If Only 3D Animation Were This Easy [video]
kotaku.com
kotaku.com
Lifted foot aside, the body motion for the vernacular jazz dance moves is quite authentic. Nice work.
http://www.youtube.com/watch?v=psZB6t4P-QI
Watch the front foot. There's a very slight momentary lift (during the set-up for the slide), but the slide action occurs along the ground.
It reminds me of a similar video Animator vs. Animation.
It's interesting to go back and look at some of the semi-old-school viral content once in a while.
I'm a little surprised Albino Blacksheep (and fetchfido.co.uk apparently) is still running to be honest.
It also recommends this book:
http://en.wikibooks.org/wiki/Blender_3D:_Blending_Into_Pytho...
for scripting (though it's still a WIP).
Back then it had far less chapters, and so I had to mostly rely on the documentation/experience, but it seems like it's got much more stuff now, so you should really check it out! Happy Blendering.
Lots of free stuff there. The membership is ridiculously worth it.
Probably the fact that this is a hard problem. Seriously, hundreds if not thousands of people are working on creating tools for animators, for 3D software companies, movie and game studios. If it was easy, it would have been solved by now.
If we look at Brett Victors inspirational videos the one thing I can take away is "Change the game". If we play the same game as before things wont change much. So, creating animations is a hard problem to solve. But, can someone change the game ? For centuries, extracting aluminium out of its alloy was a hard problem, or extracting mica. Once it was done, it changed the game.
What am I currently using? 3D Studio Max. (and Motionbuilder, and some high-end mocap technology, and a lot of outsourcing.)
Seriously, it's a hard problem. I'm not saying "don't try", but it's a hard problem.
It's by for the most interesting development for animation that I've seen for years. In about an hour I was able to produce 15 sec of reasonable good animation the first time I used it.
Their process is more akin to Photoshop than anything else as it's a destructive process rather than procedural.
I found it quite enlightening.
If you plan to do animation professionally, I would advise against using Blender.
«I just watched the video, but I'm confused: What program do I have to use to communicate with my computer like this?»
«This is not real and such systems do not exist.»
«You can't be serious»