Zynga to Lay Off 520 Employees and shutter NY and LA Offices
allthingsd.com
allthingsd.com
ps -- dear employees and investors: your ceo dumping big blocks of stock is probably a negative signal
[1] http://online.wsj.com/article/SB1000142405270230472440457729...
[2] http://www.forbes.com/sites/nathanvardi/2012/10/05/zynga-kee...
[3] http://www.huffingtonpost.com/2012/07/31/zynga-insider-tradi...
[4] http://www.google.com/finance?cid=481720736332929
updated to include pricing. Again, selling at 2x your employees == living like a fucking boss.
520 employees is a lot of people out of work, but I have to think they saw it coming. My advice to people in similar positions all throughout tech is this: there are three signs that indicate an impending downsizing.
* Depressed Stock Value over long periods of time
* An Acceleration of secrecy and fiefdom claiming within the culture
* You look around and no one wants to come to work anymore
If you find yourself in this situation, leave. Find another job. Being caught in a downsizing sucks, but if you pay attention you can avoid them. It's important to make friends and to be able to tell the temperature of your local environment to avoid such devastation.
Edit: This can best be summarized as the well known phenomenon: "There's no such thing as a Free Lunch".
Or it can be a great. Severance packages can be quite lucrative.
The better advice I give people is "always be looking for job opportunities". The best job opportunities come when you least expect them, and the worst jobs are taken when you're desperate.
If I could suggest one thing for a young programmer to tattoo onto their inner arm, it would be that sentence right there.
That being said, I am always skeptical at things pointed out as job security.
Nothing is absolute, if our society collapses, then yeah, programmers might not have an easy time finding a decent job. Short of catastrophic problems, I think programmers are in good shape for a long time.
my friend got 6 months after talking to HR and agreeing to sign the doc. remember, no one asks you to sign something for your benefit :)
Did you think it was fair? Did you think you were ripped off? Angry? Sad? Depressed?
I've left a few jobs but always on my own accord, so I'd appreciate having a glimpse of the psyche in going through an involuntary departure.
Right now, I'm torn between looking for work immediately and asking for a delayed start, or going on vacation now and looking for work when I get back.
All I know is that Mars Bar (the local bar) will be busy tonight.
Oh, and thanks for sharing your perspective with us!
Good luck with your decision, I'm sure you'll land on your feet.
Or, you are going to be let go where you get a good severance. Take some time off, understand your mistake, and move on.
I appreciated his good natured humor :)
The other effect is whether you can handle the downturn in company morale. It is like smiling while the ship is sinking. It is not a good feeling.
You want to be the second to last to leave.
It'd seem like the company would have more resources to "pay out" for the earlier rounds, gradually decreasing as the rounds go on. Besides, you probably want to get out of a failing company, and provided that you are competent (though increased competence would in reality lessen the chances of your getting sacked in the first round) I'd think that you'd prefer to get your severance and get out asap.
The problem comes when you take a job because you're desperate and then stay because you're lazy.
That is, unless Mark Pincus decides to fuck them over. There's always that aspect. (see Tribe.net)
He didn't do anything all that shitty, but it was enough for me to recognize him as someone who doesn't care about the community-building aspect as much as the "making money" aspect. Because of that, when he does things like this, I don't feel all that surprised.
YMMV. I was part of a "10% workforce reduction", which included no severance packages. They gave us advanced notice, but I would have preferred the cash equivalent for that time instead.
I'm sure there's a rant about at will in there somewhere...
I'm just saying.
In practice I've seen friends completely blindsided by layoffs and I've dodged many a bullet but still didn't see it coming for the other people. I think it can be real difficult to predict these things other than to use your gut if you think something's afoot and be prepared to act preemptively.
http://jasonlefkowitz.net/2013/05/introducing-lefkowitzs-law...
So true. Another good point is to ask to use the restrooms even if you don't really have to go.
