It's interesting, why there are all time restarts?
Updates propagate by dynamic spanning trees. Servers restart to stress-test that feature; trees need to be rebuilt on every server join/departure.
It is looked like unstable behavior. Or that something broken.
Yes, thanks, we had to clarify that.
Essentially, that is a simulated breakage.
Is there a way to maintain conversation? At least we all know a behaviour pattern of chase / movement repetition :)
That's a minimal demo.
But implementing a chat is rather easy: history is a "set" (like mice list in the demo) and a message is an "object" (like a pointer in the demo).
I meant a conversation that consists of symbols movement only.