Jony Ive’s new look for iOS 7: black, white, and flat all over
9to5mac.com
9to5mac.com
I think Ive's background as an industrial designer prepares him well to do that, as the design of his products testifies. But this article makes the rumored redesign of iOS sound like change for the sake of change--a dogmatic revolution against textural design instead of a reasoned reconsideration of Apple's recent design principles. If that is the case, I think Apple will meet some bad press from angry customers, much the same way Facebook does whenever they do one of their redesigns.
Yeah. My MBP is grey, dull, solid brick of aluminium. It is not fun to use like older pre unibody ones. It is cold, bland, unfriendly solid block of greyness. I do not get layd using this, none of my friends say wow. How do you wow a brick of aluminium. No details. Nothing. And not fun, not fun at all. Is it wrong to desire nice, fun tools?
I suck at design, so my attempts were hideous. I was so bad at design that it was very obvious that my scheme was totally broken.
People trying flat UIs today are good at design. But the flat UI paradigm hasn't had all the UI testing that other UIs have had. I really hope there are feedback things built in, so that companies can learn from users about what is good and what needs more work.
It's very easy to look at an almost good design and not spot the stuff that'll trip up users. And this stuff rolled out by Apple and MS and Google will inspire other designers. Icons and themes and schemes etc will be heavily influenced by what those companies are doing. So I hope we're not taking a step back.
I like gradients. I like borders. I like physical metaphors. The tabs in Google Chrome look really great because of all three. I understand moving away from heavy skeumorphic design. But I don't get jumping to flat design. Why copy the person with 6% market share?
On the other hand, many designers read HN so they can talk nonsense about engineering topics. It goes both ways.
I'm glad we only have to endure this silliness another couple of weeks.
I'm not sure this is a case of if it ain't broke don't fix it, but when you're selling a hundred billion dollars worth of one phone model, it certainly warrants caution. One bad generation of phones from Apple and the chain reaction could easily be apocalyptic (they have no moat protection, unlike Microsoft with Vista; the smart phone market is moving at warp speed; Android is an inch away from a global monopoly already; Apple's brand is known for very cool design, lose that and sales will plunge, no matter how much cash is in the bank).
It's true that Apple maps also has problems with poor-quality underlying map/search/image data, but that's by no means its only issue.
I think there's a place for textures and visual concordances that doesn't get into skeu territory. See also: the definition of skeuomorphic design (i.e., ≠ textures).
"Ive's…reasoning behind his distaste for the texture-heavy (skeuomorphic) interfaces [is that] software designs filled with physical metaphors do not stand the test of time."
Considering how long Apple has used skeuomorphic design, it will be interesting to see how long Ive's vision lasts. I wouldn't be surprised when as many years have past, that there will again be change.
Same goes for OS X iterations over the past 12 years. Minor variations on the same theme. That's a very long time in tech.
In contrast see Windows 2000 vs XP vs 7/Vista vs 8, and Android 2.x compared with 4.x
The Mac Pro design debuted with the Power Mac G5 in 2003, the Macbook Pro design comes from the Titanium PowerBook in 2001, the same year as the iPod Classic.
The newer designs are the iMac (2007 for the current metal incarnation), Air (2008), AppleTV (2010) and iPhone (iPhone 4 in 2010, although you could argue that it hasn't really changed at all since 2007).
The exceptions are the iPod Nano and Shuffle, which they don't seem to know what to do with.
Now that pretty much everyone and their grandma has had a few years using a smartphone and knows their was around a touchscreen, the usability benefits of skeumorphism are no longer as valuable when compared to the aesthetic concerns. Thus, flat design.
Might be a mix, Android's black/white scheme with the perfectly flat Windows 8 design.
I would guess that there was already pressure to remove some skeuomorphism at that point.
If they could keep it as one of the views that could be cycled through it would be great.