure speed. Go simply has a diffrent target then Clojure.
:-)
> can be made with java
Would that be idiomatic Clojure? :-)
Yes it would. Clojure is design with that idea in mind, make it connect really closly to java so that you can interop with no overhead.
Based on what?
The go version does what it does to avoid a race condition, because the goroutines are being spun up in the background and it's highly likely that it will take longer to spin up at least one of them than it will to finish the loop, so without it you'd likely get output of all nines.
If the clojure version doesn't have that problem, then I think it's a somewhat telling indication of how it's actually working.
TL/DR: The Go version has to work around the race condition because the runtime is doing things "right", is core.async?
From what I've read/seen, the go blocks are lightweight thread-like processes multiplexed onto a thread pool. You may be correct about using Thread/sleep, ideally I would have used (timeout ...) and then pulled off the channel. However, I didn't want to introduce the concept of channels too early in the post, so I felt Thread/sleep worked as a compromise.
We will have full API and semantic compatibility when version 0.2 is released next week. Pulsar also has cluster distribution and an Erlang-like actor framework.
Because Pulsar uses instrumentation at the bytecode level, you have more freedom within Go blocks. You wouldn't use Thread/sleep in the Pulsar implementation, either, but Strand/sleep will do the job. It detects whether you're in a go block (implemented as a fiber in Pulsar), in which case it suspends the fiber but doesn't block the thread, or within a normal thread, in which case it will simply call Thread/sleep.
(time (let [c (chan), n 1000] (dotimes [i n] (go (Thread/sleep 50) (>! c i))) (dotimes [i n] (<!! c))))
"Elapsed time: 8412.25733 msecs"
(defmacro gosleep [millis] `(<! (timeout ~millis)))
(time (let [c (chan), n 1000] (dotimes [i n] (go (gosleep 50) (>! c i))) (dotimes [i n] (<!! c))))
"Elapsed time: 91.278469 msecs"
ETA: for comparison, here's what happens if you actually make 1000 system threads:
(time (let [c (chan) n 1000] (dotimes [i n] (thread (Thread/sleep 50) (>!! c i))) (dotimes [i n] (<!! c))))
"Elapsed time: 4183.669835 msecs"
This is an awesome post, thanks for it ^_^
If you perform a blocking operation (Thread/sleep there, but could be, for example, a socket read?) will you run the risk of exhausting the thread pool?
The go runtime handles this by detecting how many threads are in blocking syscalls and spawning more as needed (which I guess could be undesirable).
If I've understood correctly, this is perhaps best summarised as "go makes your sync code run well in goroutines, with core.async you can block everything with sync syscalls in your go block"?
Or perhaps just "go will adjust the size of your thread pool dynamically, core.async requires it to be big enough"
I think the easiest fix is to make the channel buffered. "make(chan string)" => "make(chan string, 1)" Not sure if there is a more idiomatic golang way to accomplish this.
Would it be possible (and if so what would be the simplest way) to implement something like Python's generators and `yield` statement in Clojure using core.async? I'm thinking something like:
(defn range [n]
(generator
(loop [i 0]
(yield i)
(when (< i n)
(recur (inc i)))
(let [generator (range 5)]
(generator) ;; => 0
(generator) ;; => 1
;; etc
)Looks like I managed to answer the 'is it possible?' part of the question anyway -- something like this:
(defn range
[n]
(let [c (chan)]
(go
(loop [i 0]
(>! c i)
(if (< i n)
(recur (inc i))
(close! c))))
(fn [] (<!! c))))OTOH, you could use async's coroutine code (used to implement go blocks) to create generators, but because you have lazy sequences, that's not necessary either.
About lazy sequences: sometimes you want to avoid the allocation of lots of intermediate cons cells when mapping/filtering/etc. The reducers framework for example manages to avoid this sort of cost when the data structure supports something faster than first/rest recursion. I'm interested in extending reducers to work nicely over large files and other sequences which don't fit in memory, and some kind of iterable or generator-like abstraction could play a useful role in this.
