Kill your credit card-less free trial.
observationdeck.net
observationdeck.net
"...only 1% of them actually stick around and pay you for your product."
Those two quotes lead me to believe that you're not doing lifecycle emails. Would those people still forget after receiving four emails from you over the course of those 30 days with specific calls-to-action leading them back to the site? Would only 1% of them convert if you actually sent them an email asking them to come back to the site and enter their card details?
My experience has been a lot different to the author's. I see almost exactly 25% of my free trial customers converting to paid. And over half of those enter their card details on the day I send them an email asking them to.
So if you're not doing that, I could see you getting the results you were getting.
That said, it sounds like it would make for an interesting long-term A/B test. I'll try to get around to doing that, and if I do I'll be sure to post the results here.
I actually really enjoy a good series of marketing communications from a product I'm evaluating to 1) show me how others are using the product 2) point out a product benefit I might not have notice 3) to remind me to actually use the product during the trial
Said no user ever. As people interested in the business of software I think we're all a bit damaged when it comes to how much marketing nonsense we're ready to accept.
I signed up for a free trial of bigcommerce to compare it to another e-commerce platform. I signed up and just never got around to using it. And then bigcommerce sent me a customer service email titled "Need some inspiration?" with examples of how other companies are using the service, three days later "Hear from other successful online merchants" with case studies of successful bigcommerce entrepreneurs.
Finally I received "Your trial is almost over — give me a call to keep your store" from their customer service rep, I'm sure this too was automated but I did end up on a telephone call with their regional sales rep and I'm now a paying user.
So it absolutely does work and you can provide value to trial users if you schedule your emails and the content of your emails correctly.
So I pay for the trial by being spammed? What kind of logic is that? You're telling your users "buy this product to get spammed even more!". Are you sure you want your users' money? They aren't, at this point. Marketing must always be opt-in.
> I actually really enjoy a good series of marketing
communications from a product I'm evaluating I suspect you are in a small minority.
Of course it would be much better if companies could only email those users who they knew were going to pay (and not bother the other percentage who wont). Until this magic exists, companies will send email because it works. Those who do not are holding themselves back.
Over the years, I imagine I must have sent out something like twenty thousand of those mails for S3stat alone. Some people do indeed click the Unsubscribe link on those mails. I've never had anybody complain that they were "spam" though, since "hey, I hope you're enjoying the service, let me know if you have any questions!" doesn't really trip too many people's rage filter.
Apologies if you've signed up for our trial and I sent you a thanks message. I didn't mean anything by it.
It is becoming annoying enough that I avoid signing up for things in the first place, or at least give them an email address I can easily filter.
Great point, though! My larger point, I guess is about leveraging something that only more interested users will go through (credit card entry in this case) to let them filter themselves out early.
Those who don't prompt for cards are under no immediate time pressure and therefore less likely to engage a month down the line when the specific problem that caused them to search for you in the first place is no longer as acute.
I wonder if there is a model that goes someway towards addressing both of these:
1) One month free. No credit card required.
2) Another month free (with more 'credits' or whatever), if during that first month you supply your credit card details. You will automatically be renewed if you don't cancel, but are free to do so (and will get reminders).
In this way, people get to try the product without alarm bells. They get something in return for demonstrating their interest, by way of more free time and you giving them access to more 'credits' (monitor more servers, look at more profiles, whatever it is).
This helps overcome their inaction, but avoids the alarm bells. Not sure how well it'd work but would be interesting to see.
If I had to use my credit card to get a free trial with Buffer for example, I would have never tried it (and eventually converted), but I guess it depends on the product.
But, those 120 signups you get from 1000 trial signups, meaning, for each signed up customer you need to support over 8 trials (support here means your time and to a lesser extent, your service's resources).
For the 60 signups in the case where the credit card was asked upfront, there were 200 free trial signups, ie a bit over 3 trials per customer.
So which is better depends on how much money (or time) you invested in getting the 10000 interested visitors to site (prior to them signing up), and how much money (ie. time and other resources) you need to spend to get them to become paying customers.
Less customers who are actually happy to pay me money for my product > More customers who don't care about the product as much, or at all.
I think jasonkester below nailed it when stating if you need to interact individually with customers or in any other way have significant expense supporting trials, then that's really something to address. Again, at least in these kinds of products, obviously it does not apply to enterprise etc.
As OP mentioned in his post: > Also, as an independent developer, it’s also very important for me to minimize time spent dealing with users who will never give me money for my product.
As an indie dev, it's a big difference.
The sorts of questions that people frequently ask in the first month, tend to be things that would fit in a FAQ. If you find yourself sending the same paragraph long email more than once, it's probably worth finding a UX tweak to the product to ensure you never have to send that mail again.
For my products, for every 100 trial customers, I'll exchange emails with maybe 5 of them. That mail is usually very short, pointing to the piece of documentation that explains the issue. Only in rare cases is any actual involvement required on my part.
That's baked into the product intentionally.
X-posted on FS: http://firespotting.com/item?id=1144
"I don't trust you enough to spend bandwidth and server-resources on you without getting your ID and credit card info. On the other hand, I expect you trust me with your personal identification and credit card information right off the bat."
I've had to deal with credit-card fraud in the past, so I simply don't deal with companies that do this. I suppose the question is whether or not you're saving enough on costs to offset losing clients who are cautious with their CC and ID info.
After you've been running businesses for awhile, you start to realize that the goal should be to get a specific type of customer (not every customer is a good customer for you, some types are a bigger drain on support resources than others), and the easiest way I've found to get those is to require a credit card for the trial. That might mean that I have less users overall, but I end up with the ones that I want.
