"Microsoft engineer" on Xbox1
pastebin.com
pastebin.com
The price of a product is related to its cost.
This is a logical assumption, but almost always false. It is far more commonly true that the price of a product is dictated by what consumers are willing to pay. If the PS4 version of game X sells for $59.99, it is more than likely that the Xbox1 version will sell for the same price, because people will perceive both versions as having the same value and be willing to pay the same amount for them both.
What Valve does with Steam prices is something different. New releases still cost roughly the same as traditional DVD copies bought in stores. Bargains start to appear on titles once they reach an age where a lot of stores stop stocking them. It is true you can get heavily discounted games on Steam, but this is totally unrelated to the lack of a used-game market. Somebody simply realized that a) A title nobody is selling makes no money and b) gamers will spend money they wouldn't have otherwise if they think they're getting a deal. Put a and b together and you have a recipe for profit. This also eliminates demand for used games. Why buy a skeezy dog-chewed box when you can get a steam-download for the same price or lower?
Don't get me wrong. If MS builds a curated steam-style store for the Xbox it will undoubtedly be a great thing for many (although not all) gamers. However, lower prices on new titles will not be one of the benefits this move brings. This is really just a grab for dollars that currently go to the used market, and it will likely work.
//Anders
If they can resell one game but not the other, they're not necessarily going to perceive them as being of the same value. If they use the money they get from reselling the PS4 game to buy more games, they're not only not going to be willing to pay the same for both, they won't be able (except for the segment of the population that is able to increase its total spending on games).
It's hard to make a comparison with Steam, because there is pretty much no used market for PC games, so necessarily the economics are going to be different.
MS by eliminating the used game market forces consumers to buy these older games in digital form where publishers can offer these sales. I don't know if that will make them any cheaper than if someone simply bought a used game from ebay. It certainly won't affect the price of new games.
What bothers me is the notion that these digital purchases could go away at the end of the XBox1 generation. Consoles notoriously aren't backwards compatible friendly. I'm fine with buying PC games digitally on steam as I know they'll work as long as whatever Windows version I have is still around. And I would wager Windows 7 will be supported much longer than the XBox1 will be the current generation.
| the price of a product is dictated by what
| consumers are willing to pay
The value is dictated by consumers, but anyone can set the price unreasonably high, and sit around wondering why no one is buying.Nobody (well, almost nobody) gets mad when they can't resell their iPhone games or mp3s or Kindle books; compare that to the outpouring of anger when a company puts limitations on used optical media games or CDs or books.
Humans are wired to see a physical item (disks, etc.) and think mine.
Humans are wired to see a physical item (disks, etc.) and think *mine.*
Well, yes, but you oversimplify. There is a long-established doctrine of first-sale in the US, and it's not just part of case law, it's part of the culture. The non-resaleability of Kindle books or anything else digital is still new to the popular mind, and carries with it a certain implicit devaluation.Even though most people at least abstractly understand the non-resaleability of bits (whether due to the infinite duplicability of DRM-free media, or the practical inflexibility of DRM systems), a big reason they don't complain about iPhone apps or Steam games is likely the frequently low prices they pay.
A $60 game demands at least a bit of fungibility for most consumers. A $0.99 one doesn't, regardless of whether it came from a disc or an app store. If, as the supposed insider claims, XBO games can actually retail for half what a resale-friendly game would, then that offsets the implicit devaluation of non-resaleable media.
If Call of Duty 8 retails for $59.99 on the PS4 and $29.99 on the XBO, that suddenly makes the DRM a very appealing tradeoff. If they're both $59.99, Xbox is dead in the water.
Exactly, if MS had been thinking this all along, they could have proved it with a low price game option announced with the DRM. That would have been really appealing to a lot of people.
The point is to let the price fall faster after launch. Xbox can't exactly promise "Our games' prices will fall faster than the other guys" because the market will determine that -- in aggregate they will, but there's a reason Skyrim is still $30 on Steam.
Microsoft wants a world where you have account-locked games tied to disks, because it gives them the benefits of Steam-like DRM but also the game conveniently on a disk to take to a friend's so he doesn't have to download it, and to let the poor schmuck in rural Nebraska with 25 kb/s to play the game some time in the next week.
Honestly, Sony can take the same pricing strategies as Microsoft on their digital downloads -- Microsoft just wants to have more convenient digital downloads, while Sony just wants more convenient disks.
My guess is that long-term Microsoft will prove to be on the right side of history (the success of Steam is evidence). Sony can probably do just fine for now, they can always transition in later generations when the downsides are no longer breaking news stories.
Wow. There's this whole rest of the world that would kill to get that speeds. I'm confused as to why MS would try to alienate basically everyone not in NA, EU with that kind of a minimum requirement. People in Asia and Africa can pay up that kind of money for the console, but there aren't infrastructure to get you that kind of internet speeds in a budget.
Like Soldiers, 35% of America... and even then, the larger part of Europe won't have servers for the XBox One launch. So even if you do have a good connection in say... Poland or Japan... you can't play XBox One at all.