I interviewed at one place where I was told over and over how well the company was doing and how the owner loved racing his Porsches at the local road track. Then I saw the restrooms, which looked like they hadn't been updated or fixed in twenty years. I figured out where the money was going... and it wasn't to employees.
Sure enough, the offer came in and it was a lowball. That confirmed my theory.
Landlords will happily allow the tenant to pay the cost of renovating the bathroom. Good companies understand that certain basic creature comforts for employees are a cost of doing business, and it is very little money in the long haul. Penny-pinching here is a bad sign (unless it is a very early start up, or the company anticipates moving offices within a couple years for some reason).
But it's important that the Variation is indicative. Like if you get baller snacks for a year and lame snacks start coming in, that's a very bad sign. But if you've always had lame snacks that's not a bad sign, your company is just frugal.
Here's something I wrote about MaxScript: Automating The Sims Character Animation Pipeline with MaxScript http://www.donhopkins.com/drupal/node/30
Last-ditch attempts to shuffle the deck chairs usually mean that shit's about to hit the fan. These are usually coupled with the secrecy/fiefdom mentality you mention.
There are only two types of employees in a reorg: those doing the reorganizing, and those being reorganized. If you're frequently among the latter, know that you're also considered expendable enough in a layoff scenario. If your company's gone through several reorgs in rapid succession (more than 2 in a 6-month period, say), it's probably not a bad idea to start planning accordingly.
Deleted comment
As well, regardless of what you think of Zynga's games or their business strategy, the engineers have really great skills in dealing with some very great technology and high-load situations. They will be extremely marketable.
To paint every single employee with the same paintbrush just because their business isn't something you particularly enjoy is dumb.
EDIT: Downvoters, do you really not think that a person's personal ethics can be judged from the work they choose to do?
But silly mobile games using a business model SV geeks don't like? No. In the grand scheme of things Zynga is trivial and harmless.
It depends on the game. Low-engagement games like Zynga titles are definitely hits businesses. However, game companies are starting to figure out that hits aren't sustainable. You have to create lifestyles that make people say, "I'm a X game player," not just "I play X game," and that means exceptional, reliable game experiences that extend outside the game. Creating a great Games as a Service company REQUIRES really awesome operational expertise. Game studios and publishers that want to provide those kinds of experiences really do need to have solid operations, and not just in their technology. The entire experience, from their support to their online presence to their in-person events, has to be buttoned up tight.
This is something Zynga has never, will never understand. They don't have a deep understanding of games - they have a deep understanding of rapid ~~~thievery~~~ emulation and deployment.
Right on.
- The free food/snacks get cancelled.
- The "untracked" WFH days suddenly come under scrutiny.
Relevant recent discussion: The Elves Leave Middle Earth – Sodas Are No Longer Free (2009)
In defense of the Google chef (2011)
https://news.ycombinator.com/item?id=3223595
http://blog.rongarret.info/2011/11/in-defense-of-google-chef...
Ironic that his restaurant is only so-so wrt bang for the buck.
This can also be an indicator of rampant abuse. That is, too many people work at home and don't work much. In my experience, even in small companies, there's a lot of me-too-ism with WFH, which leads to people asking for and being approved to work at home, when they really shouldn't be. Over time, this can lead to a measurable drop in productivity.
Yahoo is unilaterally cancelling all work at home plans, but my friend's manager was organically trying to get his team to come in on the WFH Fridays with Friday team events centered around alcohol, and other ways to build camraderie and morale.
I wonder what would happen if they try to find a way to sell that as a service?
I feel bad for those who have just lost their jobs.
I feel bad for those who remain under a cloud with the only comment they get is self-deflecting language from their CEO like "brothers and sisters".
Who I don't feel bad for is Mark Pincus. The collapse of Zynga couldn't happen to a more deserving person. Just 18 months ago when Zynga was on top of the world, Pincus made a name for himself by bullying staff to give back stock options [1] for no other reason than he thought they didn't deserve such a huge windfall.
