I've tried to recapture a bit of that early magic with https://coderpad.io/ (multiple cursors, realtime editing/execution of code), but I can only imagine how jaw dropping that demo must have been when it came out.
I've tried to recapture a bit of that early magic with https://coderpad.io/ (multiple cursors, realtime editing/execution of code), but I can only imagine how jaw dropping that demo must have been when it came out.
The closest thing we ever got to "platforms that can evolve" were first Unix-like systems, that were too low level, limited and specific-machine-bound to be able to support the engelbartian applications that preceded them (probably this is why these applications and their concepts have been mostly forgotten, there was a "platform gap" over which they could not be ported so they had to wait for one more platform generation, but then people forgot all about them), then the Java platform (that should've been either the Lisp or the Smalltalk platform if market forces hadn't screwed up everything) and now the Web platform (you see, every platform moves up the abstraction ladder and away from the hardware - the annoying side effect is that you have to wait for the performance to catch up at every up step, like waiting 20 years to do in software in the 90s what you could do in hardware in the 70s, then waiting to do it on mobile devices etc.) - it's the closest that we ever got to having a "platform that can evolve", so we can gradually update the applications to evolve along with the platform, instead of porting them from one platform to another and loosing important pieces of them in the process...
The main shift for programmers is looking at code not as instructions (procedural) but as a combined cognitive/computational model, from which to assemble useful lines of thought (codepaths) on an ad-hoc/JIT basis.
It seems like the upshot is this: basically, code in Lisp. Use the code as a concrete, formalized model of abstract thought, don't enslave your cognitive capacities to attempting to model the computer's finite procedural logic.
Wish I had time to embark :) Maybe I'm getting there. Over 15 years I've noticed my procedural code has shrunk to tinier and tinier, more and more reusable and rigidly independent snippets. Perhaps the diving board for the great pool of Lisp draws closer faster than anticipated? :)
Anyway, my point is the platforms and programming languages are orthogonal: having the best cross-platform language in the world won't get you any closer to a "platform that can evolve well", and all programs will have platform specific code that won't benefit from the language at all.
And a "platform that can evolve well" can manage to do so even with crappy languages as defaults. Our best such platform, the Web, has Javascript, a language that I imagine will keep evolving because it has the weird characteristic of "you can always ducktape more stuff to it" (I imagine future versions of Javascript with optional advanced static typing, concurrency features ala Clojure, macros ala Lisp or Scala etc.). A better language will not necessarily be "a better language for the platform" ie "something that will help the platform evolve better" (the "platform" I'm referring to here is HTML/Javascript/JSON/REST/HTTP/etc.), it will solve a different set of problems and maybe it will or maybe it won't be adopted as the "platform's first class language".
If you like Lisp, work to make Parenscript or Clojure-script better (I hope you pick the 2nd and let CL die and rot... it taught us a lot, but it's time to let it rest... there's no chance in hell it will ever gain any traction again), as this is the only way we'll have a decent Lisp for the Web.
That sounds like what documentation's for.
(b) platform dependent knowledge and code that cannot be abstracted away
Can you give an example of this platform specific code that's can't be abstracted well? I am less than convinced.
a "platform that can evolve well" can manage to do so even with crappy languages as defaults. Our best such platform, the Web
Sorry, I don't think that the web is a well evolving platform. I think it's a butt ugly duct-tape driven just-still-hobbling-along type of platform that is rife with security holes, trust issues, unneeded complexity, cross platform issues, unexpected but effective centralization of power, and many other issues. I am not sure how you can hold it up as a great example of a technical offering, really.
If you like Lisp, work to make Parenscript or Clojure-script better
Clojure-script seems pretty full-featured already. To be honest, though, I'm not sure that a Javascript VM is the place to implement complex code. GUI-related code is probably most of JS, and that is probably easier to generate from a model than rewrite with an additional layer of syntax abstraction in an effectively new language... particularly given the rate at which new JS related functionality appears.
orthogonal
I am going to come clean: I hate it when people use this word because I'm never quite sure what they mean. Often, I think, neither are they. To me, what you said seems to be "x and y are not the same". Others use it differently. I hereby wish we could just use familiar, regular-human language instead of latter-day tech hubbub. Ta.
- you're right, that's what documentation is for, but people rarely document things like use cases and workflows and I've rarely seen comments like "this complex optimization is here because a delay longer than X ms is intolerable for workflows like ... or because otherwise you'll have inconsistent data when connectivity to external service Y breaks at the same time as service Z crashes ... and this actually happens very often because the user tends to do N and P at the same time and almost always ignores warning/error Q"
- "platform dependent knowledge and code that cannot be abstracted away": if you write a tablet app, you will need to take into consideration things like touch ui, impermanent internet connectivity and so on, if you consider the "platform" to be the devices. At other levels, if your "platform" is the browsers you'll have code that reacts to browser differences. If you use Ruby your platform will be the ruby interpreter and you'll also have code that is written somehow because of the platform limitation (gc problems, multithreading problems)
...I'm talking about the kinds of applications where 80% of the code is actually the UI code. If your balance differs, you can probably have good abstractions in your no-UI code. But for interface heavy applications (it doesn't have to be UI, it can be interfaces with lots of external web APIs), porting will always be a nightmare and you'll lose stuff at every porting and have to rediscover/reinvent it.
