Sony will allow indie devs to publish their own games on PlayStation 4
venturebeat.com
venturebeat.com
If Sony just allowed the PSP to run homebrew games, they'd not be in such a mess. Many of the developers rooting the devices just wanted to run their own software, but the shadow community would use that result to pirate games. Separating the two communities by allowing homebrew software on their device would have made sense for their own protection.
This was then followed up by the PS3. After releasing with both the ability to run Linux, they removed both. You paid for a device with X, then they removed X. Understandably the community became somewhat irate. Eventually their private signing key for their entire console was leaked due to the desire to allow homebrew and to restore OtherOS (Linux) support[2]. Sony's legal department tried to fix that...
So, from all this past history, I wouldn't trust Sony's new direction. At the very least not until they start to act on their new found conviction.
[1]: http://en.wikipedia.org/wiki/PlayStation_Portable#Homebrew
[2]: http://en.wikipedia.org/wiki/George_Hotz#Hacking_the_PlaySta...
Edit: Thanks for Dylan16807 correcting me re: PS2 emulation. Having a deeper read into it, the situation is confusing -- some models have hardware PS2 support, others do emulation, and then it was completely dropped whilst "PS2 Classics" (recompiled or via emulation) were released on the PS3 as pay for downloads.
Something really striking about this whole Xbox One vs PS4 thing is how one sided the enthusiasm is (in favor of the PS4). It's all the more striking when you consider that the gaming community is one of the most passionate, fickle, and hardest-to-please bunch of people there are.
I think Sony really listened to what people really wanted and made something with those things in mind.
Just gauging the reactions from across the internet and from across my diverse group of friends, the PS4 is being received so incredibly well and the sentiment towards the Xbox One is exactly the opposite.
It's probably because Sony hasn't said anything yet about their used game policy. I would seriously doubt they don't get publishers get their way on the Sony console as well just as they did on the Xboxone. Unless they want to shoot themselves in the foot and lose publishers support.
Essentially you can do whatever you want with your games; zero DRM.
And that aside, the Oculus Rift, if anything, would just bring a new part to the battle between PC vs console gaming. It's not really related to this at all.
(for those who can't watch it, it sounds like they gave the green light for all kinds of used games and sharing)
If they had learned their lesson and cared at all they'd reinstate linux on PS3, apologise to George Hotz and all the others they sued (and reimburse them for their costs), and maybe apologise for the rootkit fiasco.
But as to how Sony will handle indie devs. I view it as a situation similar to Apple. They are very hostile to the end user having root control over devices, but they are perfectly happy to allow any kind of indie games onto the platform. I don't think there is any risk of the sandboxed games going away.
Original PS -> Yaroze
PS2 -> PS2Linux with full hardware access, except for some professional APIs.
PS3 -> Here they went downhill with the graphics crippled OtherOS, while removing it altogether afterwards
PSP Vita -> PlayStation Suite
So although they are a bit schizophrenic in supporting vs attacking indies, the company does indeed have a long history already in doing it.
I just meant to list the legal possibilities, but as I said Sony is very schizophrenic in how it does it.
I really think the first true example of this was on the XBox 360 IndieGames marketplace, the threshold for participation was restrictive but totally doable for almost any developer. it's a real shame they seem to be dumping it.
>> This was then followed up by the PS3. After releasing with both the ability to run Linux, they removed both. You paid for a device with X, then they removed X
I'm not denying those were some pretty dick-headed moves from Sony, but in all fairness, none of it is even remotely related to Indie game development. Hacking the firmware to circumvent security features -no matter how noble the intentions- has nothing to do with serious game development, and Linux on the PS3 was explicitly marketed as unsuitable for game development. You couldn't even use the GPU for anything.
Indie developers don't want to mess around with hacked consoles, they just want to write games, get them in customers hands, and make money, through offically supported channels. It has nothing to do with homebrew development.
Keeping your fans/community thinking your indie support is actually homebrew in nature will benefit you and once you launch, the buzz isn't as important.
My guess is that the dev-kits are just being made easier to obtain - either via price point or whatever other restrictions are in place.
That said, in the case of Other OS, I'm pretty sure the only reason they got away with it was because almost nobody used this feature. Indie games would hopefully be more popular, and hence harder for them to back out of.
Aside from curiosity, the foremost minds that opened up (jailbroke) the PS3 were motivated because of the lack of homebrew support -- the ability for hobbyists to run unsigned software on the PS3. Getting license to and legally develop for the PS3 is simply not a viable avenue for most people. Sony appears to have their bases covered this time in showing their support for indie developers. If it is easy, and most importantly accessible to develop software on the PS4, you won't see nearly the offensive to crack the system open apart from proof of concept, unpublished or artificially limited exploits.
It's unfortunate that the attention span of most users is as short. Aside from the Linux issue, the PS3 was decidedly hostile towards small game companies for a very long time (ridiculous development system costs, year long approval process etc.).
Companies like Halfbrick, Rovio, Firemint, Pixelbite and many many more were made by an open market on mobile. I am excited to see what games will pop up on PS4. They already had better indie exclusives like Joe Danger, Fat Princess and more. Good times ahead for gaming on the PS4.
What I don't get is being open appstores attracts developers and sells more hardware and subsequently more games. Why would Microsoft shut that down? Bigger economies always sell more.
