How to become a designer without going to design school
karenx.com
karenx.com
That said though, I think the analysis is a bit glib. "Learn to draw"; "learn graphic design theory"; "learn how to write" - not really sure how this advice possibly can compare with the huge amount of lessons you accumulate from practicing design in college. The suggestion that reading "The Design of Everyday Things" is a significant step to becoming a practicing designer is overly simplistic. I would never presume that, for example, "Gardner's Art Through the Ages" makes you into a museum curator.
The idea that someone could become a designer in 6 months reminds me of things like get rich quick schemes, get ripped in 10 minutes a week videos, or as was cited in the article, "You Can Draw in 30 Days". It reminds me of this comic:
http://mccreavy.com/wp-content/uploads/2013/02/owl.jpg
You can't draw in 30 days. It is said that professional cyclists don't reach their peak for 10 years. This is also the nature of design.
EDIT: Found a better link for the image I was referring to.
You can learn to design to complement your skills for your existing job or to obtain a new one - I think that's the point; to get started on your design career, rather than to have the skills of a senior designer, in a shorter period of time and at less cost.
I hope this doesn't sound snarky - it isn't intended to - but the site in question looks worse than a WordPress template, design-school-freshman-quality stuff. I don't mean to be mean-spirited - this is just simply my impression of the design level.
Just for the record, I work for startups, not large companies; it just happened that the startup I was at doing design work for was acquired by Oracle.
EDIT: Clarification.
So if the measure of being a "professional designer" is someone who is paid to do design work, I think this is fine advice. A designer gets better with practice and real world work. This seems like a good starting point.
Partly as a result of that, I'm thinking about moving into the design field. But for me that's with a somewhat formal background in color and fine art; not as difficult a transition I think.
But let's assume you totally dislike all of that, too - yeah, and? She got hired as a designer and didn't get fired since, which makes me believe her employer is happy with hiring her. It also does make her a professional in the sense of the word, like it or not.
I don't like the Wordpress theme either, but you act like she said she's a great designer because of it. Come on.
It's not so much becoming an artist as training your brain to make a thing on paper based on what you see or what you are imagining. Heck, draw the same thing every day – someone's ear is a good one – and watch when you get better and better.
It's very much like photography and cinematography and ties into what the author is trying to achieve by telling someone to draw.
You see differently when you have an objective. Just as you train yourself to see opportunities when becoming an entrepreneur (and realize ideas are 'worthless' because there are too many of them to chase them all down), you will train yourself to see that the world is not just lines, but degrees of shadow and reflection.
I was a professional artist (painting, sculpture, drawing) before my software career and when I've been out of practice for a while, I find that I lose this faculty. A little time over the table with pencils, some clay, or watercolors and my brain clicks back into seeing and not just glancing over things.
I agree that just drawing, design theory, writing, and ux are not guaranteed to make you a brilliant, original, designer. However, understanding typography, whitespace, color, and being able to apply that to a goal is a big lever.
I always encourage "back end" developers to work on design. Even if it's bog-standard bootstrap with some tweaks, it ends up being better for a client or an employer. Keep in mind that most web apps lack pulchritude.
Plus, I hate it when people refuse to do front-end work because they're "back-end" people.
As for your comment about wanting back-end people refusing to do front-end work - actually, I myself do not have a problem with this. I believe people should do what motivates them at work and not get strong armed into doing things that fall outside of their professional interests. There is a limit to this of course, but in this case, there are definitely front-end people who will do the job better and take it as their career passion.
As for specializing, I am uncomfortable with "that's not my job" in general. Whether it's front-end work, back-end work, operations, management, etc., I'll put that person on the slow track right away. If they try and it's just a hot mess no matter how much support they get, that's a different matter.
The thing is, there are brilliant, passionate, skilled, experienced people who can actually do it all. I want to find them before they realize this and grow them. I see it as pushing to excel, not strong-arming, but I can understand your perspective. I've had to do sales before. :-)
It's the last 20% that takes years to master.
