Also, it now looks like you can no longer share/lend/give away your games digitally to friends and family, you have to lug a stupid disc around. High fives everyone, hooray!
Also, it now looks like you can no longer share/lend/give away your games digitally to friends and family, you have to lug a stupid disc around. High fives everyone, hooray!
Some parts of the original plan were actually a good idea, if you think of the Xbox One as being purely for digital downloads. It's very similar to Steam, but with a few differences. Better in some respects (shared library, which Valve are reportedly considering), worse in others (can't work offline).
The problem is that they were applying the exact same system to physical copies of a game. While their original plan was actually pretty good for digital distribution (it's a little more permissive than the Xbox 360), it's awful for physical copies. The physical copy is nothing more than a CD key and a backup so you don't have to download the game. It completely violates everyone's expectations of what a physical copy is, and what you can do with it.
Microsoft explained all this very poorly. Their message was basically "here's all the ways we're going to restrict Xbox One games, all the extra requirements to play Xbox One games, and all the things you used to be able to do that you can't anymore". The benefits were an afterthought, barely mentioned, and they waited until E3 to even do that.
What they probably should have done is separate physical and digital copies. Have digital copies work more or less the same as the original announcement, and physical copies work like they do on the Xbox 360. Then it becomes a choice. If you want all the benefits of digital distribution (and make sure you play those benefits up at every opportunity), you can do that. If you don't, get a physical copy, and it works the same way it always has.
Although Microsoft do clearly want to move towards only digital distribution, they can't yet. The restrictions on physical copies are basically just a response to publishers, who are convinced that the used game market is the cause of all of their problems. They're wrong, of course. Just as they were wrong about piracy being the cause of all their problems, and just as they were wrong about game rentals being the cause of all their problems before that.
As for the pricing thing - that will not happen.
As far as publishers are concerned, US$60 for a game is a bargain. They'd love to charge more, but people won't pay more than that. There is no way they'd ever reduce that, even if they eliminated used games entirely, and had zero distribution and publishing costs. They've already established that people are willing to pay US$60 for a game, and the sale price of an item is simply whatever people are willing to pay for it. If they reduce costs, why would they reduce the asking price? If they increase sales by removing used games entirely, why could they reduce the price? That's not how businesses work.
The only way game prices will come down is if there's some kind of competition. Game publishers will charge the same for an Xbox One or PS4 version of a game, because the publishers control the prices, so there's no competition there. New games currently cost the same on Xbox 360, PS3, and Steam, after all. Retailers don't really have much scope for reducing prices, because they have very little margin on new games, so there's no competition there. Used games would no longer be competing either, because publishers would just ask for some (probably very high) cut of all used game sales. There's no way to set up a competing online shop for Xbox One games, and no way to publish an Xbox One game without going through Microsoft, so there's no chance of competition there either.
The only potential source of competition is between games. Publishers have demonstrated that they are not willing to do this. Not on consoles, anyway. Competition between games is what pushed mobile game prices down, even though all sales went through the same app store. That happened because the mobile space was dominated by smaller developers, mostly self-funded and self-publishing, who needed to compete or die. That's not the case with the major publishers and developers.
Steam faces competition from retailers, from other online shops (either selling physical or digital copies), from all the publishers and developers who self-publish, and there's a great deal of competition between games because of the sheer number of smaller publishers or independent developers, combined with the absolutely enormous available back catalog, most of which still works on modern PCs. That, combined with various developers (Valve being the most obvious) who aren't even trying for a US$60 price point in the first place. That's why Steam has decent prices, why games cost less over time, any why they have such frequent sales. Competition, not because of restrictions on what you can do with the games.
2) While you may have the luxury of a decent internet connection at a reasonable price, that is nowhere near the case for much of the USA. Gaming consoles are least common denominator products by design, so cutting off that huge segment of people for selfish reasons isn't a smart idea.
3) At 0.58 oz, a DVD weighs less than a sippy cup, so even the smallest of toddlers should have no issue carrying it. You're also missing the bigger point that, with a disc, you don't have to wait 2 hours for a game to download before you can play it.
The Xbox One will support blu-ray discs, so your entire argument is invalid.
2) "Re-authenticate every 24 hours" does not imply decent, always-on Internet. Most of the U.S. can re-authenticate every 24 hours. And those who are in the small minority that cannot should not prevent everyone else from the benefits of being able to digitally share their games with others. On military bases and space stations there can always be a special edition XBone that doesn't require connectivity and only plays discs with some software tweaks. Now, instead, we all lose.
3) The point about lugging it around was not the weight, it's the fact in 2013 there are use cases where a disc is the only way to do something, in this case, sharing a game. My lapto and iPad don't have disc drives and I haven't bought a game on a DVD in about 10 years.
2. So while someone's connection is flaky they can't play games. Users in entire countries would regularly have problems playing games. Overseas military wouldn't be able to play at all. You can say, "Just make a military edition" but how exactly would you control who can get one? How would you prevent military people from reselling them.
