Designers Complaining about iOS7
designerscomplaining.tumblr.com
designerscomplaining.tumblr.com
OTOH, this is the first beta out of probably many (considering how stable thing thing currently is - jokingly I'm telling my colleagues that it's as stable as the average Android phone now), so we might still see some changes there.
Of course, the thing that sold iOS 7 to me is the fact that you can finally place the unused and empty newsstand in a folder :-)
Unfortunately, my phone was stolen yesterday and now I'm back to using a dumbphone until I can find something better.
The last time there was any system instability at all was early in the life of the Nexus One. The OS has been absolutely rock solid since.
Of course apps crash on occasion, just as they crash on my 3rd gen iPad and 5th gen iPod Touch. The system stability ruse, however, is noise.
By crashing I mean: device reboots suddenly, which is of course a huge improvement over the 2.x days where the device would lock up completely, forcing you to take out the battery.
I have no experience with more recent devices, where it might be even better.
During 2012 I have been using both a Galaxy Nexus and a 4S as my main phone and at least MY galaxy was much crashier than the iPhone which is the origin of the joke.
The remark was intended as a joke, not as stating fact because I only have two devices to compare. Thankfully, it was clearly marked as such though.
I've been playing with it since yesterday, and I like the new UI. The crashiness is a bit of a pain, though. I honestly like the flatter icons.
For reference, here's an actual screenshot from my phone, rather than just one of Apple's promo images: http://sta.sh/02e3ujebq7hp
I do agree with the general sentiment that the icons, in general, do not fit with the rest of the design decisions.
Note that many of the quoted people are not even angry. They are just saying they don't like it, sometimes giving reason. Let's shame this scum! LOL it's just Forstall posting under fake names anyway!
You must be new to the Internet. Allow me to show you some pictures of cats and a video of Charlie biting a finger.
I saw the term Neotribalism on HN this morning. This perfectly defines much of the designer elitism that runs rampant throughout the design community.
Hmmm, 15 years, but I have never heard of Neotribalism - so thanks :)
The one thing that I've never seen before is the clear definition of the protagonist and antagonist in the epic battle of skeuomorphism vs flat design: Leather Weirdo Forstall vs Good Taste Ive (e.g. [1]). IMHO that made it much easier to divide people into camps (tribes?). And as if that wasn't enough, Apple used the keynote to feed the fire and polarise.
[1] http://www.fastcodesign.com/1672780/why-jony-ive-is-flatteni...
In all honesty, most of the comments I have seen simply reflect the fact that (warning: generalisation approaching) iOS designers have been on a high horse about how iOS's design is superior to all other platforms, and are now being forced to re-evaluate that stance after Apple has rejected that design.
> C’mon, all you talented mofo’s… We all know you can do better than ol’ Jony boy. Send in your screenshots of the best iOS, OSX, WWDC and general Apple bashing tweets by using the submit link over there ——>
> I CAN DO IT BETTER THAN YOU!! (even though I've never done that specific thing, ever)
I'm not overly for flat design or overly against skeuomorphism, but Find My Friends was horrendous.
Given that FMF made it into the keynote both when it was introduced, and yesterday, I'd say it's important to them. (Not just text on a slide)
Edit: Whoops, I was thinking about Find My iPhone from the keynote yesterday, my bad. It was introduced in a keynote before.
https://en.wikipedia.org/wiki/Helvetica_Neue#Neue_Helvetica_...
It's consistent because every icon has a gradient, even if subtle - in contrast with the original, where some are flat and others have a 3D effect from the gradient, and some even have a gradient on the opposite direction making a complete mess of convex/concave illusion on the home screen.
It's also consistent because all icons have just the right amount of detail. Compare the safari, clock, compass, notes, reminders, newsstand and passbook icons.
Lastly, he modified the margins back to the original proportions, which are better balanced. Compare the iTunes and App Store icons.
Starting to? That's kind of what the cutting edge of design is all about. When a design advances past certain middle of the road thresholds of usability and tolerably it become more and more just a matter of personal taste. When a bandwagon (or pieces of it) has appeal, it becomes a wider trend. It's still a bandwagon though, styles in the 1980's are(/were?) the go-to example of things that appealed to tastes at the time but are laughable in retrospect.
Design is important in giving products pleasant appearances and interactions, but it's also capable of turning people insufferable. http://news.cnet.com/8301-17852_3-57508907-71/at-apple-hq-ey...
They are following the trends set by others (Microsoft and Google) and I think that is what is infuriating designers.
(FWIW, I still think the IRIX Indigo Magic Desktop is pretty good looking.)
The new design can be classified as a "Flat UI" a recent movement in interface design where things like reflective surfaces, borders, and photo-realistic elements are eschewed in favor of a minimalist, iconographic look with bold coloring offsetting neutrally colored text. The aesthetic was heavily popularized by Microsoft in Windows 8 when they introduced the Metro UI. Google also picked up on the aesthetic in their redesign of their web services as well as recent iterations of the Android OS.