Well those chickens have come home to roost. Those same employers will be the first to take flight having no further loyalty to the company.
I also know that I wouldn't work for Pincus. He's shown his true character with this petty greed (how much difference did this make to him personally really?).
Frankly I'd hesitate in working for any company backed by the same VCs that let this happen. To allow this erosion of what I'd call the "startup bargain" (trading salary for equity) by greatly reducing the upside is shortsighted and undermines the very conditions that makes the startup scene thrive and succeed.
As much as I viewed Groupon as a scam (a Ponzi scheme essentially), Andrew Mason's parting words [2] after getting fired gained him a lot of respect (from me at least) as they were authentic and didn't seek to cast blame elsewhere. In fact he went so far as to make a joke of "spending more time with my family" (which we all know is a euphemism for getting fired).
What entrepreneurs and VCs need to realize is these bullying tactics (and I include the underhanded clawback agreements to Skype employees in this) undermine the entire ecosystem and we need to send a powerful message that they can't and won't be tolerated.
[1]: http://usatoday30.usatoday.com/tech/news/story/2011-11-10/zy...
[2]: http://thenextweb.com/insider/2013/02/28/andrew-mason-groupo...
As a former Zynga employee that came in through acquisition, I find it repulsive that people assume we are all responsible for the poor decisions of a few at the top. Most of us worked our asses off to try to make something awesome, but ended up having to compromise in the worst possible ways to satisfy the top brass or poorly understood metrics.
[1] http://techcrunch.com/2011/05/31/zynga-channels-settlers-of-... [2] http://kotaku.com/5836588/adventure-world-is-zyngas-take-on-...
...but then you've got to be prepared to take it on the chin when someone says, "Yes, but that whole company is Evil, which, kind of by association includes you."
When you work for someone, their reputation does, absolutely, 100% reflect on you personally regardless of what your role in the company is (to some degree, obviously).
Just food for thought.
If you don't like it, don't work for people you don't want your personal reputation associated with.
I don't understand this rationale at all. You are not your company. Calling someone evil because you dislike their company (I'm not defending Zynga, but they're the #firstworldproblems of "evil") is incredibly sophomoric.
Engineer of prolific impact and talent, working for the worst possible people, indirectly exploiting people in the worse possible way to do shit work that is related to his pure and commendable goals and interests. The engineer feels as though he is powerless to resist the the exploitation that is demanded by his employer. Eventually the bad guy employers go down in flames to everyone's delight, but the engineer still has the technical chops to make himself valued.
The question, does the previous employer reflect poorly on the engineer?
To be honest, Von Braun is one of those ambiguous figures in history for me. I don't really know how I feel about him. However, the fact that he is ambiguous at all means that I have to admit to myself that his affiliations during the war do tarnish what I think of him. I don't think it is possible for that not to be the case.
Ex-Zynga software engineer? Obviously the ambiguity is not going to be "is this guy a war criminal or not?" But would there be any ambiguity of any sort? Yeah, I think for me there would be.
I don't think an engineer of any caliber is evaluated in a vacuum, past employers shape how we view them, for better or worse. This (particularly how I feel about Von Braun) is something I have thought about hard in the past when considering what I want to do as an engineer.
In case your browser isn't showing it (android chrome?), there is some italicized emphasis there.
a : association with another
b : companions, associates
c : a group of persons or things
d : a chartered commercial organization or medieval trade guild
e : an association of persons for carrying on a commercial or industrial enterprise
You are your company. That's the very definition of the word. One might be given a dispensation to the evil-by-association if you were working at Burger King because that's the only job you could get.
But you're presumably an incredibly smart and capable (and thus sought after) tech professional who could no doubt have placed his labor wherever he chose.
Agree with your overall point though.
I am not my employer. My employer pays my wage and that's it. I'm not interested in joining a cult. I'm earning a paycheck.
This is not to say I would feel comfortable working for a company like Zynga. Absolutely not. But I also don't doubt there are many people at Zynga who really do not like the company's direction. Don't blame the soldiers for the fault of the generals.