80% of the US population is urbanized. Most of the ones that aren't still have access to DSL, cable modems, or fixed wireless of at least a few megabits.
Of the remaining population, a lot of them don't want to play video games or can't afford them anyway. Some (probably large) portion of those that are viable gaming customers will simply make do with satellite connections.
The "poor schmuck in rural Nebraska with 25kb/s" market segment is just too small to economically justify catering to.
But more generally, why are you only talking about the United States? What you are saying might be true of the US, but plenty of places across the wider world are home to people who play video games but don't have an internet connection. Or have a spotty internet connection. Or have a connection with restrictive data caps (meaning digital download only would be impossible).
So yeah, MS screwed the pooch on this one and that will now all be Sony territory.
Are you unwittingly basing your comment on the standards of the still-privileged White minority, comprising less than 9% of a country of just 53 million?
Am I the only one who actually read the comment I originally replied to?
By the way, even the top 10% of South African households have an average income of just US$15,000, so the actual potential customer base is still smaller than you think.
I say this as a former customer... Hughesnet is an absolute joke. Looking past their incompetent installers (who provided me with a major leak in the roof over my kitchen) and their horrible uptime (clouds in the sky = service outage), at it's best the internet service could only be described as painfully slow. Super high latency, constant dropped connections, poor throughput and to top it all off customer service that I'd rate as equivalent to cell phone providers.
Please, do yourself a favor, and stay far away.
As for the incompetent installers, they're probably the exact same local contractors working for Dish Network or DirecTV. Results will vary by area.
So, to him, a game is NOT worth 60 bucks. The 60 dollar price point has nothing to do with him. He pays between 30 and 40 max, usually only playing B rated single player games years after the fact.
Adding DRM isn't going to magically increase the value of a game to the customer. That's not how a market works. The market currently has decided that a video game is worth something per person, on average. Let's call that $40 per game (just an example). So, with the DRM, you sell two $60 games for every three $40 games. Still the same $120 except it all goes to you instead of the first sale to you and the next two to Gamestop.
If MS can assume (or predict, or hope, or whatever) that more of their sales will go directly to them, then they have an incentive to drop the price of their copies of the game because they know that a gamer probably has a fixed budget for gaming and they want to maximize their value.
I don't have numbers but I would be interested in seeing what the average price per console game actually paid by a customer is. My hunch is that the DRM isn't expected to increase the overall sales, in fact they might decrease BY DESIGN. But MS doesn't care about overall game sales. They care about 1st sales. So they might get a bigger piece of a smaller pie and still make out in the end.
Sidenote, Steam's success came from no legit competition, better prices (allowable, in part, by their DRM) and great marketing but I agree that Microsoft's strategy is more likely long term.
....all in all, though, it just feels shitty to have something physical in my hand that I can't really sell to someone if I want.
Anyways, long story short, it's really hard to price discriminate in typical markets, because it's both really hard to figure out which of your customers will pay full price, and it's really hard to stop the people who get discounts from reselling to the full price folks.
But, if your market is digital, flash-in-the-pan pop culture items, then you have a market that's pretty much tailor-made for price discrimination. Who will pay $60 for a game? Well, the ones who buy it on launch, or pre-order for nominal bonuses. How do you stop the the people who buy at a discount from selling to those who pay full price? Two ways -- you attach the game via DRM to an account that is inconvenient to transfer, and you only sell the discounted copies 2 years later. Sales are also a good way to do this -- many people who buy games in sales either were waiting for a sale because the price was too expensive, or heard about the game because of the sale and wouldn't have bought the game otherwise.
The current status quo is that all the profit from the $30 customers is going to GameStop. Microsoft would rather it go to themselves and their developers, so they would rather have digital downloads. Not so they can stop games from being sold at $30, just so that they can sell games themselves at that price without killing their market.
Valve does sell discs for their games, and they're just ways of delivering bits for Steam. The DRM is 100% identical in every way.
I will, however, guarantee we will never see $30 release-day games of the quality of GTA or COD. If anyone was willing to do that, they would have done it on Steam, XBox Live, or Playstation Store already--they all have DRM'd digital downloads, and it would immediately switch all of their users to that distribution platform. If I could buy GTA5 for $60 physical or $30 digital, there's no contest.
If anything, my bet is some of the new games will be $69.99 for X1 and $59.99 for X360, justified by the additional graphics and "extra" content. See DVD vs. Blu-ray.
The entire original post is wishful thinking from an engineer. As an engineer myself, the first thing I ever learned was that management, sales, and marketing aren't just blowing smoke at the public. The point of always on confirmation is to shut down used sales and stop piracy. That's it. There's no noble endeavor to save us from scratched disks. They love scratched disks; it means you have to buy another copy.
With Steam I am in control of the hardware. I can build a new, faster, better PC at any time and still play my games.
When Xbox Two comes out and they discontinue production of Xbox One what happens to my games? What happens when the servers are shut down? Are they stuck in the cloud or a computer recycling center someplace? When my Xbox One stops working (I'm sure it will) can I buy a used one on eBay, plug it in and continue to play my games?