80% of the way towards very basic competency, perhaps. That still leaves you with years of practice to go to reach a respectable professional level.
I agree with the earlier poster also that talent can also play a role. However that is somewhat rare and even in that case requires experience to truly master.
There are always tradeoffs with design, and we make our tradeoffs consciously at Exec. Our priority is iterating quickly, with a design that is presentable and functional. For us, the 80% design done in a week is better than the 100% design done in a month.
Everyone's tradeoff is different - for apps that differentiate themselves on design (Clear, Paper, Flipboard) then it's worth it to take the extra time to get to the 100%.
As Coryl mentioned, I am definitely not discounting the value of design school, I have a ton of respect for the designers who come out of design school and I'm considering going myself one day.
Design school is expensive, both in time and money. It's 4 years of time and tuition is $$$$. Not everyone can do that. A lot of people just want to learn themselves, and you CAN get good enough to become a professional by self-teaching.
My design level isn't up to the standards of devilshaircut - heck, it's not up to the standards of myself yet - but it is up to the standards of many quality companies who are hiring. It's good enough to start a design career, and it's up to you to keep improving through the years.
And of course in deference to the post above you, the 10yr 10,000 hour rule still applies, but I expect someone like yourself taking a disciplined approach should be able to make a better designer than your average crappity crap for crap Art Institute.
As you indicate correctly, there are other ways to become a designer outside of design school. In either case, however, it takes a lifetime of dedication and hard work. Reading a few books and designing a few websites is a good first step but it does not a designer make.
If you'd like to see my portfolio, please PM me your email and I will reply to you privately with it. I generally do not share it except upon request.
If there is a corresponding rise in demand for design skills, at some level across the board, you can expect the same trend.
Reaching your peak and landing a job are two different goals, and if more designers are needed, you can be sure companies won't wait for a full grad when others show they can perform many of those tasks "well enough"
There was one key difference between me and many of the
other designers that gave me an edge: I knew how to work
with developers.
Being able to work with developers and being able to understand how their end of the process works will ultimately lead to much better design and UX (assuming you're working on web/mobile). There are too many designers that keep designing for web/mobile as if it were print and it bothers the hell out of me.EDIT: Formatting.
In other words, I totally agree with you, but it's up to a programmer to decide if the designer fits, not the other way around.
You can be whatever you choose to be and you don't need anyone else's permission. If you can show an employer that you produce good work and that you are relentlessly resourceful and tenacious, then why wouldn't you deserve it?
Nobody discounts the value of a design school or a computer science degree. But there are other paths, as proven many times over by leaders in the field. In 5 years, imagine how good she'll be, and how little anyone else's opinion will have mattered.
(Also, shame on you shitheads with your judgement on her work. Constructive criticism is one thing, being vaguely dismissive is another. No jerks allowed.)
It turns your WordPress blog into static html pages that load fast.
Two books I personally found very useful for "why," both discovered via HN:
"The Non-Designer's Design Book"
"Design for Hackers"Knowing what looks good requires lots of experience. Just learn the tools and get started, you'll suck at the beginning anyways.
I remember a few years ago, I was at a large corporation and we had a large team of developers and designers. Things were REALLY bad, and people were leaving in droves. I had several friends who were designers and they were depressed because they had been interviewing and every single company wanted them to know how to code and understand how code affects design. My two friends were rockstar designers (both had won Webby Awards for their designs) and felt like there was no way out for them. They were stuck at a bad company because companies were now looking for more hybrid designers.
It's great to know everything you pointed out, but knowing how to code will give you a leg up on other designers.
I've always found Exec's design to be terrifically underwhelming.
EDIT: Apologies -- your blog is back up and I see you're not a freelancer, so cancel my presumption that you're looking for contract work. Still a classy response!
EDIT 2: Ah, you're the one behind the Exec mobile design that generated all that buzz. Well, now I'm doubly embarrassed.
These tips will come in handy as I start my own design journey.
look at the left and right margins of the items in the center column, they are way off.
I dunno, it's easy to point out flaws without understanding the context.