> Don't blame the soldiers for the fault of the generals.
Since you apparently like military analogies, I'll quote one of the Nuremberg Principles, which---as far as I am aware---are not an American invention:
"The fact that a person acted pursuant to order of his Government or of a superior does not relieve him from responsibility under international law, provided a moral choice was in fact possible to him."
This is a pretty sensible principle, because it's the soldiers who enable the generals. Similarly, if you're a developer (unless you're really terrible) and you work at Zynga or any other company, you're enabling your employer.
All that was decided at Nuremberg was that if you have committed a crime, the fact that you have been ordered to by your superiors does not innocent you.
So we agree that anyone who did the spammy deeds at Zynga is "evil", whether their boss asked them to or not. But that does not make everyone else in the company (from the backend developer to the cantine lady) evil.
In no way, should this be regarded like military service where your job causes fatalities. For me, as long as you're doing something you enjoy with people you like and developing a skill set, that's reason enough to work at a company. Some people work at jobs they hate all their lives because they need to live and support their families. If you have a career where you can work with smart people and do what you like, you're already pretty lucky.
If the company does something you believe in, wow. You're really lucky. How many people get to do that in the world?
Picture yourself meeting new people. The first question to eventually come up will be "So, where do you work?"
We can also see this in Foxconn assembly lines, the home of the work/life balance in China.
Soldier: Yes I did, but I was following orders.
Judge: But, you could have avoided shooting the peasant, right? But you didn't.
Soldier: Yes I could, but I was following orders.
http://www.sfgate.com/news/slideshow/Mark-Pincus-039-16M-Pac...
but isn't this like 80% of silicon valley, at this point? I mean even google is now trying to become facebook; and the rest of us are just trying to get acquired by one of the giants, or trying to sell something to the Engineers who are in one of those groups.
I mean, seriously, glass houses; be careful with them rocks.
well, assuming you honestly believe that facebook creates enough real value to justify it's valuation, sure, you are right. My take on the matter is that it's myspace 2.0. I mean, no question, it's worth something, but not nearly what it's valued at right now. I personally have a very difficult time believing that anyone who was working in the industry during the first dot-com can honestly believe that facebook is a sustainable business.
The only people I know who honestly espouse the view that facebook is fairly valued are facebook employees. (Interestingly, I know no facebook employees who were working during the first dot com.)
I mean, maybe these people all really believe exactly what their paymasters want them to believe? Personally, I find that thought far more creepy than the idea that they are just faking it because that's what the employer requires. Certainly there is some selection effect; you are more likely to apply for a facebook job if you believe the company is going somewhere? but it's weird. I remember one guy who is probably the staunchest facebook advocate I know now, he was extremely cynical about facebook before he got the job. Of course, he's also pretty young, too young to have worked through the first dot-com.
The weird thing is that I know a bunch of people who work for defense contractors, too... a place where you'd expect a certain level of brainwashing. None of those people believe their companies are doing good things for the world. Not one. I mean, they generally think the work is really interesting, but they don't believe at all in the end goals. (and I do have some conservative friends... it's just that none of them work for defense contractors.)
But then, what do I know? I find that what I consider to be 'spammy crap' is a pretty good heuristic for what most people want. I don't use facebook because it consists almost entirely of what I would call spammy crap. Spammy crap and baby pictures.
When you're literally being told to copy another company to create your product, so brashly? You honestly deserve what's coming to you. I'm okay if you try to innovate at least a little, but they never did. They just used their platform and size to bully smaller companies(and sometimes, stupidly, larger companies like EA) into irrelevance.
Of course, this all sounds ridiculous in comparison to "real" evil, like mass murder. So I'm also tempted to disagree ;).
No, these people were seduced by promises of a big payday for copying other people's work -- plain and simple. There are so many tech and gaming companies to work for in Silicon Valley that I just don't believe it's possible to pick the most egregious one simply by accident.
