* The Moverio consists of two parts, the glasses and the control box. The two connect via a seemingly proprietary connector. The control box runs Android 2.2, archaic by today's standards. USB host mode was introduced in Android 3.1, so there would be no straightforward way to feed the depth camera's information into the control box.
* Unity3D, which Meta's software stack claims to be using, does run on the control box once you output your Unity project to an Android application. For the app to run, I had to tweak the build settings to support both ARMv6 and ARMv7 (The app failed to start when built for ARMv7 only). This was doable in Unity 3.5.x. However, Unity 4 removes support for ARMv6.
So I'm full of question marks:
* Did the Meta team somehow obtain/reverse-engineer the specifications for the Moverio glasses' connector, plug it into a more powerful device, and ditch the control box?
* Did the Meta team replace the Moverio control box's OS with a more modern version?
* Is Meta 1 stuck with the older Unity 3.5.x?
* Or am I doing it wrong, and is it indeed possible to run Unity 4-built apps on the Moverio control box?
Also, other have mentioned but the field of view is disappointingly small with this device - just a small window in in the middle of your view.
Overall, confused.