Edward Tufte on iPhone Visual Design
edwardtufte.com
edwardtufte.com
If only more app designers used the style of analysis that Tufte demonstrates in the article to critique their own "chartoon" interfaces.
His key insight is that apps can really benefit by removing user interface clutter (appearance/disappearance through user context, low contrast colours or "intuitive" gestural controls), maximising usable information density (color, texture, images, text, zebra-striping all targeted at conveying information, not simply design) either in breadth of scope or detail for a smaller number of items.
I've been a bit disappointed in the current crop of iPhone designs since I saw this presentation last year. They don't need the Tufte aesthetic or sparklines, all they should be is not cartoony, information-lite, or ugly apps.
I'm interested in recommendations for tight, good design in recent iPhone apps. Are there any good candidates?
Without installing it, it looks like all the other poorly-designed apps out there.
In both cases, adding detail meant a rather less clear result.
Many of the interfaces he criticizes for being "cartoony" are quite reasonably designed for the typical end-user, and probably more effective at communicating the basic information. People typically use the Weather app to find out what the temperature is outside right now. Adding "detail to clarify" is not helpful when no clarification is needed. It's 62 degrees out. Got it. We're done.
Similarly, I highly doubt many people are using the Stocks app on an iPhone to attempt to analyze thousands of points worth of historical data.
It also bears considering that many of the freebie apps bundled with the iPhone have a design goal of helping to sell iPhones.