Apple has always been the darling of the design community so for them to be late to the party leaves the Apple faithful with a bit of egg on their face. How dare Microsoft dictate what is cool in a world where everything Apple makes is the very definition of hip.
Not only that, there are several major faux paus in the unveiled design that designers are having fits over. Many of the icons in the default interface lack a consistency across different parts of the iOS (like the camera). Any sort of organic rhythm is lost in the palette and seen as jarring. Worst of all, the prized "golden ratio" that Apple has been well known for in their design seems to be gone.
To people who pay that kind of attention to things like this, its an unmitigated disaster.
PS: Also, skeuomorphism. Because it was horrible until Apple got rid of it, apparently.
Also it's very white. I use the black theme on my Windows phone (which itself is imperfect). I find dark themes more pleasant.
Otherwise the redesign feels more modern and clean than the current version.
[1] - http://fr.slideshare.net/EmilandDC/dear-nsa-let-me-take-care...
But I also guess that with a flat design it is inevitable to resort more to color to differentiate your design elements.
http://dribbble.com/shots/1109343-iOS-7-Redesign/attachments...
Agreed, but that's why it's so puzzling that these icons were released in the first place. If they're the easiest to do and redo, they should be the easiest to get right.
Also, the iOS 7 video spoke of their new "harmonious" grid system used to design the icons. So I'm unconvinced that the powers-that-be at Apple believe they need fixing.
This is a beta, after all. Steve Jobs' pedantry about everything being absolutely perfect for a demo may not be Cook's style.
From the objective to the subjective:
- Complete redesign makes it too different from iOS 6 and OS X, throws away all learnability
- Icons have no consistency whatsoever
- Toolbar icons are so abstract as to be useless
- Legibility suffers from Helvetica Light on bright white, everywhere
- Got rid of affordances, you don't know what is a button anymore (same mistake as WP and some Google apps)
- Control panel is a mess
- Color palette is poor and tacky. You have a true to life display to work with, but limit yourself to primary and secondary, over-saturated hues... just stupid
To be fair, usability increased in many places as in multi-tasking and better use of gesture, although that's hardly innovation - they are just copying tried and true interactions from software both on iOS platform (e.g. Gmail for iOS, Mailbox) and others (webOS, Android).
Overall the UI looks like designed by someone who designs print media and has no clue what they are doing.
This article wraps it up: https://medium.com/i-m-h-o/275a56688510
I was hoping for a common design language, but there really isn't one. http://i.imgur.com/zdMBUGT.png
As someone on reddit said, it looks like a Chinese knockoff of iOS running on Android.
*Oh yeah and the new calendar. Looks great, but now you can't see if you have any events coming up from the calendar view...Ok...That's a step backwards.
Darker themed phones consume less energy...on more modern screen hardware. While an LCD backlight draws the same power regardless of the colors on screen, AMOLED does not. In fact, AMOLED and a red only profile grants you an amazing device for night use; be it astronomy, reading, etc. because it does not dilate your eyes.
Not only that, AMOLED is the current frontrunner in engineering design to allow for an "infinite bezel" where you aren't sure where the screen ends and the edge begins.
By switching to this bright white look in IOS7, Apple has all be publicly admitted that the next several years will continue to be dominated by LCD technology that drags the progress of screen technology and cost down.
there are whole blogs devoted to the stupidity of designer's clients - and now this can be witnessed on a global scale.
http://theoatmeal.com/comics/design_hell http://clientsfromhell.net/
compare to the typical criticism right now. the safari icon looks terrible - instant fail! man, i hope the iOS team gets shielded from this outbreak of retardation, lest they slit their wrists.
Other than that, it looks great. It's amazing how nobody complains about the preschool look of Windows Phone 8, but when iOS icons have a slight disproportion to them, everybody loses their minds.
Besides WP7 and WP8's interface, there really hasn't been a huge leap in this space for a while. Is this because companies are simply following the market leader and playing it safe?
It's the copying of what seems like mediocrity is what I was trying to get across.
As to copying mediocrity, what's the best flat style out there now? Or are you referring to flat styles in general? I would expect improvements through iteration, but I can't recall seeing any great flat-ish UIs. I think Windows 8 / phone 7 has some great concepts (live tiles) but poor execution (live tiles, button == label visually). Android is overall decent (though those neon underlines are a bit odd) but they're not very consistent. Individual app implementations are sometimes awe-inspiringly well done but don't necessarily scale up to an OS as a whole.
I'm not sure there's anything but mediocrity right now, similar to when Apple got into the phone market (with something relatively mediocre).
If that's all anybody gets concerned about, where is the pressure to deliver product innovation?