Working conditions in some of the big companies in the real games industry sound pretty bad to me, but I am only going on lazy reading of articles like "EA spouse", I have no experience in the industry itself. I think I'd be pretty outraged to be on a Farmville death march, for sure.
That may apply to the administrative staff, or people in sales and marketing. Maybe even managers.
But not to the developers that had options and chose money over ethics. It doesn't make them "evil", but it puts them very low on the list of people to feel sorry for.
That was my first thought. Couldn't happen to a nicer guy.
I see some pretty big names in the list of Zynga investors. Namely Union Square Ventures, Andreessen Horowitz, and Kleiner Perkins Caufield Byers. The set of startups these VCs have invested in will cover a huge portion of the "good" startups to work for.
I don't know if refusing to work for a company backed by one of them is a viable option.
There is a bigger world out there than you think.
Recently Google bought Quickoffice and booted two offices of android devs + QA in Ukraine without even paying them 2-month equivalent of salary for the inconvenience. Not sure if they are going to sue.
You can argue it was not "The Google" but some of their proxies, but it doesn't matter: as a company they're cool with that, saving some dimes by ripping out employees they aren't going to use, when they can get away with that.
And it seems he actually works for Twilio: https://news.ycombinator.com/user?id=stanleydrew
But I would say "core Google" is safe, it's just that Google investements/acquirement doesn't really mean any safety per se.
If the boot is on the other foot, and VC's are expected to own such a degree of responsibility to maintain their reputation, then as a founder suddenly I'm going to be dictated by my investors as to how to run lower level aspects of my business that would not normally need board (thus investor) approval.
If we want investors to remain hands-off outside of board decisions then you can't expect them to take responsibility for aspects they have no control over.
people can get rich selling socks. you don't need to work for these companies.
Not exactly that, but Google invested on Zynga.
Remember when the future of every single company was gamification or bust? Remember when the seemingly only viable business model was skinner boxing rube middle america housewives with no self control (oddly, middle eastern princes also would spend tens of thousands a month on those silly in app purchase games, except they can afford it and don't have their lives ruined with addict-induced credit card debt)?
I don't have a point. Just notice how the "tech press" and fads and media sweeps through in its ever-shortening attention span to the point where they aren't good signals for anything anymore.
Even the most mainstream traditional games were designed to be fun -- they might aim for the lowest common denominator, they may artificially inflate the game length, but the goal was still entertainment. Because all they wanted you to do was buy the game.
That's not the case with the microtransaction free-to-play model -- they need you to not just play the game, but to feel a need to play the game. That means their goal is getting you addicted to the skinner box. The mechanics of such a game are all built to reinforce this goal. Zynga took this to its logical conclusion by A/B testing the various game parameters.
As Tim Rogers said, such games are "a love letter from a computer virus."
http://www.actionbutton.net/?p=1076
(Warning: long but insightful article (But if you recognize the author's name you'd already know that.))
Zynga focuses on mechanics that promote habits, but to say that's the only approach incentivized by F2P is a pretty myopic view of the market.
The F2P model incentivizes addictive gameplay more than other genres, but it's not like building an addicted game was a bad thing pre-F2P. Valve's DOTA 2, for instance, has largely identical gameplay to its 100% free Warcraft 3-based ancestor (tangentially, Team Fortress 2 isn't much of a skinner box either).
This is actually more true for subscriptions than for F2P. With F2P they need you to have a reason to actively buy things. With subscription, they need you to play enough to find the next month worth paying for.
Whereas one-time box sales the way you're talking about is all about getting you to make the purchase at all.
Personally I couldn't say that about many other games/work.
That's a good goal - but how do you know in advance whether it's a fad (like Zynga) or the real deal (like Facebook)?
When I look at my Facebook news feed, my relatives who don't have a lot of money to throw around use Facebook to post baby photos and talk to their friends. They use Zynga to spend their (little) money on virtual cows/rows in a relational database. Both of these are mindless ways to pass the time, but only one of these should obviously raise red flags as something you should not want to be associated with.
