Straight-edge and Compass Construction Kit
sciencevsmagic.net
sciencevsmagic.net
The minimum scores are from the simplest solutions I came up with during development, I was waiting for someone to best me.
http://sciencevsmagic.net/geo/#1A0.0A1.0L1.1L4.0L5.3L2.3A6.2...
Didn't update circle pack 3, 9 moves in origin circle for me. This is the first one I've encountered that doesn't seem to work.
This is really cool!
Edit: Tiny cursor in chrome. Firefox looks ok.
I've probably done something a stupid way somewhere and it's not working in certain cases. What browser/os are you using?
EDIT: My chrome is okay (windows 7) but I'll check out a few others. Does the cursor always come out tiny or only in place of one of the pointer/grab hand?
Edit: I'm a bit stuck on Circle Pack 4 in 12 moves.
At least I thought so... shouldn't this be circle pack 7 in origin circle?
http://sciencevsmagic.net/geo/#0A1.1A0.2A3.4A0.6A1.14A4.5A1....
Not detected as such.
Ahh! Well you can't say I didn't try. Must have accidentally hit one of the wrong points somewhere in the construction...
Things you can't do with this tool:
> Squaring the circle: Drawing a square the same area as a given circle.
> Doubling the cube: Drawing a cube with twice the volume of a given cube.
> Trisecting the angle: Dividing a given angle into three smaller angles all of the same size.
Understanding why we can know that these things are absolutely impossible is an important part of understanding what formal systems mean and, therefore, the philosophy of mathematics as a whole.
OTOH, getting into arguments with people who claim to have solved those problems is a wonderful introduction to what 'crankery' means in a mathematical context.
http://www.nytimes.com/1999/02/09/science/genius-or-gibberis...
http://www.crank.net/maths.html
http://rationalwiki.org/wiki/Pseudomathematics
http://scientopia.org/blogs/goodmath/tag/cantor-crank/
http://meta.math.stackexchange.com/questions/136/how-to-deal...
Unless you allow an infinite number of steps. The limit of the series 1/2 - 1/4 + 1/8 - 1/16... is 1/3 so you can get to it by repeatedly bisecting angles.
Your paper will look quite messy after an infinite number of steps however.