3D Realms shuts down. No Duke Nukem forever
shacknews.com
shacknews.com
"Poor developers got screwed over. They coded the whole thing in Arc before an implementation was released, then Paul Graham pulled a stunt and released a set of MzScheme macros instead of the auto-vectorizing native code compiler he promised them."
http://www.reddit.com/r/programming/comments/8ihf5/3d_realms...
The guy who wrote that comment is Slava Pestov, author of the Factor programming language.
Given that it was most certainly vaporware at 3D Realms, you're starting from a probability of 0. I'd give Forever a 10% chance of being published now.
[Note: I have no inside information about 2K or 3D Realms at this time.]
Hell, make it a "Limited Edition" like Nintendo did with "Ocarina of Time" which in the context of that game seemed to mean "Limited (to as many of them as we can sell) Edition"
That way there is also a sense of scarcity created, where there is none.
CE: http://www.dawdle.com/product.php/the-legend-of-zelda-ocarin...
Regular: http://www.dawdle.com/product.php/the-legend-of-zelda-ocarin...
I remember at the time talking to the salesperson at EB about if it was so limited edition, how could I pick order one easily after the release of the next version. He told me that he'd never seen a non "limited edition" (his fingers went up in the air to indicate the quotation marks) version.
his fingers went up in the air to indicate the quotation marks
Mark my words. When the revolution comes... people like that..Eventually the Muslim community complained that the chanting was in the game, and it had to be removed, along with the original Mirror Shield crescent moon design, which is also an Islamic symbol. The only way to see either one of these things now is by playing the original OoT Version 1.0, which amounts to all of the gold cartridges and only the very first gray ones.
http://www.destructoid.com/other-worlds-than-these-hyrule-in...
Beyond that I have to believe it would have found some way to get produced by now if it was really a great game. My guess is it's a mediocre mis-mash after 12 years of mishandling.
So in the end it's legendary as a game that was promised for over a decade and never delivered. But if it ever does get released, and it is bad, it will just be another sucky game that fell by the wayside.
Perhaps they were doing the right thing but have been terribly unlucky somehow. Perhaps they were simply perfectionists, doomed never to be satisfied and fooling themselves into thinking that starting again would fix everything. Perhaps they played WoW all day, in denial about their rapidly depleting funds.
Any one of these scenarios seems possible. I hope we find out in the coming days and weeks just what went wrong over there.
People also seem to conveniently forget that Vivendi Universal were actively trying to offload Blizzard a year or two prior to the release of WOW, because the studio was hemorrhaging money as a result of this philosophy.
It's a good way to be when you're continually producing titles that knock people's socks off - which 3D Realms weren't.
You can defend many things, but the fact is, they cocked it up in a big way. There's no defence against poor performance.
(scroll to about a third of the way down for the actual list)
DNF is actually a playable game. In fact, I know someone who played it and thought it was great. As far as I'm aware most of the remaining work was creating level maps and polish.
3d Realms didn't shut down because of this game. It's just one game in their portfolio, albeit one of the more recognizalbe ones.
"Giving up" here just doesn't make any business sense.
In other words - "we should all try" consider the circumstances when deciding to lose hope, admit loss, etc. YMMV.
I'm going to be walking around all day now muttering "balls of steel..."
Sounds like a great dare/challenge - see how long you can remain engaged in conversation using only the DN phrases in this video. 2* the points for use in a meeting.
Prey was released after 10 years in development, and it is one of the artistically best games I've ever played. We are not talking about desktop software here. Perfection in games is good.
I've actually been looking forward to this game, expecting that it will be completed and be as good as the developers' obvious OCD suggests. 3D Realms' track record doesn't suggest that I was wrong about this judgment, but their bankruptcy does. Now we are in the situation where the best-case scenario is that we get a lame ripoff that breaks the spirit of the original, just like we always feared.
/me gives Commander Keen a final salute
Oh, and I guess not getting to play DNF also sucks.
What is everyone else's favorite vaporware?
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"The closure came about as a result of funding issues, our source explained"
Oh please. That's just a symptom.
The jokes about Perl 6 are kind of lame. It's an open-source project and you can check its progress (instead of reading reddit :)) ... regular releases are made, and it does have a comprehensive tests suite. The latest version released in April is passing 10467 spectests (65% of the tests suite), with an increase of 3194 since March.
I know that it's fun joking about such projects, but Perl 6/Parrot are very ambitions, and even if they could use some help, progress is being made. I wouldn't be surprised if the "Christmas release" is this year.