That quote made my day. HAve you been reading Gibson or Stross novels lately? :)
My email is pvnick@gmail.com if you'd like to talk. I look forward to hearing from you :)
I don't buy this at all, nor do I believe that this is a
It seems like everyone blames everything on either the economy or a shift to mobile these days. Intel, Microsoft, EA, and now Zynga. All of this despite the fact that dekstop traffic has remained steady or grown, even in the last two years. Yes, more people are accessing the web via mobile, but it's still only 15%. [1]
Do you see Activision-Blizzard and Steam talking about how mobile is stealing their lunch? Nah, they're too busy eating Zynga and EA's lunches.
I have yet to see any data showing that EA or Zynga are shrinking based on forces beyond their control. I bet the guys on /r/gaming - annoying though they can be - could give you a better idea than journalists who buy the PR lines. This isn't some totally-unforeseen and cataclysmic surge to mobile.
We're talking about a company with a reputation for churning out unoriginal copies of smaller/indie games. THAT is their problem. If Zynga wants to grown, they must focus on original and high-quality games. Costs and risks are much higher, but that's what people are willing to pay real money for.
[1] http://searchengineland.com/report-mobile-traffic-to-local-s...
EDIT: and I wouldn't be too smug about their downfall if I were you. There could be repercussions across the tech sector if Zynga totally fails.
edit: Any repercussions for the tech sector if Zynga fails will fall in the "healthy correction" column in my book.
edit: honestly if you are worried about market-wide implications wrt ZNGA the stock, if they ousted Pincus and started fixing the company then the short squeeze and the subsequent margin calls would probably be more of concern than the stock cratering, which is what most people expect.
Steam Greenlight ended up being more of a failure than a success, next-gen consoles won't even give a shit about indies, and we wonder why this industry is so screwed up. Don't even get me started on the lack of proper infrastructure for competitive games, etc (at least in the West). The whole thing is just depressing.
Steam has its problems, and I wish they'd just shift to an Apple-style app store model with a curated storefront. But in general, they've been a huge boon to independent developers.
If they lowered the minimum prices too, I wouldn't mind. But right now Steam has a lot of third-rate "side-project" games that are lower quality than free flash games online charging the price of a very good iOS/Android game and it's getting annoying.
Now, I'm not one to think saturation with lower quality/more indie stuff is always bad (especially with music, for example) but it seems with the ubiquity of PC game development as a hobby, a decent amount of crap is a byproduct.
Indies were given a disproportionate amount of attention at the PlayStation4 reveal.
The mobile games market is still young.
Disclaimer: I work for OUYA.
Zynga is a gaming company? That's news to me -- I thought they were still in the business of tricking people into paying for the privilege to click things faster.
Is it any surprise that wasn't enough to sustain a company?
This is also a reminder that only very few companies caught up in the bubble have real business models that will last when the bubble pops.
http://techcrunch.com/2009/10/31/scamville-the-social-gaming...
Sidenote: Does HN stop editing after a certain timeframe? I can't find a link to edit my original comment to add this.
Yup. The time frame is ~15 minutes, AFAICT. Same with deleting, though I think that's about an hour. Don't quote me on those numbers.
You have to wonder how ethical he really is?
How can you found a company in 2007, go public in 2011, and not be prepared for mobile in 2013? You take all that cash from public markets but fail to have a mobile strategy while hiring 3000 people? That's a colossal management failure. The board should rid the shareholders of him. Also, where the eff _was_ the board? You'd think someone would have just held up their iphone in a meeting and it would have been enough.
This is particularly true for advertising-based companies. Mobile users are less engaged to your ads, have less intent, and are more loathe to tap on ads, so even if you can maintain the dominance of your product into the mobile space you're still looking at a bad revenue situation.
