iOS 7's Design is Confused
andrewmunsell.com
andrewmunsell.com
Pure opinion here. Personally I use the calculator a lot on my phone, and love having a quick way to access it. The timer icon is actually the clock app, I got confused by the icon too.
After playing around with the Beta for a while, I can say that the design doesn't make sense until you actually use it. Give it some time.
Although I have to agree with the OP about the app icons. I just don't think they look that nice.
The spacing of the balloons is actually clever. Balloons from one party are closer spaced than balloons from different parties. I prefer space around the text to space around the balloons.
I agree that the calculator et. al. Could be customizable. That aside, it's more or less the same controls as before but using more screen real estate rather than requiring flicking between screens. I think it's a serious improvement.
I never really thought about the spacing between balloons in a group message between different people (is that how it works?), and if that's so, then I guess that makes sense. Though, the spacing still is odd looking to me-- maybe I'm just claustrophobic.
How about flowers? Rocks? Fruit? Animals?
Try harder.
I really wish someone beyond Ive had the final say in the graphic design of this. That's really all I can say about it. The usability of the home screen and the new springboard are great, but the design is just... uninspired. Black and white and blue is not only boring but missing the subtlety that I admired in iOS of the past (skeumorphism aside).
Personally I'd go with no gradient and a flat colour.
That being said, I do think that rounded squares are an important part of iOS's design and that style icon is associated with iOS, so I don't think it should be changed.
A lot of the stuff is not much to look at until you start moving it — the Messages list, for example, is particularly impressive with independent physics applied to each message within a table cell (causing them to stack and bounce as they inherit the scroll velocity).
That said, I'd be happy if they tweaked a few of the icon designs (Game Center is bizarre). But there's an incredible pleasantness to the motion that seems to suit the lighter choice of visual design — most elements seem very appropriate.
I was actually really looking forward to iOS 7. I'm currently on an old feature phone and I haven't quite decided between iOS or Android. I've messed around with an old Galaxy S 4G and an iPad 2, and after seeing iOS 7 I think I'm definitely leaning towards getting an Android based phone.
Skeuomorphism was cool back in 1987 when it was novel that VGA existed.
If it takes Apple until IOS 7.1 to fix some of the subtle gradient issues, so be it.
In the iOS that Game Center debuted, it didn't even work until BETA 4.
If Apple substantially changes the designs (iconography included) between now and shipping, it would make for a first.
I feel similarly to the author. Overall I like the design and think it's a much-needed step forward for the OS, but the iconography is distracting. The removal of any kind of affordance in the slide-to-action bars is also a step back.
There are lots of places in the OS where I'd expect, under normal circumstances, some pretty substantial redesign, but Apple has never been known to overhaul their designs significantly between beta and release.
I don't think any of us know how the beta as it sits today is going to compare to the final release, but saying that it won't change because previous betas didn't change doesn't seem like a fair comparison.
Ive may be a master of industrial design and user interaction, but it's looking like that mastery doesn’t translate to graphic/user interface design.
It's not bad, but I miss the iOS-ness. I thought this would have been a refinement and extension of their current style. A lot of their stuff is good. I don't think they needed such a massive overhaul.