On consoles currently you have to publish 4 titles a year to be an approved publisher. So they need them probably to publish but I am sure they would love to self-publish their own or it is more beneficial to use Activision now that they are bigger or need the retail side.
Small and medium companies that are up and coming like Rovio once was need open markets and self publishing. They shouldn't have to sign over a large portion of profits because they can't launch 4 titles a year.
Open markets allow some companies to break through, most wouldn't be there without the mobile game disruption.
For a couple decades, the economics of this worked just fine. Until just recently, developing for a console market of a few tens of millions was far more lucrative than writing for any "open" games market. But now, with billions of smartphones, which amounts to a crushing ratio of 2.x orders of magnitude over consoles, games for smart mobile devices are making a serious dent - enough so that Microsoft led with their "old people" passive media features for Xbox One.
It is an open question if the console economy can be sustained. Can enough be sold to make a viable market for game publishers? Hardcore gamers have PC gaming to fall back upon, so they will not save the consoles. The "living room PC" was always a loser, and it is hard to see how mixing that in with a console is now going to be a winner.
Do you have any evidence for this "serious dent" that smartphone gaming is having on the industry?
I don't see how the smartphone game market overlaps with the same market that is purchasing an Xbox 360 or PS3. If anything, it overlaps the handheld market, but the Nintendo 3DS is still selling very well despite competing with smartphones for people's gaming dollars.
For the "gaming" market (ie. people who play more than the occasional round of Solitaire or Angry Birds), smartphones are still underwhelming. Even take the Madden and CoD crowd that many gaming enthusiasts disparage. Why would they care about lackluster smartphone games?
If anything the smartphone market aligns with those who bought a Wii for Wii Sports and then hardly used the thing much longer other than maybe as a Netflix device. But that was never a long-term market anyways.
Plus, the smartphone gaming market seems to have a pricing issue where everyone expects games to be either free or $1. Can you imagine a game on the Google Play store costing $30+ dollars as they do for a 3DS or Vita? Let along $60 for a PS4 or Xbone One title?
Second, I can't imagine a game on Google Play costing $30, never mind $60. Can you imagine a world without $30 games?
Third, those $30-60 games are only possible inside the closed console market. In this context, the idea of indy games on consoles is just strange: It is contrary to the way the console market works.
The point is that if smart mobile devices on one side, and gaming PCs on the other side peel away enough of the market, 8th generation consoles will continue the decline in unit volume that happened in the 7th generation, and lead to the end of console gaming.
You are comparing high end FPS games against casual games. When, in reality, console games are divided between dozens of genres. If everything else - fighting games, strategy games, CRPGs, simulation games, etc. are all fine on handsets and/or tablets, it's the end of consoles.
https://en.wikipedia.org/wiki/North_American_video_game_cras...
There's a tremendous amount of trash on those marketplaces. I haven't seen any indications that it would lead to a crash.
And yes, I realize for every The Witness or Braid there will be 20 or more pieces of crap, but this isn't 1982 where we are trying to figure out what to buy based solely on cover art. We have the Internet, the stuff worth paying attention to will be filtered up to the masses with or without Sony's explicit help.
1. Develop/release indie game on Windows.
2. Sell a lot of copies (relatively speaking).
3. Sony gives you free SDK.
4. Release indie game on PS3/4.
5. For your second game (e.g. Transistor, The Witness) you can develop for PS4 in parallel with Windows because you already have the SDK.
I've dabbled with iOS games but found it a tad boring as I love games with proper controls so the possibilities of this excite me.
http://www.pocketgamer.biz/r/PG.Biz/PlayStation+Vita/news.as...
I haven't personally done it (though I'm considering trying it for a small-ish project) so I can't speak to how many hassles there are.
The Ouya is perfectly capable of making itself obsolete, thank you very much.
Ouya is all about its own Store and ecosystem, games built for their system/controller etc and also its low price point. I still think it will have a hard time.
OUYA had the spotlight for a hot minute there, and they kinda blew it with crappy hardware, crappy UX, and crappy games.
I's rather not have the NSA recording my living room.
I was on the fence about it for a long time, but after the second time my console died and lost all my game saves, I wanted the cloud save feature. It ends up that since I bought the PS Plus subscription, I actually haven't bought any games. I'm a infrequent gamer - I play games, but not every day. My back catalog of good games is pretty big, so there's a lot of good stuff that comes through the freebie channel.
http://blog.us.playstation.com/2013/06/10/playstation-plus-e.... If you scroll down you see the discounts on purchases.
This month they gave out Uncharted 3, XCom, LBP Karting (I bought it when it was $10 for PS+ subscribers), and Deus Ex Human Revolution. Previously they've had Ratchet and Clank, Spec Ops: The Line, Sleeping Dogs, and a bunch of other big studio titles. If you bought just the titles for this month you'd spend at least $50, even at the cheapest retailers online.
If Sony does maintains significant advantage on the freedom of its users, they will crush Microsoft. It's not even going to be funny.
Xcode?
Sony is infamous for saying things like this, then screwing people with the details.
http://gamasutra.com/blogs/JamesSilva/20130523/192832/Were_I...
(Not saying he's wrong to feel that way, but his biases are stark.)