At least with my PC I can build a new one if it breaks. With my NES I don't need to rely on a server some where in a data center still operating. Also, I still have more faith in my NES lasting and working longer than any console put out in recent years, including the Xbox One (or any Playstation model) even though it's over 20 years old now.
Do you care that your PS4 is backward compatible with an abacus?
I find it handy that different iterations of abacuses tend to be cross-compatible. There may occasionally be minor architectural variations, but it usually isn't too difficult to port your abacus drivers.So personally, I imagine there are plenty of people who care about it.
Accessible computing power is growing much faster than it has been in the last few decades thanks to networking. In just a few seconds, I can start as many cloud servers as I want and stream data directly to myself. I can easily run emulators of every past or present video game console right now on a phone. Sony is vocal about moving their infrastructure to the cloud as well.
This next generation is running on traditional AMD processors, and by 2020, I'm sure that emulating the correct environment for their software will not be a problem. Whether you stream your data from Sony or yourself, accessing it and your games will not be a problem. The console itself will eventually be just a DRM device to get you to the servers. The power or compatibility of the machine means very little in that case.
You know how PS3 used to support old games? It had the old Emotion Engine (PS2 cpu) built directly into their system--it was a turducken of processing.
"wah wah wah i cant run my games from a different processor architecture wah wah wah" this is dumb anyone thinking this is dumb
EDIT: Less insulting.
This particular category of complaint is very, very common to people that don't understand the technology that they use past the "push shiny buttan on the ui" level. Anybody who has ever touched native code in their life knows that porting applications from different operating system versions--much less processor families!--is non-trivial. But to gamers, oh no, they need to be able to play an old game that technology has passed by--and yet, they specifically went out and bought a goddamned information appliance instead of an engine of computation that they could own and maintain themselves. They brought this on themselves.
Gamers are always "me me me, i want this, wah wah wah". There is not a single customer demographic I can think of that is less interested in understanding their tools and more vocal about the slightest inconvenience, real or otherwise. The worst of them are the ones that have nothing to do but pass of hatred and vitriol online to other gamers, sometimes even passing it off as "games criticism", like they're fucking Ebert or something.
And honestly, we caused this. We catered to gamers, we made their lives so simple and carefree and priced things so low that they are literally the worst customers on earth.
My friends in the web business? Look at this. Look at what these people have become, and expect the same sort of shitty behavior from your users in five-ten years.
I can't even imagine what this looked like before the edit.
And who's fault is that? The consumers? Microsoft is the one that's being "so dumb". People obviously care about backwards compat. and then they did this stupid bullshit.
> You know how PS3 used to support old games?
Ummm, the right fucking way? You know...by doing what it takes and giving the customers what they obviously fucking want?
Why don't you get your head out of your fucking asshole, asshole?
Folks either want to rent entertainment , or buy it knowing they can resell it, because they know that the act of consumption will devalue that item for them but it will retain greater value for others who have not yet consumed its entertainment.
As I recall it, the main reason we didn't do a wholesale switch over to digital distribution was because that would have upset the retailers who sell games. We relied on these same retailers to sell our xbox consoles. We were afraid that if we took a way the game revenue they would stop selling xboxes. We thought it would be best to make the transition gradual. So we took the first step back in 2009. This appears to be another step.
And by mine you mean 'ours' right? because a huge issue being discussed here is people sharing games, its not a individual issue, its a community issue.
"Hey everyone $29.99 (or less) for release day games"
No one would be complaining about always-on DRM at that price. Sadly it's very unlikely since they are selling physical discs.
I agree the use of discs seems a silly move, especially WRT new pricing models and the implications. IMO they should be optional; 50GB (?) is an infeasibly large download for a lot of places in the world today, but this is not the case everywhere nor forever. Digital distribution allows for more possibilities.
The problem with the reduced cost argument is that I really can't see cross platform developers pricing the Xbox version lower, so long as they believe it to be the equal to the PS4 version (which might not be the case, the PS4 seems it should have a little more graphics power). And as a consequence I can't see Xbox exclusives selling for less than those-- they won't want to appear inferior.
Add into that the fact that the PS4 will be cheaper too- I think who 'wins' in the upcoming generation may depend on how magic MS can make the kinect sensor-related software with media/TV control. If they can make it awesome and polished enough to make people forget about the fact they are putting an always connected '3d' camera into your home with an always-on internet connection in a device from one of the companies which has most-cooperated with the NSA (I wonder if they might justify the depth camera data as 'metadata'?), then I think MS could be on to a winner. If not, it seems advantage Sony so far.
I buy my iPhone games for $5 at most. Steam usually has a lot of promotions and discounts, so I get lots of games for under, say, 15 bucks. Physical media games are usually way above these prices.
Like in the pastebin, you can say it's the same for Steam and you would be right. However in 36 years, I will still have backups, or some competitors will still be in business (Amazon, GOG or any competitor) so I will always be able to find a way to buy it (or even download it on a website like http://www.myabandonware.com/ ).
