Pearl Boy WebGL Demo
gooengine.com
gooengine.com
Graphics look great and everything feels smooth, hope they make a game out of it.
Consider signing up for the alpha, we hope we can let in another round of users soon !
Its looks nice and all, but these kind of WebGL demos arent all that impressive anymore now that we have seen things like the unreal engine running in the browser. http://www.unrealengine.com/html5/
There isnt really alot you cannot do with WebGL today. If i showed you this as a compiled C++ demo, most probably wouldnt be impressed.
Granted, I'm on 11.10, so perhaps my browser is a bit out of date... still, though, it's kind of nice to see what all the fuss is about. The game played very smoothly for me.
For me, it worked great. Until it crashed my entire browser.
Go to chrome://flags and enable the "override software rendering list" flag. That fixed it on mine.
Edit: I have a Radeon Mobility HD 4250 card
Game design is hard, so eventually we will have to converge on a series of design guidelines that make for great browser experiences and fun games.
It's pretty big news, as far as I know they are the first major MMO to swap to WebGL. They were using Java and had been building on it for nearly 10 years but they found that WebGL offered better graphics performance and easier programming than it's Java equivalent so decided to switch. It is slower, probably around 10 or 15%, but offset by all the new graphical features, longer draw distances, more vivid colours, etc.
Minor feedback, it seemed like the instructions would disappear before I had a chance to read them...maybe just me. Quick enough to figure out though.
Have any of you tried running it on iPhone 5? I wonder if there were any performance issues (if it worked at all!;).
For what it's worth, it works really nicely on the iPhone 5 in Chrome with this enabled.
The link in the upper right corner gives a Drupal PDOException error, though.
Whoopsie daisy! Your browser doesn't seem to support HTML5 and WebGL. The best thing to do is upgrade to a modern browser that supports all the awesome things the web has to offer.
"Check in chrome://flags and see if "Disable WebGL" flag has been set. Also, take a peek at chrome://gpu and see if it's showing any messages indicating why WebGL may be disabled."
-- from http://stackoverflow.com/questions/15141974/does-webgl-work-...
Somebody who understands Web GL tell me -- developer's fault or browser's fault? It looks a little like numerical instability to me rather than a framerate issue per se, but I'm no 3D expert.
Another step closer...to console games on the browser.
I am on the latest version of Opera which I guess is not a modern browser. Perhaps turning down the condescension a notch and changing that "Upgrade" message to "Best works in Chrome" will be a good move. You're a second class citizen on HN if you use anything but Chrome.
Check opera:config if you have WebGL enabled and opera:gpu if your graphics card drivers aren't blacklisted for being insecure or buggy.