I'm also not talking about saving on literal costs, necessarily, It's more about opportunity cost. I could be dealing with a ton of free users, or I could be dealing with a self-selected group of paid users and work on new projects. As a developer, a couple of hours here and there could potentially turn into a new product.
More likely it's your value proposition that is weak – either your customers don't understand what (value and/or service) you're providing, or your onboarding is just not good enough.
If you fail to tell your visitor what you're actually offering (before they signup) you might end up with a lot of users that sign up, just to learn what service you're actually providing. This is obviously much more likely if you're not requiring a credit card at signup. Try to have people understand WHY they're signing up before they actually do. They should be convinced that you're the right choice before entering their email.
Second: Your onboarding process is not over when the user has created their account. Guide your users. Give them examples, feedback and inspiration. Still having trouble getting started? Email them a week later and ask if you can help. Keep giving them reasons to come back and eventually convert.
So yes, if you require a credit card, you're getting fewer people with a higher likelihood of conversion, but you're also missing out on a lot of people who are doing comparisons of services. How many of those people you convert is likely to be a function of how good you are compared to the other options.
If you are offering something unique or have amazing word of mouth, this probably won't matter. If on the other hand you think your product is one of the best solutions to the problem out there, you're probably losing more customers than you want by demanding credit card details.
In the case of the OP, doing something that on the face of it anyone who needed that service could hack together a script to do roughly the same thing within a relatively short period of time, I would have thought that it would be very important to remove as many barriers to trying the thing as possible (but yes, there's no need to let the free user have access to checking more than 2 sites).
When you're doing most things yourself, like me, the goal is to get a specific type of customer (not every customer is a good customer for you, some types are a bigger drain on support resources than others), and the easiest way I've found to get those is to require a credit card for the trial. That might mean that I have less users overall, but I end up with the ones that I want.
If it's actually about trust, it sounds like word of mouth is actually more important to you. It just seems a shame that you'd be extremely unlikely to get my business (assuming I were looking for such a service) simply because I wouldn't be able to evaluate your service without handing over data that I'm loathe to spread around, particularly for services I might not actually want.
[By the way, another model that might work for website checking as well as restricting the number of sites is delaying the notifications on the free account after the first week. Anyone who really wants the service almost certainly needs the notification immediately. It also gives you another excuse to email them 'by the way, your premium notification speed add on is expiring, upgrade to a full account to keep your instant notifications....]
Most people has a tendency to inaction. If you give users two services of equal worth, but in one you need to unsubscribe to get rid of it and the other the default action of doing nothing results in unsubscribe, more people are going to end up paying the first one because they forgot or did not care enough to go and unsubscribe. Scammers who sends false bills use the same concept, as they simply hope some people will just automatically pay and not think or even read what the bill is.
In the end, using a credit card trial where the user need to actively unsubscribe at the end of the trial will give you more users who dislike your product or simply isnt using it at all. However, hopefully its enough of a barrier so people who wish to have a "viral" product can't use it.
Also, if someone gets charged at the end of a trial because your code is set to auto-bill them and they forgot, it's not like you can't refund them. Not doing so would do more harm than good. You only want to bill people who are actually using your product.
You definitely shouldn't use this as a tactic if you want to have a viral product. This is specifically about web apps.
There are too many factors to consider, what is the product? being the most important, how is it sold to me, what is the closing process?
What this post says to me is: we want our users credit card details because there is a likelyhood they will forget to cancel their trial and we will at least screw them out of one month subs.
Never thought it was a good idea to request credit card for free trial, though I haven't tested it.
Now I am testing a free trial that is action based, so the first 3 actions are free, but anything beyond that requires a full subscription. The reason is because the product I'm selling the primary concern potential customers have is "how would I use this" so we give them time have an a-ha moment but not enough to get a tremendous amount of use from it.
In my experience, this type of free trial often means you want my credit card details so that you can make it as awkward as possible for me to cancel and maybe place dubious charges when I'm not looking.
That experience makes it difficult for me to sign up for a similar free trial.
Things like Twitter and Hacker News, where you can broadcast your displeasure of a company's terrible tactics would make it difficult for a company to keep signing up new users if people are complaining about it. The only companies that I see getting away with stuff like this are huge companies who don't care about their customers anyway, like Tivo.
All of my apps have a prominent link in the user settings panel that lets a user cancel their account/billing with one click.
I see how some people's knee jerk reaction upon seeing that a credit card is required for a free trial would be to just close the tab and find a competitor, though.
This is very dependent on your product, market segment, trial length, pricing, and many other variables. You need to test this out for yourself.
Besides not being able to sign up, I also wouldn't want to. From what I heard about how credit cards work (as opposed to debit cards, which I think is the right term for the cards that we commonly use here), I'd never sign up for a free trial and give the developer (and any potential hackers) the permission to withdraw arbitrary amounts from my credit card. I sign up for so many things and try out so many demos, it'd be a major security risk. I even prefer not to give out my real name anywhere, let alone bank account details.
But then again, if you think this system works for you, go ahead and use it. If it makes you richer, who am I to say you shouldn't.
We're talking about subscriptions here, so the customer would have to send bitcoins every month. He would have to first get bitcoins, then those few days later actually remember wanting to use the service, send the service the coins he paid for a few days back, wait half an hour, again. All that, for those maybe 1 out of 10K leads that would even know what bitcoin is.
If you're never willing to pay then there is very little incentive for a business to want to support your needs.
In the UK, a credit card give you much more protection than a debit card and is safer to use online. http://www.money.co.uk/article/1003471-how-section-75-of-the...