In fact, one can argue that the one paradigm (or, the one philosophy) to rule them all is known. It is the UNIX way of doing things: have a lot of simple, little programs reading a well-defined input on on an input pipe, producing a well-defined output on the output pipe. That way, each problem can be implemented in a language fitting the problem (read this: A language which can model the input data and the output format in the most natural way) and you will end up with a lot of simple programs, all well-readable and all very beautiful.
Of course, this has a first (minor) problem: You need to know multiple languages. However, I consider the "problem" of many people not knowing multiple languages a chicken-and-egg-problem. If you just know a single programing language and never learn a second one, you will not learn how to learn programming languages. If it becomes very natural to know many languages, learning a new language becomes very, very simple (I for myself found it to be a very good way to get a good grasp on the runtime model of the language.Once you know the runtime model of a language, actually programming it is easy).
However, the worse problem is: Grasping and actually designing things in the UNIX-way is hard. In fact, hard is not the right term. It is _different_ from the way such design was taught to me. I for myself recently massively restructured a (simple) code generator into many smaller programs, communicating via pipes. At first, this felt very akward, because.. it was different? However, now that I am implementing and using this, the new version does have massive benefits. (In fact, webservices appear to be the unix-philosophy in different clothes). So I guess it is just a problem with peoples minds.