Planar Choreographies: odd orbital mechanics
maths.manchester.ac.uk
maths.manchester.ac.uk
Classification of symmetry groups for planar n-body choreographies
James Montaldi, Katrina Steckles
(Submitted on 2 May 2013)
Since the foundational work of Chenciner and Montgomery in 2000 there
has been a great deal of interest in choreographic solutions of the
n-body problem: periodic motions where the n bodies all follow one
another at regular intervals along a closed path. The principal approach
combines variational methods with symmetry properties. In this paper, we
give a systematic treatment of the symmetry aspect. In the first part we
classify all possible symmetry groups of planar n-body, collision-free
choreographies. These symmetry groups fall in to 2 infinite families and,
if n is odd, three exceptional groups. In the second part we develop the
equivariant fundamental group and use it to determine the topology of the
space of loops with a given symmetry, which we show is related to certain
cosets of the pure braid group in the full braid group, and to centralizers
of elements of the corresponding coset.Out of curiosity, does someone has any idea where is this applicable (& already is applied)? I'm already starting to imagine some different scenarios (maybe in hydraulics, computer networks, etc)...
I do have a request. Look at stuff like "Belbruno Orbits" "Low energy transfer orbits" "ITN Interplanetary Transport Network". Then look at the nice clean easy to use visualizer we're linked to. Then do the obvious merger of the two...
Yes I already know there's a way to visualize Belbruno orbits with ORSA or other full fledged simulation packages, but its not quite as easy and convenient as this webpage.
You know what would make an interesting web standard or maybe startup idea? A universal internet standard free dynamics system. Not just for orbits but even physics 101 basic kinematics. Think of like the animated drawing blueprints on "Mythbusters" but simply include a javascript package of some type (or whatever) and then the end user merely provides three things: enumerated list of URL for sprite graphics, starting conditions for those objects both simple coordinates and maybe "hidden" variables, and the math equation(s) governing. Not general purpose "here's mathematica in node.js" just dynamics.
I made some simulations of them using three.js: http://www.funcmain.com/three_body_problem
Mine are pretty much the same kind of examples as those posted here, except specifically for the case N=3.
I'd love to be surprised, but I suspect closed and collisionless solutions with any out-of-plane components would be newsworthy and immediately publishable.
Trivial example: What about two tiny spaceships (they're small enough that their effect on each other is negligble) orbiting a star, one orbiting in the XY plane the other in the XZ plane?
What was the shading on the bodies for? At first I thought the bright side might be pointed towards the centre of mass of the other two, but it seems not.
As someone that did a planet trajectory simulation program (but much simpler than that) this is very nice and interesting.
What would be interesting though is adding perturbation to the orbits to see how stable are they, or how likely is this to happen in a real situation
It usually happens with one or two massive elements (stars) and less massive elements (planets), all with different masses
So for two relatively equal stars and one big and one small planet with different energies I bet there are several 'choreographies' available, maybe with chaotic behaviour.
Imagine living on a planet in the 7-butterfly pattern. Twice a year (or whatever) you'd see the other planets heading straight for you as you whizz through the apex in the middle.
As a side note... While not quite the same we have observed some pretty cool orbits around the super massive black hole at the center of our galaxy. https://en.wikipedia.org/wiki/File:Galactic_centre_orbits.sv... (I doubt any of those stars have planets either. Each time they go wizzing by each other or the black hole the planets would be flung off. Pretty chaotic mess in there :D)
Alien contact sci-fi plots usually operate from human experience of conquest or a couple other ideas that are way too serious. I've often thought an interesting new plot idea would be a practical joke. Squaring a circle is so crude but still kinda funny. We know ringworlds are unstable so for a peculiar definition of funny, a stable apparent ringworld (perhaps built with stealthy invisible stabilizing structures or something). An apparently long term stable 3 body equal mass orbit would count as a practical joke. I'm just saying a story about an artifact that appeals to a stage magician with some sneakiness might be a fun change of pace from an artifact designed to appeal to the physicists and .mil generals and computer scientists.
I wonder what an alien would think of watching a really accomplished human stage magician. "Holy F these guys have teleporters who couldda guessed?" "Whoa some members of this species are also telepaths?" "These guys can bioassemble/replicate a living rabbit using lab gear that fits in a modest top hat?"
Carles was one of the teachers in the PhD program I was (or am? I'm finishing my PhD thesis so I don't know how the timing has to be considered) in.
http://www.datapointed.net/visualizations/math/factorization...
For example, if the last example (10 on an octagram) is viewed with trajectories off, I see two rotating intersecting pentagons, and I missed this completely with traj on.
Similarly, with 8 on a (9/4) enneagram, I see two non-intersecting rotating squares.
Nice.
http://macintoshgarden.org/games/gravitation-ltd-50
We played with this constantly when I was a kid.