Mobile is here now, in full force, but revenue on mobile platforms is still largely an unanswered question. We started out selling apps, then we started down microtransactions, and ads, but none of these are particularly great.
"Our Founder and CEO Mark Pincus today sent a note to employees
outlining structural changes..."
It might seem like a small thing to some, but I can't believe the casual language on the blog post introduction. The CEO "sent a note" to his company?I'm sure that softened the blow to those 520 people. It was just a note, after all.
I don't care what your culture is like or that you want to be a "cool" company. Notes are for reminding people to clear their old food from the fridge, or seeing if anyone wants to get together after work to welcome the new guy. This is serious shit to (hopefully) every one of your employees, and especially so to 18% of them. There are times to be formal.
The letter itself is much better, but the blog intro is part of the official announcement. It counts.
Edit: And I'm sure I've put more weight on that one phrase than almost anyone else, but I've worked at startups for years now and been through rounds of layoffs at a couple. It's appropriate to err in the other direction.
Insistence on a long formal letter seems sort of like an east-coast style insistence on wearing a suit; it isn't really "for" anyone. If it makes the wearer/writer feel better about what they are doing then go for it... otherwise who is the party that cares? Pincus is a scumbag but I don't think this is an example of why.
Its a young company, who knows what form it survives in but that it go so far so fast is pretty impressive!
Blizzard have in thousands mostly because of the Game Masters they need to provide for WoW.
We have been growing at double digit % every month for several months. Helping people get from A to B seems like a simple problem that anyone can solve, but the real world complexity required to scale such a company demands pretty ingenious solutions and behind the curtain, we are building just such solutions.
Email me: aj@instantcab.com so I can give you more details in a private conversation.
LA and NYC are expensive places to live, so the salaries will be bumped up to account for the cost of living.
And the $80 million figure takes into account all of the taxes, social security, unemployment insurance, and benefit costs associated with the employees. An employee making $80k a year can easily cost $100k- $120k a year depending on benefits and taxes.
And its trendy for big name "startup" companies to offer high salaries and costly fringe benefits to attract "rock star" programmers.
What I don't understand is why he's still at it. This must be an enormously stressful time. Why wouldn't he take the rather impressive amount of money he's already made and just go enjoy his life?
Evidence, I suppose, that some of us are just wired differently.
If he's already taken (a lot of) money off the table, what's there (for him) to be stressed about?
So I'm pretty sure the stress I'd personally feel isn't worth talking about.
Which is why I not-so-subtly reframed the assertion in terms of the person who is in that situation.
Worth investigating, if you're interested in this business.
That evening I went back and signed up for Mafia wars. After a few minutes of repeatedly clicking buttons to watch an 'experience meter' rise, I knew this couldn't last. There is of course more to it than just that, but it just wasn't fun or engaging to play. I read a lot about how their analytics gives them an advantage, but I just didn't see the appeal of that game. That bubble had to burst.
Virtual Farmville Tractors at Zynga require about (520 this layoff)/(represents 0.18 of workforce) around 3000 people to produce.
Real world tractors at Caterpillar Inc require about (125000 people worldwide)/(about 110 plants) = about 1000 people to produce.
Something wrong when a fake tractor requires more people to produce than a real tractor (yes yes I know that Zynga makes more than Skinner box farm games on the FB platform, but I still found the comparison stunning)
You are also for some reason comparing all of Zynga with just one Caterpillar plant.
On the other hand, there are many more types of caterpillar tractors than farmville tractors, which does even it up a bit.
My understanding is that WARN Act notices are required to be filed in CA for layoffs of more than 50 people by larger companies. (Perhaps the LA office has fewer than 50 people?)
Ex-Zynga employee who feels like returning the favor? Make friends with a plaintiff's side employment lawyer. Here's one: http://www.girardgibbs.com/california-warn-act/ (I'm guessing they make waiving the right to such suits a condition of the severance, though.)