Also when I buy a game, I always expect to be able to get at least the resell value on it, if needed. It's not possible on a digital market so when I buy it I expect it to cost less. Which is also not the case.
EDIT: Don't you love to be able to read books much older than you? Don't you would love to know that in 100 years, XboxOne game would still be playable?
Windows 8 was an impressive attempt to merge mobile and desktop OSes so that mobile users are no longer second-class citizens and have access to everything desktop users do. The problem? Mobile needed fixing, not desktop. In the push for engineering parsimony, they made the desktop experience worse simply so that it could be shared with mobile.
Kinect is a wicked piece of tech. It's just seriously, seriously cool. But what does it do? How does Kinect make gaming better? Outside of that one boxing game, I just don't see it. It makes everything demonstrably worse, like QTEs that work as cinematic finishing moves for bosses in God of War, but are completely pointless in 95% of the games they're included in. Kinect has the same problem: it's a really cool solution in search of a problem.
Perhaps the best example of this is Clippy, where MS used Bayesian algos to analyze text and offer suggestions. Again, a really cool little bit of datamining/ML, in 1997, no less, and running on the computational equivalent of a potato. Clippy is a really cool program. But it was completely pointless. It solved a problem no one had in a way that pissed off everyone.
And really, that's Microsoft in a nutshell.
I kind of like windows 8.
I have it on a desktop and every affordance it makes for tablets and touch interaction is annoying to me. And its desktop UI is ugly.
It is fast though.
I miss it when I'm at work using Windows 7.
If you don't mind parting with $10, I recommend purchasing the Start8 and ModernMix from Stardock. Boots straight to desktop, gets the old start menu back, and runs ModernUI apps in a window.
Oh yah, I like Windows 8 on desktop as well.
The pastebin was posted on 4chan... 4chan... And all of the information in it could have been gleaned from publicly available sources. We should at best discuss it like it is rumour, and much more realistically just ignore it as trolling.
PS - I am not a Microsoft Engineer, I was making a point.
If more people stopped to think what the Master plan here might be, we would all be better off.
Instead we're entrenched in cold-war-like mentality of Apple-FRIEND, GOOGLE-FRIEND, SONY-BEST-FRIEND, ... Microsoft-ENEMY.
Microsoft stopped being a monopoly long, long time ago (in internet time), yet everybody still continues to hate.
I don't pretend to be some emotionless paragon of objectivity. It's just...criticism is good. I try to even highlight my own flaws, so they can be addressed. It's far more useful than trying to ignore problems.
These feelings largely depend on whether you view the world in absolute or relative terms.
I'm normally the one defending MS, but come on. Unless I have my facts wrong about Xbox 1, Xbox 1 is literally doo doo.
Oh wait. https://www.facebook.com/pages/Streets-of-Asia/1595621342030...
Taking down Gamestop doesn't require anything but a better Gamestop replacement. This dev complains about how people dislike their new move, yet complain about Gamestop? Uh, this new move limits private sale by third parties. That's what's annoying.
The fact Xbox tosses ads in your face on every single home screen except settings is also extremely distasteful, and MS burned a lot of goodwill on that.
Comparing to Steam is nice, but MS's execution is yet to be seen. People I know with thousands of bucks into Steam don't love Steam. They are annoyed with the restrictions - but, it's just so easy (easier than pirating) that they tend not to care. Browsing and purchasing on the Xbox360 is such a PITA, so if the XB1 doesn't fix it, they have no hope of doing what Steam did.
The 24 hour thing is also retarded. It feels intrusive, and isn't necessary to prevent piracy. My guess is they'll probably "acquiesce" and move it to 3 days or a week - it was probably planned to spark outrage long before sales, so they can give in and ride the "see, MS isn't so bad" wave closer to launch.
This is the single biggest thing that puts a bad taste in my mouth from my Xbox. Am I a customer or a product? Companies should pick only one. If I pay money, I don't want to be sold.
Do you have Cable TV? 70% of America does, knowing that they are both customer and product.
The difference here is while cable has (for now) an iron grasp on content and monopoly in their coverage areas, gaming has competition.
I am. I don't buy their TV or phone service, but they provide the best internet connection in every place I have lived. They have consistently been cheaper and faster than fios, uverse and any DSL. I can run a server, they don't block ports, and my IP is effectively static.
Ever watched TV? Ever been to the cinema? Ever read a newspaper or a magazine? Get real.
Hint: One of those services has ads.
Bonus Hint: One of those services was released to game consoles and Roku in 2008 while the other was added late 2010, early 2011.
Speak for yourself, please.
In addition, you can easily get the same ad-free content on iTunes, but I never see it compared as a replacement for Netflix. It's just not as convenient.
For me, Netflix is better than Hulu. I wish I could pay more for Hulu's content with no ads.
For me, "The Magazine" is better than ad-subsidized magazines. I wish there were more like it.
I would pay Facebook to be exempted from creepy data mining and ads.