- "orthogonal" - my bad, I should have just said "they are independent" or "I don't think they really influence each other's evolution", I thought this word has already grown roots in the tech vocabulary and it's a nice engineery metaphor that I really like (I just think of perpendicular vectors and independent dimensions and since I'm more of a picture thinker that only later translates his thought in words it just seems intuitive to me - http://en.wikipedia.org/wiki/Orthogonality)
- the Web: I agree, it's "butt ugly duct-tape driven" indeed but that's the thing with things that evolve, you don't get to control the evolution, nobody really gets to do this, we all pull in different direction and some organic emergent behavior appears... hopefully it will crawl out of the current state to a less chaotic state that would enable more sane workflows for developers
I feel like there is a similar mismatch and almost backwards progress when you look at the concepts and tools behind smalltalk and the concepts most working programmers today reason with and are familiar with.
> require a very high level of competency in all aspects of development
Crude tools, development methods and principles are a surrogate for simplicity, not an actual manifestation of it. Barring the fact that you sacrifice performance, code maintainability and, to a high extent, security, I also think the question of productivity remains open. I find it stunning that young web developers are ecstatic about how their tools allow you to get from idea to result so quickly, when they are pretty much on-par with where Motif was in the mid-'90s. Not to mention the truckload of CSS hacks you need to make something that looks like a button (but without native looks) out of an anchor-that-really-shouldn't-be-a-button-but-it's-the-closest-thing-html-has-got. I don't think that can take us much further than compiled software could have taken us -- and slowly, but surely (with stuff like asm.js), it looks like a lot of people are rediscovering that.
I think the issue is simply that buttons tend to have more default styling you need to override, which is more likely to vary across platforms since the default style is generally chosen to mimic the system's native buttons. Whereas default styling for links is quite simple across all platforms. Besides that, there is no particular problem with using real button elements instead of link elements as far as I'm aware, just a matter of habit and convenience.
Firstly, Smalltalk is a computing environment built around the concept of Personal Computing. You can open up and redefine the functionality of anything running on the system. This obviously makes it very prone to abuse. It was a system that was not built on the principles of running any random source code coming from a foreign party. The focus of the system was to elevate the concept of computing for the individual.
The web browser, on the other hand, has been built from the ground up on the principle that it would be running foreign and inherently untrustworthy code.
The web browser is approaching what Smalltalk was aiming for, however, with a focus on running code in a secure, sand-boxed environment. I don't feel like this is an inherently conscious trajectory but the fact that JavaScript has significant influences from Smalltalk-80 has probably helped to guide this path.
The advancements in networking and multimedia present in HTML5 are allowing for this sandboxed and restricted environment to more fully express it's influences from the Smalltalk systems.
Secondly, the open nature of the web browser and it's standards have encouraged adoption whereas the closed and proprietary nature of Smalltalk systems played a large role in it's "failure".
Designing by committee and standardization has it's pros and cons, but ultimately it promotes adoption and helps a system to survive in the overall ecosystem of computing systems.
I don't blame the web for the death of such amazing computing platforms as Smalltalk and Lisp machines, I blame market mechanics.
Microsoft succeeded with it's approach to Personal Computing because it focused on what the customers demanded for their short-term business goals, rather than some enlightened ethos of enabling humanity through better tooling. These corporate customers actually benefited from the opposite. Lack of control over a computing environment was seen as beneficial to the overall goals of the organization and is the antithesis of the goals of Smalltalk.
Web development tools are the best we can use these days if we want to reach the broadest audience, benefit from each others experience and further enchance the platform. Other tools make us choose one walled garden where development is rosy and ideas old, all the while hoping it stays alive long enough. I hope web can do what Engelbart's system did in 1968, but this time as open source, documented, findable and usable by every user with every device connected to the same truly global network.
I think we need to concentrate on steering the Web's growth in the right direction, instead of bitching about how much it set us back (and I agree, it did, but it's a "platform cost" that was/is worth paying if you want to "ride the wave" instead of sinking with your favorite ship and then swimming back to the surface every time a new Smalltalk ship show up floating, then sinks and then a new one comes and so on... as an example, even choosing to develop a desktop app or a native iOS app instead of an HTML5/Javascript one with minimal backend is basically "riding a sinking ship", even if you'll make profit out of it and even if you'll deliver a better product to the customer).
It's even more amazing when you phrase it as 'half a century' (2013-1968=45).