The Future of Adobe Fireworks
blogs.adobe.com
blogs.adobe.com
Sadly, the pattern holds here.
Sketch - http://www.bohemiancoding.com/sketch
Acorn - http://www.flyingmeat.com/acorn/
AnteType - http://antetype.com/
PixelMator - www.pixelmator.com
Unfortunately, none of them offers the blend of vector + raster tools that made Fireworks such a pleasure for web/UI design.
Most importantly, they are mac-only and there is no interoperability - they can't read from Fireworks PNGs, and there is no suitable format to export between any of them.
Are there any good side-by-side comparisons anywhere, because there are so many options out there (at least for Mac) that I I feel that the daunting array of options is actually going to deter people like me from getting one of those programs.
Same goes for the decision to drop CS and continue with only their cloud-based services: they should've done that about 10 years ago. I can't remember for how long I've been saying I'd be willing to pay monthly for their programs if there only was such a subscription.
And I'm not trying to brag there. I'm meaning to say that it's ridiculous how slow they have moved. I've never met a person who didn't agree with the above.
I wonder how many students would've shelled out 20 bucks a month instead of downloading Adobe's software illegally if they'd done this sooner.
For an educational license, I'd gladly pay $10 for Photoshop. For a commercial license, I'd pay $20, but only if I could cancel at any time.
Or to put it the way Adobe should've thought of it:
Assuming $50 a month (I pay more atm) over the 10 years since I quit school, Adobe could've made 6000 dollars on me.
Instead, they made 0.
(up until they launched creative cloud, that is)
The subscription fees are much more reasonable, but I'd be astonished if the rate of piracy has changed more than a few percentage points.
I wonder if lowering the price to something around $9.99 or $14.99 and dropping the annual contract would grow the user base enough to increase overall revenue.
How is that a substantiated argument?
Tons of people say otherwise -- that they won't go with this new model.
And 10 years ago (when nobody was doing it, so it was even more alien, and internet speeds were lower) a lot more people would have hated it too.
It always had a passionate user base, which was always very small. It, like a font editor, a sound editor, and several other products that were canceled just didn't belong in a big company, but it always just barely survived the "product layoffs"--but just barely. My guess is that the CTO, Kevin Lynch (now at Apple) was personally fond of it and wouldn't let it die but couldn't afford to feed it or pay any attention to it, either. It should have been given to a small, lifestyle software company that would have loved it, cared for it, and lived well off its meager sales.
The big problem was that the Web devs who paid for software always had Photoshop, and most assumed that anything that Fireworks could do, Photoshop could, too, so why buy and learn another photo editor? Before they acquired Macromedia, Adobe always used to spread this FUD, and after the acquisition, they couldn't afford to say anything different about such a small product.
Oh, well. This is now an opportunity for someone much smaller than Adobe to create Fireworks II for that small, passionate market.
Freehand was awesome and Fireworks will be missed, it's too bad Macromedia did get bought by Adobe really, things would be so different. It was great for competition and Flash would have gone native and hardware accelerated much earlier.
No web designer I know even uses Dreamweaver anymore, but plenty of people still use Fireworks. Odd decision by Adobe here.
It's less hassle to buy CS6 once and be done with it and upgrade when you want to, rather than keep renewing subscriptions and be faced with product changes you may not necessarily like or want.
You get the people to pay for all eternity ;)
I'm now waiting for the Final Cut Pro X/Motion to go on sale again, and wil be paying a one time fee of $250-$350 for Apple's editing solution. (I'm hoping I can get by on FCP, since the price is definitely appealing).
So, it might be "less hassle" or not...but it's definitely better for predictable revenues selling a monthly/yearly subscription, especially with the lack of tangible competition for some of the products.
In fact, Adobe has an IDE called ColdFusion Builder (we don't use it though), so I have no idea who still uses Dreamweaver: http://www.adobe.com/products/coldfusion-builder.html
(Now using Sublime Text with the colour scheme tweaked to mimic CF Studio...)
I moderate a fairly popular Web Design/Development forum, and it's shocking how many people still post about Dreamweaver, especially users from India and Eastern Europe.