I would pay more to NPR to never have to listen to their insufferable fund drive again.
When a "kill the ads" in-app purchase is available, I buy it.
(1) Though as a side benefit the AppleTV devices uses a small fraction of the power that the Xbox 360 used.
I actually liked the ad for the Pizza Hut XBox app. I thought it was hilarious.
I think that if the ads were actually useful, and showed off products/services that I actually would buy, then it's perfectly fine to show ads there.
"If you want to buy a disc, pay $59 for a game due to all non-digital crap the disc has to go through. And then do what you want with it. HOWEVER, if you download the game, it's like $29 (50% OFF!!!11), but then it's just yours, and yours alone, you can't sell or lend it - and we'd have to check every once in a while it's really you who's playing."
I wouldn't mind that at all since they'd be giving me a choice, and I'd gladly pay less, despite the 'lockdown'.
Dear Microsoft, all you have to do is ask your target audience what they think - you might be suprised.
So you'll pardon me if I think this is full of crap. I want to see low priced games like on Steam. But until I see it from MS, I'll probably switch to full-time PC gaming again.
The only reason Valve has the power to charge what they charge is because they incrementally built that power - retailers at one point threatened to pull games from shelves for using Steam's authentication!
By the way; anyone working for one of those companies hit by the recession that has asked their staff to take a pay cut, "but we'll restore your salary when the good times return" ? Yeah, right.
I mean yes, don't introduce the Kin, but at the same time, if Apple'd asked what consumers want, we'd be thinking the RAZR is cool instead of the DROID RAZR.
Conversely, nobody whines about Microsoft not releasing new versions of Halo, (or games in general with the number "3" in their title).
I have a steam library worth several grand, but I only paid a few hundred for it. Is anyone really convinced you will see Steam style sales on Xbox 1?
In the case of Steam , they have to be cheap because their competition is TPB which is the cheapest game store out there.
Although I'd guess that people's gaming budget isn't as simple as X number of games @ $Y max each and so-called blockbuster titles could easily start charging more without losing too much of their fan bases.
Videogames are also somewhat addictive, so the supply curve might look more like tobacco or alcohol.
MS' long-term plans probably involve cutting the publishing middleman out of their dev relationships.
For example, most people would probably agree piracy drives the price of photoshop up for the people that actually pay for it. In the eyes of supply and demand though what should happen is more piracy == less demand for legal copies -> lower prices.
That's a neat theory, but if you listen to virtually any publisher or developer talk about used games and game pricing it is abundantly clear that they view $60 as the game price (and as far as they are concerned, you're getting a huge bargain), and used sales beyond that as virtually akin to theft. They absolutely do not view it from the angle of the game being worth $30 and the rest being money they're forced to charge to make up the losses.
On the PC with Steam the publishers are willing to drop the price to compete with piracy, but assuming the Xbox One is not cracked to the point of a Dreamcast, I can't imagine them ever allowing Steam-like prices.
Yup.
Prices are lower on Steam mostly competition provides downward price pressure.
If Microsoft opens up their system to self-publishing and lets devs set their own low prices, including offering steam like sales, then that would maybe produce lower costs. Used games is a red herring.
Large publishers probably don't want downward price pressure on the platform. Look at IOS where even 3 dollars is considered expensive. To them, restricting pricing and availability to keep prices high is a feature that may encourage them to go with one platform or another.
I'm not totally averse to that argument either -- I hate what the f2p model has done to game design on IOS. Right now Steam is a great middle ground and I hope they can maintain that.
This is EXACTLY what the used game market does for disk-based games. The only difference between the steam model and the disc-based model is that the producer doesn't get a cut of the game sales.
Steam sales are a way of increasing profits by price discriminating to capture the long tail of the demand curve. Used games have nothing to do with earning the developers more money. Maybe they're similar from a consumer perspective, but that doesn't mean they're similar.
I'm not sure how delusional you have to be to believe that the reason your customers hate your DRM is because your competitors had a "viral team" that persuaded them to be.
- "Scratched discs" and my "little brother" messing with my games are two use cases I have never encountered in my entire gaming life. For those who have encountered those issues? Bummer! Life goes on. In fact, props to PS3 for using Blu-Ray, which has extra protection against scratches by design.
- How in the world is GameStop the enemy? Forget the War on Drugs -- this War on Trade-Ins is perhaps the most absurd thing I've ever heard. The fact that publishers, developers, etc. feel entitled to a cut of that $5 most people get for trade-ins says a lot about how up-their-own-asses this industry has become.
- I don't want Microsoft OWNING any part of my house, thank you very much.
- Any "savings" Microsoft will give customers for new games (which will never happen anyway) will be made up with the cost of XBox Live.
- The "phone home" model is shit. Absolute shit. Stop keeping tabs on me.
- Lack of indie dev access? How can a gaming system that's marketing itself as 'ahead of the curve' be so ridiculously out-of-touch with what's successful in the market?
