Imagine if we applied such creative hardware-level acceleration as let the Atari run animated games - to the modern goal of creating zero-latency augmented reality.
Cameras and displays can both be interfaced with by FPGAs running synchronous computation on each pixel as it comes down the bus, to achieve refresh speeds as fast as the pixel clock.
It's just a matter of inventing new programming hacks and strategies to build compelling AR experiences in Verilog. We can do it, right?