Lately I've also enjoyed its "Copy CSS Attributes" feature for building linear gradients or shadows visually, then getting code which I can quickly use in browser.
http://www.xara.com/uk/products/designer/
They have a free trial, but they are actually giving away an older version of the software for free until 20th May 2013 (in the hope that users will upgrade, no doubt)
http://www.xara.com/us/specialoffers/designer/
Xara is more of an alternative to Illustrator but it includes some basic bitmap manipulation tools.
I have used Xara for many years and, in my opinion, it has a much better interface than Illustrator and is much more responsive in terms of screen redraw and speed. It's not completely equivalent to Illustrator in terms of features, but I would recommend downloading the trial (or the free version) and trying it out to see if it's suitable.
If you have a Mac, WebCode is a great alternative to Fireworks.
I'm sure they used to be part of the same app; I'm not sure when that changed or what the logic was behind it.
It doesn't help that, as far as I can see, PixelCut doesn't have its own homepage, and there's no link from the one app page to the other app page so I didn't even know they were made by the same developer without looking at the copyright notice at the bottom!
Just my opinion anyway. Great app either way :)
I started at 13, with the school's copy of Photoshop 7, building silly brushes by creating crazy polygons with 3ds Max and altering them (funnily enough, they're still online! http://girvo.deviantart.com/).
I then began designing websites, using Photoshop, and slicing up the image with ImageReady (great for making GIFs too). But I always thought there must be a nicer way.
Fireworks was that nicer way. I bought myself (with my pay saved up for months!) a copy of Macromedia's Fireworks, and lo and behold, it's perfect. The mix of raster and vector (although I had no idea what that meant technically, I appreciated it), the excellent layout tools, the brilliant UI... it was perfect.
And now? Now it's dead. Thankfully, I no longer do too much graphic design, and most mockups I create are done in HTML/CSS these days. But I will miss it.
Suppose it's all the more reason to learn the GIMP properly!
I use Fireworks for all of my preliminary UI design work because it has the precision necessary to get across certain crucial design elements. Unfortunately, this is not possible with the low-fidelity wireframe alternatives and not intuitive in Adobe's other products.
Yes, many of Adobe's products have overlap, but prototyping is a key part of the design workflow and deserving of a dedicated platform.
Adobe is somewhat dead to me now. I'll continue to use Fireworks until it stops working completely and once it does might consider running a VM with a version of Windows that supports it. It's time for the open source community to step up to the plate and create an open sourced version of Fireworks, heck it would be amazing if Adobe open sourced Fireworks so us die-hard users who see its potential and power continue to make it better and keep it alive for many more years to come.
This wouldn't be such a bad thing if Adobe had another product like Fireworks, but they don't. Illustrator sucks for web design, Photoshop is too slow and bulky for agile web design or prototyping and the range of new applications Adobe has been bringing out don't really impress me in the slightest. The only way I can see Adobe from recovering from this is implementing some kind of way to load Photoshop in a "web mode" that gave you a similar interface as Fireworks but even then what about the features that make Fireworks so great? Pages, Master Pages, Styles, ability to click and drag elements around the canvas, Search and replace colours and fonts...
This is a very bad move. Those who say it's not a big deal have obviously never used Fireworks nor used it long enough to truly appreciate just how great of a tool it is. This one particular line in the post really grinds my gears, “We understand that Fireworks has one of the most passionate communities on the web” — obviously they don't understand at all, if they understood they'd see there is a following for Fireworks. Judging by the comments on the post (and they keep on coming) everyone agrees this is a bad move, I didn't see one comment that agreed this was the right thing to do. This is an attempt to move users onto newer web tools which in my opinion don't come anywhere close to the simplicity and power of Fireworks and most likely never will.
Fireworks was Adobe's only decent UX design tool and now I hope someone else see's any opportunity here to woo a very large number of Fireworks users who will be more than willing to pay for a decent and viable alternative to a very loved tool with a cult-like following.
It seems like Sketch from Bohemian Coding is the only decent Fireworks alternative that's out there and it's Mac only. You could use Gimp but we all know Gimp is far from a professional alternative to anything. This is a sad day for me and a lot of other people.
I am lucky enough to have had a copy of cs6 purchased for me by my employer (to use as a hobbyist at home) and to be honest at the moment I can't envisage needing to upgrade for quite some time.