Note: I am not a lawyer and I have no idea whether Zynga violated the law. I have no affiliation with the firm linked above. I do not necessarily believe that filing a lawsuit will deliver either emotional or financial vindication, and I have no idea whether or how it might affect one's future employment prospects. But I do believe that all companies should be required to follow the law as written.
The writing has been on the wall for a while, if we even see Zynga make it through this year I'd be surprised. You can't assume you're going to win by just thinking 'this will appeal to the masses', you need a hook to engage them. FarmVille worked because people enjoyed it, not the concept, you can't try and shovel the same shit twice.
Plus, Draw Something was a dumb purchase. A great game with low revenues destroyed by high ads and shitty backed service. It was doomed to failure and a massive waste of money that they were too young to afford to risk.
That really shows devotion to the entertainment sector right? (Maybe it was a bad steak maybe I was the only one seeing these problems, who knows? Ask the company thats cutting 500 employees)
These social games seems so lame to me that I can't think of any reason why someone will even think of building a public company on top of it. You simply cannot meet investors' quartely demand when your success is built on being "flavor of the month" business model.
I don't have anything wrong against Zynga or its founder and so I don't wish them failure but this should have come as a common sense that they should have stayed private and stayed lean (both in taking VC funding and the number of employees)
"...saying goodbye to 18% of our Zynga brothers & sisters..."
Who says that in real life? "I'm sad, because yesterday 25% of my family had flu"
Perhaps ZNGA is a good stock to buy now that it's over 10% off?
This will be bad.
It's partially automated and partially up to the primary market.
Each exchange has circuit breakers for detecting large drops in both the stock's price in a short time period and a drop in liquidity. These are also known as non regulatory halts.
Additionally for material news leaks like this there is a mechanism to manually halt trading. These are known as regulatory halts.
http://www.nasdaqtrader.com/Trader.aspx?id=tradehaltcodes
LUDP - Volatility Trading Pause
Looks like the circuit breakers were responsible.
Edit: Oh, there were two!
We were discussing the T3 halt at 14:48:44 which is due to pending news.
Sometimes for news, sometimes due to a fat finger, sometimes due to market volatility.
What normally happens in the case of news is that the stock will be halted before the news comes out and then the stock will reopen sometime after the news so that everyone has a chance to digest the news.
In the case of a fat finger or market crash things are a little different. In that case trads can be undone, meaning that if you bought as the stock crashed you could get your trade busted. After the trades have been undone, the exchanges make sure there is adequate liquidity on either side of the book and trading resumes.
This second case is a bitch for automated trading systems as we(the designers) don't often take this into account and even less frequently get a chance to test this case in the wild.
I believe the last notable instance was after Jobs died, AAPL was halted.
That depends on your definition of notable. You could always use the "no true Scotsman" logic to say that Steve Jobs death was the last "notable" halt but they happen all the time.
here is the Nasdaq list of halts. Notice that there have been 3 halts already today.
http://www.nasdaqtrader.com/Trader.aspx?id=Tradehalts
Here is a list of IROC halts( Canadian)
http://micro.newswire.ca/70886-0.html
Note that there have been 4 halts today for Canadian stocks.
Also, the halt for Jobs death was after hours so it had a smaller impact.
If there's any chance to prevent a crash, a stock halt will help. The crash can still happen, of course.
Besides raw economic factors and the trend-happy game industry, I think its worth it to ask:
What on earth are we building? And why are we building it?
Its OK to build games we all need entertainment. Nothing wrong with that. But Zynga games were obsessive click factories which were as far as anyone can tell designed to be addictive.
As an engineer, I have worked at places that had so called "projects" designed to "get more clicks".
That may include a lot of web shops. Usually for ad revenue. But if you think about that from an engineering perspective, what a woeful, sad day it is to have your boss come to you with that mission.
Its the day you realize that what you built has no real value to the user, and is a self serving mechanism to get meaningless clicks out of your robot users.
In the old days we made software that people wanted to use and we didnt care how many times they clicked on a cow.
Or on an ad.