window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000
IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.
window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000
IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.
function pushButtons(){if(!$("#gatherButton,#trapsButton").hasClass('disabled')){$("#gatherButton,#trapsButton").trigger('click');}}setInterval(pushButtons, 1000);
See inside and outside at the same time
var stoke = function(){if(!$('#stokeButton').hasClass('disabled')){$('#stokeButton').trigger('click')}}
var check = function(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click')}}
var gather = function(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click')}}
g = setInterval(gather, 1000) c = setInterval(check, 1000) s = setInterval(stoke, 60000)
Ship.init();State.ship = {hull:10000, thrusters:10000};Ship.liftOff();
Dodging optional.This works:
function pushGather(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click');}}setInterval(pushGather, 1000);
function pushCheck(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click');}}setInterval(pushCheck, 1000);
function pushStoke(){if(!$("#stokeButton").hasClass('disabled')){$("#stokeButton").trigger('click');}}setInterval(pushStoke, 60000);
Another tip for fighting: equip different weapons. I had only equipped the best weapon, as is customary in games, not knowing you can attack with all equipped weapons at once basically (each weapon has a separate timer). This makes a huge difference.