Akiyoshi's illusion pages
psy.ritsumei.ac.jp
psy.ritsumei.ac.jp
[1] http://www.effectgames.com/effect/article.psp.html/joe/Old_S...
One thing I'm interested in is getting video games to take advantage of eye tracking and foveal vision for perf gains. I thought I saw a prototype somewhere that did this but I can't dig it up at the moment...
My favourite are the colour ones. I stare and stare at them trying to isolate the bit that - for example - is actually grey but looks red, to see its "true" colour. That level of concentration...not really ever seeing the grey, but perhaps objects behind me in the room flying around Matilda-style.
First, an optimised stimulus can induce motion aftereffect on a stationary sinusoidal grating, which provides evidence for the activity of the visual motion mechanism. Second, perceived direction can be altered by background luminance. The local mean luminance seems crucial. On the basis of these findings, we propose that asymmetric responses of motion detectors to the jittering luminance gradient are the source of this illusion. A gradient model of motion detectors, which takes the image velocity as local temporal gradient over local spatial gradient, can predict such asymmetric responses if we assume imbalance in the positive and negative parts of temporal derivative filters. The asymmetry then depends on the DC offset of the stimulus, which explains the effect of the background luminance.
Very cool though.