ASUS Launches Monitor with 3840 x 2160 IGZO Display
hexus.net
hexus.net
It was 3840x2400 in just a 22" display. It has a 204dpi and again, that was 10 years ago.
Any for the nay sayers, yes - this was mass produced to the point that IBM was selling them as the T220 display [2]
[1] http://reviews.cnet.com/lcd-monitors/viewsonic-vp2290b-lcd-m...
http://www.necdisplay.com/category/medical-diagnostic-displa...
These monitors use IPS panels, run upwards of 5MP, and have better color depth than consumer-grade monitors. Often times they are grayscale (most of these images are not colored).
These monitors are extremely expensive (~$20K), but they are FDA approved for diagnostic use. And yes, radiologists do need them.
Interestingly, as digital imaging proliferates across other medical disciplines (such as pathology), the costs of these high resolution displays and appropriate GPUs have been cited as a barrier to digitization. It seems that now prices are falling fast enough to make that excuse go away.
Radiologists and pathologists seem to love retina iPad displays...
Does the FDA allow them to be used for diagnosis, or do they have to 'technically' make the diagnosis after looking at one of those monitors you linked (or similar from another company)?
I believe these are being cleared as Class II devices under the section 510(k) premarket notification process.
Briefly, Class II devices include those that may be useful for diagnosis but aren't strictly necessary to sustain human life. The distinction has subtlety, so excuse the simplification.
The 510(k) process has you explain that your "device" (hardware or software) fits into some existing category of medical device and is equivalent to those existing devices. It's not a particularly stringent process and generally doesn't require clinical trials.
Note that in this case, "device" entails the iPad and app approved as a single item.
So for radiology, certain setups have been cleared, yes.
---
What's interesting is that on the pathology side, digital systems have not been cleared for primary diagnostic use, unlike in radiology. That means that a pathologist cannot diagnose a cancer based on a digital image of a biopsy alone.
Indeed, the FDA has ruled that digital pathology systems are Class III medical devices (necessary to sustain human life) and thus require a premarket approval(PMA) process. Unlike 510(k) approval, PMA requires a clinical trial phase that can take years (and millions of dollars).
While this seems arbitrary, there's actually decent logic to it: pathology often provides the last word in the diagnosis of many diseases, from malaria to cancers. The FDA is being very cautious, as compromised pathology work caused by unvalidated technology would directly impact patients.
Plus, even the final revision of the T221 required being driven as either two monitors using one dual-link DVI and one single-link DVI or as four monitors by using four single DVI links. Even then, the internal refresh rate was a slightly annoying 48Hz.
The T220/T221 really were ahead of their time but convenience and standard size of the new generation of "retina" displays shows how far we've come.
Also keep in mind that it wasn't until extremely recently (last few years) that LCD priced have dropped liked crazy. People back in 2003 were use to paying these kind of prices.
It's simply amazing how today, you can buy an highly performance computer ... even laptop, for less than $800.
[1] http://gizmodo.com/017019/viewsonic-vp2290b-mega-monitor-lus...
If you're an oncologist looking at MRI images, $8K is a Starbucks money.
today low ends are $200, and the high ends for $1.2k are uninteresting at best.
ASUS, if you're reading this: I'd say add an option to drop the integrated speakers because I still want a very thin bezel so that I can orient two or three side-by-side.
Edit: Ars has a photo of the PQ321 [2].
[1] http://tiamat.tsotech.com/displays-are-the-key
[2] http://arstechnica.com/gadgets/2013/05/asus-brings-4k-to-you...
BTW - one nasty thing about the Sharp display is that it's LED edge-lit, and the ASUS is most likely the same (the press release says "backlit" but they don't mention local dimming so I'm guessing edge-lit as well). Perhaps I am being an unreasonable purist, but I don't like such corner-cutting on premium displays.
Maybe just one to start out with. :) I can rationalize such caution against my desire to splurge thus: with any luck, this will spark a little bit of necessary competition in desktop displays; an area stagnant since 2005's introduction of 30" 2560x1600 monitors. Better to have not invested heavily in the initial offering.