(Actual coroutine-based generators might not be necessary, but would allow for a neat outward-facing API)
func generator(values ...interface{}) func() interface{} {
c := make(chan interface{}, len(values))
for _, v := range values {
c <- v
}
return func() interface{} { return <-c }
}It's also slow.
https://groups.google.com/forum/#!topic/golang-nuts/v6m86sTR...
I've had generators working several times with an approach like this, but as it doesn't really fit with the rest of the library, I removed them.
All that being said, these APIs are internal and could change at any moment.
It'd be nice if the coroutine/inversion-of-control stuff was given a stable public API at some point, because those macros seem very powerful and neat in themselves and might have other interesting uses aside from channels.
It will take a while for that in Go, if ever.
Go code is very terse compared to the general run of "languages for programming in". And if you know the language, you can just read it.
On the other hand, you've got some serious digging to do if you want to understand a clojure macro. Metaprogramming like that is seriously brain twisty.
I wish this meme would stop. Your "if you know the language, you can just read it" applies just as much here as it does there.
Perhaps you don't value verbosity, but fans of Flaubert, Balzac, Henry James, Joyce, Poe, Dostoyevsky and Dickens would disagree with you. Your absolute statement is false when looking at most of the valued literature over the last few hundred years.
The more verbose code is, the more prone to error and less maintainable it is.
I think this is true, but only to a certain point. Past that point the code becomes more difficult to understand and less difficult to maintain (for example all variables with one-letter names, few new lines). So there's a continuum there between terse impenetrable languages, and verbose impenetrable languages on either extreme, and you disagree with the OP about where on that continuum Go falls. It's all a matter of opinion and frankly is more subjective than objective and depends on things like the standard library and culture of the language far more than the syntax.
There are also many other factors in being maintainable and error prone - verbosity is only one of them. So saying that Go is more verbose than language X doesn't really tell us much about how prone to error or maintainable Go is compared to language X on its own. For what it's worth, I find it comparable to languages like C, Ruby or Python in terms of verbosity, which feels about the right place to stop being terse to me. YMMV.
I don't value verbosity and I do appreciate the works of those authors: I do not consider them verbose. Verbosity is not a measure of the absolute length of a document; it's relative to a minimum expression of an idea. Per this definition, all verbosity is unnecessary because it conveys no additional information.
What a curious statement. James did not consider the 'minimum expression of an idea' a virtue, he's almost infamous for his verbosity, as are many of the others in that list. I'll leave you with something from the start of The Ambassadors as an example:
The principle I have just mentioned as operating had been, with the most newly disembarked of the two men, wholly instinctive--the fruit of a sharp sense that, delightful as it would be to find himself looking, after so much separation, into his comrade's face, his business would be a trifle bungled should he simply arrange for this countenance to present itself to the nearing steamer as the first "note," of Europe.
http://classiclit.about.com/library/bl-etexts/hjames/bl-hjam...
The same is true for programming languages, the fact some languages make you two say 2 lines, to achieve what another language does with one, can itself be a benefit or not. It might force the developer to make the same mistake twice, otherwise resulting in a compiler error. Or it might allow extra space for a mistake to creep in.
It is the perspective of the users and the context that determine if something is right or not. This project has apparently 14,000 classes, with about 3,500,000 lines of code. It is verbose, but it is also very manageable. A smaller more 'intelligent' less static language would make working with this a lot harder.
1. Step One Goes Here
2. Step Two Goes Here
3. Step Three Goes Here
vsStep One Goes Here|Step Two Goes Here|Step Three Goes Here
1. Step One Goes Here
2. Step Two Goes Here
3. Step Three Goes Here
vs Steps (One, Two, Three)Being a Go fan, this definitely draws me to clojure as a language since the other language I've been messing with was racket (a scheme lisp).
The power of such a simple approach to editing is very hard to grasp (even more so believe) until you've actually tried it yourself.
(function arg1 arg2 ... argN)
The same impulse that made you want to run the other way should make you want to run screaming towards the language. :)
rand.Seed(time.Now().UnixNano())