- The ONLY TIME the 100% digital model works for me is when the convenience of information transfer outweighs the cost of the game itself. Steam is great because whenever I have to reinstall Windows, all of my games just automagically re-download. In iOS, I'm purchasing new devices (iPads, new iPhones, etc.) on an almost-yearly cycle. All I have to do is enter my credentials, and all of my apps and data are right there. Not too shabby considering most apps are $10 or less, not freaking $70!
You buy a AAA title for €60, don't like it, trade it back in again a few days later. You get €10 - €20 for it. This then goes back on the used shelf at the €50 - €55 price point, just enough to make it slightly more attractive than purchasing at the rrp.
Sony were concerned they were heading towards irrelevance - they upped their game to win share back.
I'd say it was a perfectly efficient market - and then I remember we're talking about kids being able to swap games like I did in the 80s as if it's a revolution ... the boomers heading these companies right now should be ashamed of what they've created.
Makes me sad that execs actually sat round a table listed those as objectives.
Maybe Microsoft thought Sony would just follow their lead since there wasn't a DRM scheme that Sony didn't like or try (before).
Once the XB1 lifecycle is over, I have no guarantee I will be able to play the games I bought. As far as I'm aware XB1 is not backwards compatible at all. Once my 360 dies, if I can't find another one in working condition, or XBL stops offering services for the 360, my 360 XBLA games are gone forever.
Sooner than that though, right? Weren't they shutting off Halo servers when new Halo games came out during the same console lifecycle?
Of course that is a problem you'll have with multiplayer on all the consoles I guess. Maybe gamers are okay with that. I would be bummed as hell if I couldn't play the occasional quake match anymore though.
Halo 2 was released in 2004 (on the Xbox!), and the online play servers were just shut down earlier this year. Given that the platform it was released on has nearly been superseded twice by now (first by the Xbox 360, and soon by the Xbox One), I think they've given it a fair run.
As far as I'm aware, all of the other Halo games are still playable online.
Hopefully they will just patch the console to enable offline play before this happens, but I guess you don't know for sure.
Second, there is no evidence that companies who's job is to maximize profit will have any incentive to lower their prices for disc-less games. For this, we CAN look at Steam (and other services). AAA titles are full retail when they are released. The price degrades over time, but the same thing happens with disc releases.
This is a one-sided win for Microsoft (and game publishers for XB1) and is yet another reason to avoid the XBox 1 like the plague. That is the market feedback that Microsoft should receive.
What killed it (I think) was that people would sell a used boxed PC game and then download the pirate version but re-use the legitimate CD key for multiplayer.
So you would buy a used game and try to play it online but get "Your CD key is already in use" messages half the time. I got burned by this a few times.
This is also one of the reasons that stores stopped accepting returns of PC games. People would buy a game , copy down the CD key and then return it for refund claiming that it didn't work.
They stopped doing before the days of CD keys being required for multiplayer, but right around the time that hard disks got big and cheap enough that you could just copy the contents of the CD to your HD and then bring back the CD.
"If you want games cheaper than 59.99, you have to limit used games somehow."
Author thinks publishers will lower game prices to $39.99 since used games won't cut into their profits. Author clearly doesn't work at Microsoft nor in the game industry. Nor has a clear idea of how Capitalism or running a company works.
Facts: A Game that launches on all 3 platforms: Xbox 360 (disc based, allows used games), PS3 (disc based, allows used games), and Steam (digital DRM based, no used games) all launch at the SAME price. Despite Steam's DRM the PC version is NOT discounted. Publishers are not going to surrender extra income out of the "goodness of their hearts".
This is not the case in the EU. I also think this is bullshit for the US territory.
On average I've moved house once a year for every year since I moved to London in 2007. There was one place I stayed in for 18 months, but everything else was 12 months. In all these moves except one I've had to wait 3-4 weeks (sometimes more) to get my broadband connected, so essentially for 1/13th of a year the only internet I have is through my mobile phone.
These 4 weeks a year are also the times when I get most of my single-player gaming done (I'm not saying I play hours of games every night, but for a couple of nights a week for a few weeks a year I'll settle down with a good RPG or similar).
The 24 hour check-in will make this impossible, thereby probably making me play less games overall (or I could just buy a PS4...).
It's annoying, but the 24-hour checkin is a requirement to have used game sales for the system. You can remove it if you want to get rid of any chance of reselling your games, but that'd cause even more outrage.
We think people want living room devices, but really they just need a living room computer.
A few months ago I went this way. No overengineered media center, just a tower next to the HDTV. Full-sized wireless keyboard and mouse. High-DPI to read text.
The experience immediately killed the 10 foot interface for me. All the 10' UIs out there feel slow, clunky, hobbled when compared to "just use a computer from your couch."
I understand that people are trying to simplify the experience, like Apple did with mp3s. Maybe you don't need to simplify here, though, because people already know how to use computers, they just don't see them in other rooms.
They just need a little nudge, a little help to see that it doesn't mean tiny text and wires across the living room floor.