Plus, as you point out, there may be some odd corners cut. Edge-lit? Boo.
On the other hand, I've been dealing with four fluorescent backlit 30" monitors for years. LED backlit would be an upgrade even with an edge-lit design.
Is it too much to ask for OLED or similar 150+ dpi displays on my desktop before the close of the 2010s? 50+ inch. Possibly even flexible/concave. Please?
In fact, the retina MBP's screen is the only reason I switched from Windows to a Mac; that display alone was worth it.
Looking forward to a non-pixelated future. I'm surprised ASUS was the one to take the initiative though!
I got my measuring tape and put some numbers on this.
I sit an average distance of 75cm away from my desktop screens. The 24" screen in front of me is 52cm wide. So the horizontal viewing angle is 2 * inv_tan(52/2 / 75) = 38.2 degrees, assuming I sit positioned at the middle of it.
I sit about 45cm away from my MBA's screen, with the keyboard in a comfortable position. Maintaining the same viewing angle, the screen's visible-resolution-equivalent width would be inv_tan(x / 45) = 38.2, or 45 * tan(38.2) = 35cm. So in order to have a higher effective eye resolution than my monitor, the screen would have to have more than 52 / 35, or about 1.5, times the PPI.
Work that out with the numbers in this thread, and you get a 140ppi monitor being roughly equivalent to a 210ppi laptop screen, in terms of average view angle of a pixel on an mid-range sized display.
IMO it's not that far off the 220ppi of a 15" MBP. Definitely comparable. Especially since a 31" monitor won't be as easy to sit right in front of as a 24" - as your screen gets bigger, you end up with more head movement, and it can get tiring.
They we ditch full-screen and go back to windows separating the contexts you are working with.
Most of the time, I'm with two screens side by side, 22" and laptop, separating my contexts, and keep the 22" with a text editor full-screen with a vertical split and two buffers, further minimizing head movement.
A 31" screen seems like a very workable solution.
I agree, it seems unlikely that they would create a new panel size all by themselves foregoing the benefit of scale. Perhaps there is another client for that same panel. Perhaps a well-known brand that does not reveal its products until they are ready to hit the market and the product can be presented with much fanfare during a keynote speech.
Sure, humans may have more periphery side-to-side. This is great for television. But, when you read a book, I doubt you read it horizontally.
So, if we do a lot of text manipulation with our computers, why not use a taller aspect ratio, like 3:2 or 4:3?
It makes no sense why this display still has less resolution than some ThinkCentre monitors from the early 00's. It makes no sense why there's still that crap 1366x768 being sold now.
We went from 1280x800 to 1366x768 (fewer vertical pixels), from 1440x900 to 1600x900 (same vertical), from 1680x1050 to 1600x900 (far fewer vertical pixels), from 1920x1200 to 1920x1080 (fewer), from 2560x1600 to 2560x1440 (far fewer).
You could keep the vertical resolutions the same, and simply increase the width, but that would be more expensive to produce, and for the same cost, you'd get a more proportional 8:5 display, so why would you bother?
It's an extremely sad, sad, thing.
First off, consumer offerings, like TVs, and perhaps laptops, are all at 16:9, sure, but almost any decent computer monitor (from Dell, HP, Apple, etc.) are 16:10. Even if I'm off base, 16:10 is certainly not hard to find.
Second, while I agree that computing activities lend themselves well to vertical orientation, like you suggest, they lend themselves even more to multi displays and multi tasking.
So the question is do you really want 2 or 4 or 8 vertical displays, with a physical seam between each of them, or do you want 1 or 2 or 3 horizontal displays, all split in two with your window manager, and with fewer physical seams ?
I organize my workspaces vertically, and I have 3x 16:10 monitors split into (roughly) 6 vertical workspaces. I only have two physical seams. If monitors were not horizontal, I would have 6 displays with 5 vertical seams.
