Lessons from a failed startup
venturebeat.com
venturebeat.com
Sort of buried at #5, so felt it worth repeating (and conversation here).
That's one advantage I can see with something like YCombinator -- that initial traffic. It might not be much, but it's a few links from reputale blogs, some visitors and maybe even those first conversions. It's certainly no guarantee, but it is more than my first startup had.
This seems like a pretty strong argument in favor of some form of DRM. If content creators can't make money, we're not going to have good content.
I'm not really aware of truly effective DRM. DRM just needs to be cracked once for it to be pirated. And there are people who actually enjoy cracking DRM.
I guess server side authentication would work, but that is only if you convinced people to connect to your servers. This is actually pretty hard. Spore seemed like it added value when it connected to the internet. But I am sure authenticity could have easily been verified with less restrictive DRM. And cracked copies were out before retail copies were out, so DRM was a total bust in that case.
WOW is one of the few companies that I don't think has huge problem with piracy. But that is only because you can't pirate the experience of playing with tens of thousands of other people. And even with WOW I was able to easily find torrents of the game and lists of private servers. So even MMORPG's get pirated.
Big companies have thrown millions of dollars at this problem already, and haven't come up with a good solution. So this isn't an easy problem. And I am under the impression that DRM is currently very expensive for companies.
Sure, DRM could be made better. But I think it is kind of pointless. If the authentication relies only on hardware that is under the users control, like a pc, it will get cracked. And you will almost certainly end up annoying your paying customers.
That said, I am interested in seeing how GOO turns out. A DRM solution that lets you legally sell your game sounds promising. And since Stardock built it, it might actually be customer friendly.
GOO does indeed look interesting: http://www.maximumpc.com/article/news/stardock%E2%80%99s_%E2...
The only way to reduce casual piracy is to convince people that they should pay for your product.
Even if piracy can't be completely prevented, it can still be significantly mitigated, it's just a question of engineering.
Some content maker can make money on TV (with reality shows and the like) or as movies... but when you look at some of the commercially successful shows or movies are they really good content? Can you feel any of the passion of their creators? Same thing for some of the bland music produced by some of the big labels... I like content creator to have intrinsic motivations to create, not to be motivated by the potential rewards they could get by pandering to as many different segments of the population they can...
TripAdvisor is a content business and I think they are doing okay. ;-)
For example, compare Word Processing to TV editing. Anybody can use a word processor on a PC...now. At the very start of things, a word processor on a PC was a specialised task. As the market grew, things became more automated and a lot easier.
YouTube and such are only a few years old. The software to make producing content really easy is not there yet - so there is still a lot that needs to be done manually. This software will improve and content production will get cheaper.
This model would lead to a lot of reality shows and things like that. Maybe machinima if it ever catches on.
Reality show is the direction the industry is going in. People prefer reality! Seeing real stuff or stuff that appears real is way more entertaining than acted stuff.
In other words, actors that people actually want to see are expensive.
>Sets and animators can be replaced by software.
That may be true in the future, if filmmakers ever get the open source ethos and create a large library of models that covers most situations. Otherwise, anything short of strong AI is not going to replace the artist.
>People prefer reality!
Some people do, some don't. I don't. If everybody did, there would be nothing but reality programming.
"I would advise any entrepreneur or investor considering content to think twice, as Howard Lindzon from Wallstrip warned us. Content is an order of magnitude harder than technology with an order less upside; no YouTube producer will earn within a hundredth of $1.65 billion. This will only become more true as DVRs and media-sharing reduce revenues and pay-for-performance ads eliminate inefficient ad spend, of which there is a lot. The main and perhaps only reason to do content should be the love of creating it."
The situation just kind of sucks if you ask me.
But if you can find a way to stand out from the cruft you can charge quite the premium.
File sharing is easy and getting easier.
Why pay for anything when you can easily get it for free?
"Intrinsic value" would work for some content providers (an indy band composed of guys with day jobs), but it's not going to work to make an expensive blockbuster.
Why should dominant assurance contracts not work?
http://lists.canonical.org/pipermail/kragen-tol/2005-June/00...
Also, considering what someone with a similar background could earn working full time for an established company (especially factoring in benefits), $50/hr is fairly conservative in terms of opportunity cost.
It also doesn't matter, because I still think the opportunity cost equation holds. If you decide now to become a waiter instead of an IT consultant, it costs you 70$ an hour to be a waiter (assuming waiters earn 10$/h and consultants 80$/h). I don't think there is a way around that.