Why? I find it refreshingly honest. ( And I absolutely agree with the rest, next to my TV is also a desktop with a wireless keyboard. )
2001 console: Xbox, Original Xbox
2005 console: Xbox 360, 360
2013 console: Xbox1, X-bone
You will probably hear "Xbox" referring to the 2013 console in casual speech, but hopefully semi-formal and formal speech, e.g. articles, will distinguish.
That is fantastic. Pronounced like the word "bone" I assume?
Then you blame your half-assed approach on competitors (right after saying competition is good). You're Microsoft! King of anti-competitive practices. Why do you care what Target, Walmart, Gamestop, or Amazon think? If you wanted to build a Steam competitor, why didn't you build a Steam competitor? Why did you create a shitty Steam DRM system on top of physical media.
>> We want to own the living room. Do consumers want you to? Every update to XBox 360 has made it worse. - more ads on the landing page instead of instant access to recently used apps (e.g. hiding Netflix). - the horrible decision to make subtitles the system default, then keep turning it back on (seems like every 2-3 weeks it forgets I don't like them)
Prediction: XB1 home screen will just be wall to wall ads with a tiny little "play game" thing in the corner 7 screens over. Every time I want to play a game, I will probably have to scroll by shitty music offerings, shitty game previews, shitty video offerings, etc.
>> You can turn it off tho, and turn the console like OFF off I bet this will be obnoxious and tedious. Switch on the back? Inside a settings menu?
>> We basically made a huge cloud compute shit and made it free Really?!? No more Live fee? Did I totally miss this? or by "free" do you mean for "for sale costing money on an ongoing basis for consumer, but free for publishers"?
>> If all you do is play games, and nothing else, PS4. This is why we're pissed and you seem to have missed that. Xbox should be a game console first, and a media machine second. MS has said they've made a really awesome Tivo + Roku machine and it also plays games.
So yeah, that's why MS is getting flak. But the real issue is that no one at MS seems to understand that! </rant>
Sony bought Gaikai, you dumb fucks. They are going to offer a subscription for unlimited video games streaming WHILE selling tradeable games because you lot were too busy in your fiefdoms jacking off. You dipshits couldn't even understand a fucking pincer business idea like that; all you know is embracing, extending and executing small dumb companies and have no fucking clue how to actually compete.
To use the example in here, a $5 buyback value game would sell for about $10 where I worked. I don't know about Gamestop's percentages, but I imagine it would sell for closer to $15 there.
Moving on to Steam, my library is clogged full of shit I'd love to sell back or give to someone else. I still, to this day, hate Steam. It's convenient, sure, but I still often shop at the alternative instant download providers and I'm not talking about Origin or Amazon.
Beyond that, and back to actual gripes about the XBone, the only thing that has my friends and I completely against it is the always on Kinect. I don't like the idea of having a device in my home that can be used to monitor everything I do or say at any time. If it's proven you can turn that functionality off, it takes away about half of the reason I give people to not buy it. Even then, I'm paranoid enough that I won't be getting one. That aside, I don't need a media center, so the XBone doesn't appeal to me. My console is for playing video games; I have a computer for Internet shit (e.g. Netflix).
There were a few good points the anonymous poster made about the advantages of non-physical media like no scratches or brothers/friends losing your discs, people just aren't ready to have a mostly medium-less console. It works for an iPhone or eBook reader, but a console is something that is synonymous with physical mediums.
"Well, if you want the @#$@ing from Gamestop, go play PS4." — we don't have a Gamestop here in Australia but I presume Electronic Boutique is basically the same and while sometimes you get reamed on trade-ins, chances are if you are trading in, you don't care how much you are getting because you're parting with the game anyway.
If XBOX One games are cheaper as a result of the lock-in console DRM, then Microsoft might have a worthy advantage in the fanboy fight against Sony. But we all know games won't be cheaper (especially new and exclusive titles).
I think the problem with the whole digital vs physical debate is that bandwidth is an ongoing cost (especially if you go over). Although my Internet plan gives me 500gb of bandwidth a month (times that by the 5 people currently in my house who love downloading TV shows and movies a lot) and a digital game is chewing up bandwidth left-right and centre.
Part of the problem is that if something is physical, people expects it to be lend-able. E.g. Books, CDs, DVDs, etc. (you can also think of things you can borrow in the library) People don't expect their digital downloads to be lend-able (e.g. iTunes songs, Kindle books, etc.) In that sense, Microsoft has to play the game carefully. I think it will still work if games on XB1 sells at <$35 compared to $60 on PS4.
On the note of internet connection, as much as Microsoft thinks that everyone should have an internet connection at home today, it is still something that you should not expect everyone to have. Many XBOXes are sold globally and internet broadband connectivity may not come easily.
Besides the issue of lending of games, I do agree on the vision that the console will be a center piece of the living room. It is much more than just games.
I think MS's thinking is a bit ahead of its time, and possibly a bit too Americanized. USA and a lot of other countries have cheap, reliablish Internet. The onliny model will be OK for them.
But there are still a lot of places that have XBox's that have expensive + useless Internet. Like where I live.
