So because of that, minecraft does do more than watching TV, or most other goal oriented video games. If it doesn't, you'll have to elaborate on what you mean by "the underlying issues being avoided".
So because of that, minecraft does do more than watching TV, or most other goal oriented video games. If it doesn't, you'll have to elaborate on what you mean by "the underlying issues being avoided".
Third paragraph: >However, the thing is that it isn't like what the children are doing is outside of the purpose of the game and are very much only able to do things within the constructs the game. At the end of the day, it is still a game. And like Disney shows or the like, it still does not invite the player to explore ideas and concepts that are going within the game at the same time. So to me, it seems like overall the child is no better off with being able to digest things like "Bad language…" and notions of "…stupid adult stereotypes, sarcasm, backstabbing behavior, and contempt"(hardly unique to our times since it is apart of human nature after all) that could be going on in the game or other consumable content related.
I would say no to all of these, just like would say about TV. And it isn't that is important or not, it is just that it offers no fundamental difference from the media that has come before when it comes to development of the mind.
In real life, if you destroy or hurt someone else as a child, you are told that was bad and why. In extreme cases, you may be put on a time out, or forcefully removed from the situation. If you help other people, you make friends who will be more willing to help you.
So what is the fundamental differentiating factor, as far as emotional development goes, between minecraft and real life? Both have comparable consequences to a person's actions as it regards other people's feelings.