Skeuomorphism isn't simply a binary thing. There's all manner of different ways represent the real world, and different degrees of doing it.
Using some general attribute of real-world objects (e.g a shadow) is quite different from simple switch toggle to represent an on-off option, which is again quite different from a photo-realistic lightswitch to represent the same thing.
The "almost" flat design that is mentioned at the bottom may be a step back in the right direction, but as it stands I find most totally flat design pretty poor from a usability point of view.