Game designer designs a game for 2,000 years from now, hides it in desert
polygon.com
polygon.com
One of my favorite "designed to last thousands of years" document is the alternately dry and scintillating 1980s/1990s Sandia Labs report on how to communicate with future generations about nuclear waste after the collapse of the U.S.
The well-known part is http://www.wipp.energy.gov/picsprog/articles/wipp%20exhibit%... . The part that's gotten some recent press is this language, which was not an actual written message anyone suggested be used at a nuclear waste site, but was instead the panel's consensus on the message that the site should somehow communicate::
""This place is a message...and part of a system of messages...pay attention to it!
Sending this message was important to us. We considered ourselves to be a powerful culture.
This place is not a place of honor...no highly esteemed deed is commemorated here...nothing valued is here.
What is here is dangerous and repulsive to us. This message is a warning about danger.
The danger is in a particular location...it increases toward acenter...the center of danger is here...of a particular size and shape, and below us.
The danger is still present, in your time, as it was in ours.The danger is to the body, and it can kill.
The form of the danger is an emanation of energy.
The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.""
But there's quite a lot more good stuff in there about how to communicate with future people who might not speak English, or any language at all. Some cool, detailed descriptions (with pictures!) of a "spike field" type landscape to keep people from inadvertently using the nuclear waste site as a shelter.
And one panelist writes: "A marker system should be chosen that instills awe, pride, and admiration, as it is these feelings that motivate people to maintain ancient markers, monuments, and buildings."
It's very cool stuff to read — you get to watch a panel of very smart people think very far into the future about how to talk to people they'll never meet.
Then they would see a cavity that's been sealed on all sides by concrete. However I suppose by this point they would have also discovered radiation and nuclear reactions so it might be a moot point.
It shows how they are building it and how they thought about how to prevent future generations to go there.
It's a disc, meant to last thousands of years, that contains parallel texts for thousands of languages. The theory is that if they speak something descended from any language today, they can use the parallel texts to decode the rules.
http://en.wikipedia.org/wiki/List_of_languages_by_total_numb...
[T]he sheets of GPS coordinates were collected by GDC volunteers at the door in an attempt to collate the data, hopefully leading to the game's earlier discovery.
Gentlemen, start your Travelling Salesman algorithms. From a quick skim of the wikipedia page, 1M nodes is probably too many to solve exactly, but (might?) be within 1% via heuristic methods.
Then again, depending on the area the entire set of coordinates covers, dividing it into zones and computing TSP over each would be much more practical, and allow parallel searches by multiple groups.
I wonder if the creator wouldn't have been better off with a Geohashing[1] type location clue, but I'm struggling to think of a useful time-specific seed that is both resistant to precomputation, and likely to survive 2k+ years hence. The XKCD one uses the value of the Dow Jones average for industrial stocks, but I doubt it could be relied on for more than a few decades, or a century or three in a best case.
Besides Will Wright, he is the only person to have won twice: http://gamedev.stackexchange.com/questions/53704/where-can-i...
EDIT: fixed the link, thanks
Hacker News is depressing.
There's also the argument that the actual game is not the physical board or software but the legend that surrounds the game.
However, Chain World is a simple extrapolation of Minecraft. You can evaluate whether that is "utter crap" pretty easily. Plus he's made at least 10 other games, many of which are publicly available for free.
Personally, I found his latest game, The Castle Doctrine, to be amazing: http://jere.in/1
It's tempting to see if HN can recreate the experience. There are minecraft players here. Someone could set up some version control or somesuch for a minecraft world download.
The theme of the challenge was "religion" and Chain World was designed to have the characteristics of one: laws, tradition, secrecy, solitude, ancestor worship, etc. Most of that flies out the window when it's just a bunch of people browsing maps other people have created.
Of course, none of the original intent was really fulfilled because there was no adherence to the "laws."
> He doesn’t...believe in vaccination.
I tried Googling to find evidence of this, but couldn't find any. He's a very bright guy, I'd be interested to hear his opinion on this. Vaccination seems like a no-brainer to me...
No playtesting? Probably isn't going to be very good, then.
"To accomplish that, Rohrer first built the game in computer form, designing a set of rules that would be playtested not by a human, but by an artificial intelligence. He said he plugged the game's rules into a "black box," letting the AI find imbalances, iterating new rules and repeating. Rohrer showed the video game version of his board game onscreen, but obscured key portions of the board game's layout, so no one in attendance could reverse engineer its mechanics."
The result is a density of about 12 GPS co-ordinates per km^2
At a single square km per day, it takes 288 years to clear them all. (And order of magnitude reduction.)
At a square mile per day, it takes 88 years and 2 months.
A curious digger aeons from now would probably find it. Or maybe just some kid a few decades down the line.