So if you're working on a laptop, or have just one screen, I feel your pain. But big computer monitors are better off horizontal (and in threes :)
I can no longer find a decent 22" 16:10 monitor; they're all 16:9. The only good monitor that's left is the 30" Dell Ultrasharp, which IS 16:10, but it's $1299, which is godly expensive.
1080 pixels of horizontal resolution is far too little. 1440 is the same as my MacBook's Air's horizontal res, which is kind of ridiculous when I'm paying in excess of $1000 for a monitor.
Again, 8:5 ratios give you the same horizontal res (I don't know why this is such a difficult concept to grasp for some people) with more vertical resolution, in landscape mode.
You can still use xmonad/dwm/whathaveyou like you want; you'll just have more vertical height per slice.
I've been excited for a high density display since Apple announced the retina display, but I have a gut feeling that it will take a lot of time for the Linux desktop to support it properly, if ever.
Everything works very nicely once I've tweaked a few settings, specifically adding zoom in Chrome and setting appropriate font scaling in Gnome 3.
https://github.com/appsforartists/pixel_webdev
It's almost perfect. There's some descender clipping on the tab label and the subheadings in the Command Palette are tiny.
Most apps I've tried work well using the DPI flag in xserverrc. Ones that use custom ui, like HipChat, are unusable though. Linux really needs a better UI toolkit story.
I realise I should be able to read the docs, but I have found lots of different suggestions on how to do it, while you have successfully!
And for chromium I set default zoom to 125% in browser settings.
https://github.com/appsforartists/pixel_webdev/blob/master/r...
edit Also, I should add that I did spend the extra money to put a Samsung 840 SSD and an extra 8gb stick of ram in here
It's small, the resolution/screen is great, and has everything I need. I also upgraded the RAM and put in an SSD.
After upgrading to 10gb RAM and SSD, it's a really good computer for developer.
The gnome team made a proposal for supporting HiDPI displays similiarly to how it's handled in OS X: https://docs.google.com/document/d/1rvtiZb_Sm9C9718IoYQgnpzk...
It's already merged into wayland and weston: http://lists.freedesktop.org/archives/wayland-devel/2013-May...
Hopefully wayland support for gnome 3.10 will be ready, so this can also be supported in Gnome.
How hard would it be to just ignore the physical properties of the display?
We have solved this problem with fonts, which have hinting and subpixel antialiasing. But we don't have software to do this for graphics. There is no image format with hinting, and no rendering library to do subpixel antialiasing. Hinting is difficult to do well, fonts are hinted by hand. It is a very time-consuming process and most graphic artists will not be good at it.
If your screen is sufficiently high-resolution, say 300+ dpi, you can get away without these tricks. But if you have a 140 dpi screen, and you want to scale everything 150%, it's necessary or everything will look blurry.
If you only allow pixel doubling, none of this is a problem. You can scale any graphic by 2x without ruining fine detail like thin lines.
140ppi isn't a massive leap over current displays that are common in laptops. 11.6" at 1366x768 is similar... density wise.
No, he is talking about desktop environments and windowing systems that run on both, and have very little to do with either. What was your remark supposed to be implying?
Gotta assume the monitor supports 60, going to 30 would be terrible.
If they launched this summer, I think it'd be a $2000+ display, which is probably more than Apple wants to enter the market at. In another 6-12 months, I can see them being able to hit something more like $1499, which sounds about right.
Will that come at WWDC, or later in the yaer... ?
Uh, the whole Mac line has Thunderbolt, doesnt it?
I'm not sure I could take the step back down to 60Hz after getting used to it, for me it's a much bigger deal than resolution.
Also in the fighting game community (King of Fighters, streetfighter) input lag is a killer. if your monitor has lag, you won't be able to chain your combos as well as the pros.
For working and document editing and browsing, 50Hz with slow input time is fine, but for 'serious' gaming it's not, I guess.
It's also one of the arguments I hear why PC gamers consider themselves 'more awesome'. "Why would I play on an xbox, on one of those TVs with the horrible refresh rate, and all the post-processing that adds milliseconds of delay"
Compare that to the original game data being around 30MB.
