Without Warning, Twitter Kills StatTweets
statsheet.com
statsheet.com
Google is a multi faceted business, they have a good revenue model, have money, and are a proven company. Depending on them isn't crazy.
What's crazy is depending on Twitter, it's new, still have no solid revenue model to make money and sustain, in simple it's a single egg in the basket.
Don't trust the cloud. Appreciate its gifts but don't expect it will always be so.
This is just the 21st century equivalent.
Likewise, if you're building a destination website you're dependent on Google, email spam lists (don't get blacklisted!), browser vendors (MSFT and ESPN once conspired to make espn.com for IE-only), and even ISPs (see: Net Neutrality).
The risks are higher on Facebook and Twitter, but the upside is also higher. For example, I launched a Facebook application late last week and it already has 500k users. That kind of distribution is hard to get elsewhere.
Building on top of a business is sensible when you are depending on something that's been there for a while, know it's dependable and have a reputation. This twitter does not have.
If the same service as Twitter was provided by Google, Amazon or even Microsoft, you know it's backed by something solid.
That's why he's so upset that Twitter cut him off.
So, yes, building on Twitter is riskier. Building on Facebook is riskier. But as distribution channels they have huge upside.
If the risk is too high don't build and wait for the channels to become more mature.
And almost any business will be dependant, to some extent, on others. It's a question of how many of your dependencies are irreplaceable, and how likely they are to shut you out.
See for example http://en.gentoo-wiki.com/outage-10-08.html - they went down and lost all their data because the hosting company had a fight with the people who owned the building where the servers were kept. (Including backups, which made the host irreplaceable - with offsite backups, that wouldn't have been the case.)
Building on a site like twitter might increase the risk of being cut off on a whim, but it probably decreases the risk of competitors.
I know it isn't happy for you, RobbieStats, but the ramifications for them, whether you are breaking the law, or they are through allowing you to do it, are tremendously not fun. As a business they need to err on the side of caution. Look what Youtube went through with Viacom and some other content creators.
Also, I think your article says that to have a case against you for trademark infringement, they have to go after "everyone" who infringes, but I don't believe that is true, I think they only have to defend it, but i don't know exactly what that means or the extent to which it must be defended to be defended at all.
Also sports franchises are pretty ruthless. They will sue you in court and they will sue Twitter in court and they will win or it will cost you and twitter a lot of money and it's just not worth it.
Also, I believe the actual numbers are owned by the industry as well. You have to have written permission to reprint the statistics. If I remember correctly, according to the copyright blurb at the beginning of games, techincally, you aren't even supposed to talk about the game after the game!
It's crazy, but that's what happens when there's a lot of money at stake, people get crazy...
IANAL, but I've been working on 1st Amendment stuff as a layperson since 1997.
e.g.
http://bits.blogs.nytimes.com/2008/06/16/the-ap-hot-news-and...
You don't say.
As it stands, it's anyones guess what is and what is not allowed.
See, right now, everyone knows what is not allowed: 650 accounts? Not allowed. Its written right in the TOS.
With the massively increased CS department making individual decisions in an arbitrary fashion, it would be like "650 accounts? Not allowed, unless you're really a cool tech demo and drew Mary out of the pool, because she's a softie."
Copyright is a different ball-game!
Yes, they did have you on that one. Thanks for playing.