I'm moving from XBox 360 to PS4 because, as it is on the 360, I get a "Can't connect to XBox live" message about once an hour. If I went to XBox4, I'm assuming it'd be more annoying.
I bought the computer/console and the software; I expect it to work for me, not to police me, not to try to advertise to me, just do what I paid for.
We come in trying to find a way to take money out of gamestop, and put some in developers and get you possibly cheaper games...
The biggest problem here is that this - the whole crux of his paste - did not happen at launch. If this were true, then MS would make new XBox One games cheaper than $60 - but they didn't. The XBox One games are all $60.
If you want games cheaper then 59.99, you have to limit used games somehow
MS did find a way - the new XBox One model is built around this. But the games aren't cheaper.
Nice try, but it's either (a) bogus, (b) faulty/incomplete understanding by a lower level employee, or (c) some lower level employee buying into a bunch of management speak.
Not in Australia.
In Australia we pay 89.95 / 99.95 for a AAA game released on Steam, versus the USD price of 39.95 / 49.95 / whatever. It must be the shipping of the bits over the pacific that jacks the price up right?
Yes, eventually the prices drop, and you can buy a game that originally retailed for almost $100 for under $20, but that takes a long time. I just gave up on buying big studio games on steam. I only buy indie stuff now.
I was really excited about the xbone (day one owner of original xbox and 360), then the official word came out about it, and I decided I would buy the ps4 instead.
Also, it's worrisome how little MS is supporting the indie scene while they tout digital distribution as the future. With our current Internet infrastructure, they should be going after the indies first! Right now it just makes way more sense to download a bite size game over your connection than a full AAA title.
Aus minimum wage is as low as $5.87 (for a 15 yr old)
My friend at work lent me a huge stack of games — he's a gamer and had a ton of games he loved but didn't play anymore.
It was a great introduction to gaming for me and it led me to purchase many of the sequels to the games I played initially. I have purchased about 10 games since, and about 7 of those were purchased purely based on games I had played from the initial stack that I borrowed.
I don't understand why they feel the need to capture this as a "revenue stream." Focusing on great games and great convenience will surely get them more money in the long term.
From an advertisers perspective, it's the holy grail. Imagine being able to see the viewers heart rate, where they were looking, how they were sitting, how the move and body language. All of that data would be very useful. I'm sure there are systems like this already, but to my understanding they are in a controlled environment. If you sat me in a room and told me to look at an advert after having to travel etc I'd act a lot differently to just sitting on my couch.
People say the kindle is different, but if my books became unavailable, I'd grab them from other sources, no questions and no qualms. If you want to sell me something, then sell me something, don't quibble about it after the fact.
> "* Without actually thinking about how convienent it would be for the majority of the time to not find that disc your brother didn't put back...*"
First off, it's "convenient". Secondly, that's a horrible argument when those consoles are meant to be geared towards mature gamers that would never have this issue.
And as others have mentioned, you can't play both sides. Either you go all digital and have this model or you don't. If you try to play in the middle, you're always going to be screwing someone in your audience over.
Back to my NES...
Steam Offline Mode: https://support.steampowered.com/kb_article.php?ref=3160-agc...
If the AAA game industry cannot survive while used games exist, then I would rather the entire industry die than end up with a precedent of buying something yet not owning it.
2) It may well be that it has to check if it's connected every 24 hours, but what happens if you need to move house? Do you just sign in again, or does something worse happen?
3) They're forcing the kinect onto the user - you can't make a product successful by forcing people to use it, they have to want to use it.
I'll believe this when I see Xbone games cheaper than $59.99. AKA I'll probably never believe this.
We'll see they may be progressing home entertainment forward but they're really taking a gamble by screwing over their core audience to do it.
For reference almost all of my console gaming is done via rentals and from what I see the Xbone doesn't support that at all so I'm definitely out.
Thank you, Gamestop.
Signed, Patient Gamers Everywhere
The main reason I don't complain so much about steam is the existence of GoG and direct DRM-free sales (Humble store), which I always prefer if they carry the game I'm interested in.
This is rubbish. Better DRM is what makes the difference. I bet resales are about 1/100th as costly to studios as piracy, especially for single player games.
Fuck you MS
We're getting boiled just like that poor old frog. Turn the water up slow enough and he'll never notice.
Using the Kinect generally does.
Somehow this phrase really irks me. Are we on analog downlods currently?
You can also circumvent unfair DRM on the PC by pirating games, so the consumer ultimately has the power to take back their rights in that situation. On a console, this sort of DRM would absolutely be the death of "owning" your games. That's why the reaction to Xbox One's DRM has been so extreme.
I doubt the guy even works for MS though. His writing is barely as good as your average forum-trolling college dropout.
It's like this fucking myth that refuses to die.
The Microsoft situation enforces something different unless they decided they didn't want people to understand that the phoning home thing was a publisher option.
You can't even transfer games from one account to another account that YOU owe. It's not allowed.
Just some perspective into this. And I don't agree there should be ANY limitations for hard media.