Interestingly, fan texture projects almost always have super high fidelity that normal games don't. Most of the Epsilon textures are in the 4kx4k neighborhood.
Kalle Lasn[1] of Adbusters fame has been trying to do it for years, and the networks just say "We won't run adverts contrary to our big sponsors". Yes, even PBS and the CBC say this.
I haven't had the same experience on any flat panel display I've used till now but I'm on the lookout for a good 120Hz LCD gaming monitor in the hope I get the same experience again.
If you ever have a chance to play with a monitor at 120hz, especially with lightboost, it's so obvious that you wouldn't feel the need to have a double-blind test. If you're not playing games, it's most noticeable when scrolling down a page in your browser or moving the mouse.
Just launch your favorite first person shooter, and rotate the view very quickly. Of course the game needs to be running at framerates above 60 FPS, and with v-sync off. (Or at framerates above 120FPS, with vsync.) The difference between 120 Hz and 60 Hz will be immediately visible through the "smoothness" of the rotation.
Crazy Awesome.
[1] http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review...
I can't even tell the difference between 120Hz and 60Hz on a monitor, simply because the display doesn't flicker.
If you're using your monitor for gaming, well, that's a different story.
That is what we as users want, and it is also the limit of what is useful: packing additional pixels into the same surface area doesn't help anything.
This monitor isn't quite there. But it is still a big leap in terms of progress over the standard 2560x1440 27" inch panels currently used by Apple, Dell, etc.
We already have similar monitors in Japan for like $4000... it will be interesting to see how this one is priced.
I have a couple 30" and a newer 27" monitors, but I'd trade all three of them for one 24" truly retina monitor.
Is the monitor able to more accurately show the difference between the sun vs a desk-lamp? (Where today both would appear as RGB 255 in a photo, unless you took 3 exposures and combined them into a 32 bit HDR file... but anyway...)
Or what if I'm in Photoshop in 32 bits per channel mode, doing some HDR work... does this 10 bit monitor mean I'm seeing slightly better colors (more dynamic range) than my old 8 bit monitor?
For example, consider two JPEGs with embedded colour profiles. "Red" (255,0,0) in one image will map to some "Reddish" 30 bit value, while (255,0,0) in the other will map to a slightly different 30 bit value.
In the "Monitor" section, we defined modelines:
ModeLine "2560x1440_33" 164.99 2560 2688 2960 3360 1440 1441 1444 1468 -hsync +vsync
ModeLine "2560x1440_30" 146.27 2560 2680 2944 3328 1440 1441 1444 1465 -hsync +vsync
Then, in the Screen section, I appear to have modes selected from there: Option "metamodes" "DFP-0: nvidia-auto-select +0+360, DFP-1: 2560x1440_33 +1920+0; # ... and a bunch more that seem to be auto-generated by nvidia-settings?
The down side of this is that I can't connect my laptop to use any of our projectors in on conference rooms, but it's a small price to pay in order to be able to drive the larger screen.That's almost 3 KLOCs.
I bought two.
I'd feel if I still had to scrape the bottom of the barrel in order to get the tools I need for my trade at 48 that I'd be doing something seriously wrong :)
It's good those cheaper options exist, me, I just buy what I need at the list price if it's tools, I have one of these at home and one of them at work. It may be a bit more expensive but the time spent and possible frustration on trying to save $500 on something ordered from far away just is not worth it to me, especially not if it were to break at some point during what would normally be the warranty period. I guess at your price point you could simply order yet another one as a spare :)
I have the same attitude towards cars (even though I'm perfectly capable of fixing just about anything), food and a few other items. In some ways this is a tremendous luxury and I am well aware of that.
I just felt that earning effectively $1600/hr in terms of time spent selecting a weird Korean monitor was an effective ROI.
When I'm billing that much I guess I'll feel differently :)
[1] http://www.computerworld.com/s/article/9234078/Sharp_to_laun...
RS-232C?! Cool!