When I do feel the need to upgrade in like 5 or 6 years time when CC has been updated so much I feel like using CS6 is like living in the dark ages, I hope my employer is good enough to buy me a subscription or it looks like I'm stuck.
Because we'd all much rather have to work in and pay for all three of those applications than to have the one tool that does it right?
As a customer I don't feel it's a good deal for me at all as it forces me to pay for upgrades and products many of which I don't want, and divorces the money I pay from any specific product, so that I can no longer choose to reward products which address my needs, and ignore those which don't. I have no particular attachment to Fireworks for example, but Adobe streamlining their product offering and making it into a subscription suite only subsidises things like Adobe Bridge which simply shouldn't exist, at the expense of apps and features which customers actually want. It's around $80 a month in the UK for Adobe CC, and of course they will increase this gradually over time as more customers are locked in.
Given the CS updates of the last few years, I have trouble finding reasons to upgrade from CS5, which works fine for me currently, and have no interest in paying them money every month to change the UI around arbitrarily and add more misfeatures like 'Save for Microsoft Office' in CS Illustrator, or reinforce the lack of working interchange between InDesign CS versions (in order to force upgrades). As a long-term customer it feels like Adobe updates are now more focussed on forcing participation in the upgrade treadmill than adding features or improving performance, and this move to subscription pricing with a 'creative cloud' just reinforces this trend - Adobe is now all about customer lock-in and forcing customers to pay in-perpetuity, rather than producing great products. The last great product they produced was Lightroom, and I've seen nothing impressive in the CS since that (for my use). One telling result of this move is that they have now withdrawn the 'perpetual license' that they started selling last year - that lasted 1 year it seems.
Perhaps this is inevitable in the mature stage of a corporation, but I'm sad to see what was once a scrappy underdog fighting the likes of quark become focussed on keeping wall street rather than their customers happy.
And are much less poisonous than what comes out of Fireworks for dev teams.
"Turn this picture/HTML export into code please."
Imagine, if you will, that you have a popular product that you wish to EOL. And you know that people will not be happy. In fact, there'll be people who are downright angry and feel somehow betrayed. But you're going to do it.
These people want to vent their frustration. These days, they can take to Twitter, blogs and any number of sites like HN and Reddit.
But what if, as you told them you were discontinuing the product, you also gave them space to scream blue murder? And they would be screaming directly at your company, without even opening a new tab in their browser.
Now you've corralled at least some of the vitriol on your own platform. Now you can turn off the comments in a week or a month and all that venom disappears like it was never there.
Whether this is Adobe's intention doesn't matter. It's an interesting idea none the less.
If not Fireworks, what are all the web designers and developers using?
Edit: To clarify I do kind of see where things are going. Fireworks has no built in support for exporting SVG or web fonts and I have not exported a background image to use on a website as a rounded corner or drop shadow in quite some time since CSS 3 has become more widely adopted. However for making reasonably accurate mock ups I've so far found no better tool than Fireworks.
1. They're going to buy Sketch¹
2. They're about to release a new product that replaces Fireworks
3. They're going to have some version of Photoshop and/or Illustrator capable of the same things.
My guess? They're going to buy Sketch. If #2 was the case, it would have been demoed at Max. If #3 was the case, they'd have demoed at least some of those features at Max.
____
1. When I say 'Sketch', I mean it-or-something-very-similar
"While we are not planning further feature development for Fireworks, we will continue to sell Fireworks CS6 as well as make it available as part of the Creative Cloud. We will provide security updates as necessary and may provide bug fixes. We plan to update Fireworks to support the next major releases of both Mac OS X and Windows."
One thing that came up in the discussion was that Adobe wouldn't open source due to proprietary internal content.
However I replied this may or may not be true - Adobe has open-sourced several large projects. Flex (http://www.adobe.com/products/flex.html), for example is a big software product that Adobe switched to open source in 2007.
From an article back then:
"Ward outlined the transition as having the following steps:
Today - Creation of Mailing List for Discussion
Summer 2007 - Public Bug Database and Daily Builds
Second Half 2007 - Flex 3 Released
December 2007 - Read Only SVN Access, Patches Welcome
2008 - Committers with Write Access, Creation of Possible Subprojects "
see: http://www.infoq.com/news/2007/04/flex-open-source