New Kinect will sense more detail, heartbeat and minuscule shifts
techradar.com
techradar.com
I do look forward to seeing what can be done with the higher resolution, and especially, the higher field of view. My own application of the old Kinect, home automation, would benefit greatly from a wider FOV. Ditching the tilt motor was a good idea; I have to tell my customers to mount the Kinect without the tilt motor anyway due to stability issues.
I don't look forward to a day when everyone has Fahrenheit 451 full-wall screens (Illumiroom) combined with 1984-style monitoring capabilities (Kinect, PS Eye, smart TVs with built-in cameras). All the awesome things being done with modern technology and machine learning could be done on local CPUs without dialing home. I have to say I'm disappointed, although I'm not sure whether I'm more disappointed by technology companies for centralizing information gathering, or by the fact that my junior high librarian told me to read these books, making me aware of the dystopian possibilities.
That's absolutely frightening.
Related: http://www.schneier.com/blog/archives/2013/05/the_eyes_and_e...
I'm really excited to see what price point this comes in at.
i read somewhere that they're, logically, planning to release a second-generation kinect for windows [1] soon after the console-version ships, which should alleviate that concern.
i always imagined that's what most people use for non-gaming purposes anyway, especially as the console-version uses a proprietary connector.
> Because the Kinect sensor's motorized tilt mechanism requires more power than the Xbox 360's USB ports can supply, the device makes use of a proprietary connector combining USB communication with additional power. Redesigned Xbox 360 S models include a special AUX port for accommodating the connector, while older models require a special power supply cable (included with the sensor) that splits the connection into separate USB and power connections; power is supplied from the mains by way of an AC adapter
..having purchased by console after the refresh i wan't aware it ever supported standard usb. it seems this will carry-over to the xbox one as well, given it too has a dedicated port for the kinect [2]..
[1] http://en.wikipedia.org/wiki/Kinect#Technology
[2] http://www.wired.com/gadgetlab/2013/05/xbox-one-photos/#slid...
[A]
You hesitated there. Are you sure?
... [A]
I can sense you're worried, would you like to talk about it?
It's not really a stretch to think that that capability provided by the XBOX ONE and Kinect 2 could be used for both good and evil. Same for Google Glass - it's always waiting for your "Ok Glass" trigger - but also processing everything else to see if it that keyword is said.
It's important to know where the data is being processed - but the courts have been pretty forgiving to companies that have overstepped their data-collection boundaries --- and even when they've had to pay a penalty, it's never come close to what I'd consider crippling to the point where they'd never make a similar "mistake" again if it were in the best interests of growing their business.
i don't think that's happening. in its lowest power state, described as wake on voice, the device is listening (which is not the same as recording) for a prompt to power-on [1]. it validates what it picks-up locally on the device. only once it confirms (again, checking locally) a command to fully power-on, are other sensors enabled.
[1] http://www.polygon.com/2013/5/21/4353580/kinect-always-liste...
thinning back a few years, the idea that facebook could amass such volumes of personal data based on one's digital activity sparked much the same reaction. in deciding to use their service, there's a clear tradeoff between enjoying the benefits it provides and giving-up (and trusting them with) a lot of personal data - which, naturally, has potential for abuse.
technologies like this new kinect, as well as personal fitness monitors, google glass, smartwatches and other wearable technology, are just a continuation of that trend, now translated more to the physical realm.
it is definitely a leap, as the data being captured is more tangible and the ability to identify one based on it more real, but its still very much the same and feels like a natural evolution as we move more towards a world where everything is connected..
I keep a piece of tape over my camera, but there is nothing physically blocking the microphone.
I'm putting another tally-mark in my "Things Invented Towards a Cyberpunk Hell" column.
Its so weird to see this anti-kinect sentiment when we're surrounded by always-on internet devices with all sorts of sensors. The paranoid can just kick off the power strip or, heaven forbid, just not buy one.
When the red light goes on, stop having sex in the TV room. Or hey, install a Kinect in the bedroom and get a rating afterwards.
That's my one gripe with the Kinect right now, it just needs too much darn space to work well as a gaming platform.
Kotaku have a great video of it in action and walthrough the new features: http://www.kotaku.com.au/2013/05/kinect-2-full-video-walkthr...
At the time, everyone assumed MS just bought them to shut out competitors - but it appears they actually use the thing.
Microsoft bought them in 2010, and it seems like they finally got their tech integrated (and cut Primesense out in the process).
[1] http://venturebeat.com/2009/02/21/sources-confirm-microsoft-... [2] http://en.wikipedia.org/wiki/ZCam
http://www.theverge.com/2013/5/21/4353868/microsofts-new-kin...