And perhaps the biggest problem with the online DRM is that if the DRM servers ever go down, every XboxOne on Earth would be insta-bricked. Xbox Live has gone down multiple times and PSN was down for a month, it is more than a passing possibility that the DRM servers could go down. Especially because they make an extremely attractive target for hackers.
Even with all of that, nothing is stopping Microsoft from offering digital-download games for cheaper than physical games. Maybe their DRM architecture is an all or nothing deal, but that would be the fault of their lack of foresight.
I'm annoyed that they are removing this functionality. While I don't like being prevented from reselling games, I have never resold one that I've bought, but I HAVE had a disc get scratched after bumping my Xbox with my foot. The only solution is to buy another disc, which sucks.
Still, I think that they should push the online distribution model by selling online games at a CHEAPER price than the disc. The reason I currently buy discs instead of the online downloads is because the downloads never go on sale. For example, you can get Halo 4 on disc for $20 right now, but it's $60 on Xbox Live.
That was never going to happen. Did you mean "online"?
While playing your game, you could have been completely offline without a disk. The 24-hour requirement is completely separate.
When you download a game, you can't lend it. You can resell it. Yet no one seems to care (status quo and all). But I think it's the natural progression of things, the next-next gen will be all download (well, we all said that last time too..)
http://www.gamespot.com/news/steam-may-allow-game-sharing-re...
This seems pretty unlikely. Microsoft already has a large slice of its catalogue available for download on the 360 — and it's almost always cheaper to buy the disc. To illustrate, I will look up a random game that I did not know the price of before this. Saints Row: The Third costs $49 on the Xbox Marketplace. On Amazon, a new copy costs $29.
Discounting lucrative titles just isn't how game companies work, and it especially isn't how Microsoft works.
IMHO, their proposed system is OK, but it should be opt-in, not opt-out. I mean to buy a lot of games and I have zero interest in playing online. Why should I care about that anyway? 24-hour check is...let's be honest and just say it is limiting.
http://www.ign.com/articles/2013/06/17/microsoft-reveals-the...
Was this a pre-emptive statement, based on their retraction today? Possibly, but probably not. Pricing their games lower would convey the secondary message that their games have less value than the equivalent game on PS4.
Would they have lowered them eventually? Probably not until Sony did as well. There's was literally no reason for them to do so (aside from some graduate analysts saying it would have cost them in the long run).
I think this is by far the best decision they could have made. They have kept DRM out of it for those that do not want it, but have also taken a step toward the online download service that they have been striving for.
If Microsoft really had plans to make games cheaper online, they can still do that. In fact, they can do that, and then when people buy more games online because they're more price competitive, they look like the good guys, pushing the better model, and ultimately being right.
If. The great thing is consumers can't lose.
I imagine Xbox One prices would be determined by Microsoft and the publishers (with the cost of licensing factored in), and not quite the free-for-all pricing that we've come to know and love about Steam.
We don't see that on the PC. Most big-name publishers largely charge the same on all platforms. How much was Diablo 3? Assassin's Creed 3 for PC? SimCity? These games all had always-online DRM, yet they cost just as much as an Xbox game.
I would put the chances of the Xbox One's restrictions leading to cheaper games very close to zero. It seems actually more likely to me that gamers would end up paying more on average in a market where the supply and pricing of used goods is tightly controlled.
They already sell games digitally on the current gen systems but choose not to do many decent sales. There isn't anything stopping them from giving you cheap games, they just don't want to - there's no reason for them to put in the DRM except to give themselves more control.
Game makers can choose to do other things, just as they can on the PS4. Specific downloaded games might have specific activation policies, and so on.
The outrage was that Microsoft seemed to make the baseline one that was very anti-consumer. They have done these sorts of things quite often, going above and beyond to serve interests other than their customers. Recall when Microsoft Media Center forcefully imposed completely irrelevant broadcast flags that no other DVR or cable box in the world listened to, deleting recordings after a prescribed period and so on.
I would agree that making games unplayable if you are banned from XBox Live is horrible, and I am skeptical that was actually going to be a real policy since it's obviously unfair and there's no real "DRMy" reason to do it.
More like general consumer sentiment.
That doesn't say that much, as we don't know the actual numbers, but of course on Amazon the PS4 absolutely owned the charts, and the only reason they don't now is the sales "split" between a number of bundles.
Really, if you want to do that with a digitally-purchased game, you should just both be buying a copy, for a lot less than that disc would have cost. But MS wasn't willing to say "sorry, you're obsolete" to the game stores, so they weren't saying "hey now your games will cost half as much or even less if you buy them through us". Consumers have shown they don't care about all that DRM/licensing stuff on iOS if an expensive game is one that costs $10!
You're not really contradicting the grandparents point that If you're going to make the argument that discs are "good enough" you sound a bit like people saying letters are "good enough" compared to e-mail.
[1] 'I could name a friend that lives 3,000 miles away as one of my "family members" Mehdi said.' http://arstechnica.com/gaming/2013/06/microsoft-defends-the-...
Converting a disc to a digital license is a bit more complicated, but not unsolvable.
Rather than backtrack, keep moving forward but do it a little bit more slowly... the way Amazon did/does with Kindle.